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Combat Tactics: Claw (kluth dressy) Mid-Range Mod |
Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2008-08-07 14:17  
First off, Kluth small ships in this version relatively useless up until the Assult Dressy class, the Claw.
This is for Klingon Romulan deep in side each of us.
1.) Faction-hop to ICC, and buy Particle cannons (longer range, less power, drain, and most importantly FASTER fire rate than Psi cannons.)
2.)Buy Fusion torps, (Same as above, but here longer range is key to the tactic used for this ship, lets u launch torps at 500 gu, instead of 300gu)
Optional: 3.) depend on need, either use ECM or AUX gen. ECM lets ur strike undetected form orbit, AUX gen for more juice when u do hit and run
The tactic is simple, dressys are fast ships, a dressy that can cloake is an nightmare to any big ships.
Run 75% speed, P canons allow u to start striking at 2000+gu( 1600 for psi), stagger fire ur guns and zig-zag tward ur target. launch torp at max 500gu range. By 300gu u should be cloaking.
This tactic works better with this mod than the classic all psi canon, all am torp, because it allow u to do real damg at beyond 300gu.
Bigger ships with heavier guns have low chances of hiting dressy at hight speed beyond 300gu.
GOOD HUNTING!!
this design came from [Vox]Veronw, so u new kluth players out there who will finally get a chance to commit bloodshed, let us dedicate our first kill in his name. ^_^
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2008-08-07 14:44  
while at 75% of speed and firing p cannos arent u visible?If not ,arent you going to run out of energy to cloak again? Any insurance dread wont jump on your way and shot at you with ion or qst from 30 gu away? You are as good as dead i think. What u say could work with a escort destroyer or picket.
My 2 cents.
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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.spaivxx. Grand Admiral
Joined: November 10, 2002 Posts: 381
| Posted: 2008-08-07 15:26  
This is pretty standard Kluth Dessie (no 'r', they are dessies, not dressies) tactic. I used to fly claws almost exclusively for a long time but now the fun of pouncing on an unsuspecting supply ship in my Siphon has lead me astray.
One thing, although PC fire faster than PSI Canons, the PSI canon does much more damage, and I have found that a claw outfitted with them is far more effective.
I do agree however with the F-Torps, wouldn't leave port without em.
Make sure you have fast engines, reactors and consantly adjust speed. Constantly varyiong speed allows better power management and most importantly helps throw off enemy targeting computers.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2008-08-07 15:31  
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One thing, although PC fire faster than PSI Canons, the PSI canon does much more damage, and I have found that a claw outfitted with them is far more effective.
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...wat
Particle cannons do more damage straight up. While it is true that psi cannon rounds move more quickly, and are thus more likely to hit a moving target, particale cannons do better damage. This is compounded by the fact that particle cannons do additional damage to the front arc, which then allows a teamate to blast their front end, or forces your opponent to shift armor/sheilds, thus making their ship as a whole weaker.
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.spaivxx. Grand Admiral
Joined: November 10, 2002 Posts: 381
| Posted: 2008-08-07 16:05  
Why I stand corrected. I was a PC user forever and then at the urging of several fellow kluth went to Psi and it seemed each hit did more damage. I am not above admitting I may have been in error though, luckily it does not happen all that often.
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Veronw Marshal
Joined: December 13, 2004 Posts: 554
| Posted: 2008-08-07 17:20  
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On 2008-08-07 14:17, Delando wrote:
First off, Kluth small ships in this version relatively useless up until the Assult Dressy class, the Claw.
This is for Klingon Romulan deep in side each of us.
1.) Faction-hop to ICC, and buy Particle cannons (longer range, less power, drain, and most importantly FASTER fire rate than Psi cannons.)
2.)Buy Fusion torps, (Same as above, but here longer range is key to the tactic used for this ship, lets u launch torps at 500 gu, instead of 300gu)
Optional: 3.) depend on need, either use ECM or AUX gen. ECM lets ur strike undetected form orbit, AUX gen for more juice when u do hit and run
The tactic is simple, dressys are fast ships, a dressy that can cloake is an nightmare to any big ships.
Run 75% speed, P canons allow u to start striking at 2000+gu( 1600 for psi), stagger fire ur guns and zig-zag tward ur target. launch torp at max 500gu range. By 300gu u should be cloaking.
This tactic works better with this mod than the classic all psi canon, all am torp, because it allow u to do real damg at beyond 300gu.
Bigger ships with heavier guns have low chances of hiting dressy at hight speed beyond 300gu.
GOOD HUNTING!!
this design came from [Vox]Veronw, so u new kluth players out there who will finally get a chance to commit bloodshed, let us dedicate our first kill in his name. ^_^
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alright, just a few changes that i probably should have inlcuded when i was talking to u earlier. ecm is only when u intend to take out supplies, or have a scale as backup, otherwise keep the aux gens on.
u dont want to move at 75% speed all the time, change ur speed according to the situation, otherwise u will die relatively quickly, i typically keep at 100% speed until an enemy closes with me, then i cloak and reduce speed to conserve power.
fusion torps, while with better range, are for close range hull dmg only, imho, and fusions mainly because of the lower energy drain and faster firing rate(speed being essential on the torps)
lastly, curve ur ship around incoming fire, and by curve, i mean u dont want to be wildly zig zagging all over the place, otherwise ur shots will miss, u want to position ur ship in such a way so that u can force ur enemy to fly into ur weapons fire, while still avoiding theirs.
other than that, yep, basic claw setup
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2008-08-07 22:47  
Alright, let me show you how it's done.
Setup: Get a pulse beam, all you'll need is one, and put it on the full arc weapon slot. The rest of your weapons is an option. I prefer Particle Cannons because of their damage, but PSI drain less energy, recharge faster, and are a good bit more accurate. For torpedoes, go with Fusion. Anything else will be a big hurt to you. Fusion's are far more accurate, have alot more ammo, and drain less energy.
Use IE drives, no need for AMEs. You're K'luth, you're already lacking energy. AMJD is fine, though.
Tactics: Flying a claw this version is sort of an art. You have to choose your target far more carefully then any other ship. You don't have the armor to take an alpha, so you look for the aft of the ship. If you have multiple claws attacking at one time, focus on the aft and one side together.
When you attack, you always keep 300gu or more away. Getting any closer means you will be hit by fire. Lasers and cannons are hell for you in such a weakly armored ship. Uncloak, then fire twice. Turn you're self in wide arcs instead of zigzags, you'll hit the enemy ship while it misses you. If the enemy ship starts turning, you keep to it's inside. You'll have a better chance of hitting it, while it'll have to make adjustments to hit you.
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.spaivxx. Grand Admiral
Joined: November 10, 2002 Posts: 381
| Posted: 2008-08-07 23:02  
Yeah the full arc pulse is a must in these days of beacon spamming abuse by the humans, not to mention that with some decent flying your pulse beam can take out quite a few missiles, not just to protect you, but those with whom you are flying with as well.
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Deltabacon Fleet Admiral
Joined: August 17, 2007 Posts: 395 From: Liverpool, Great Britain
| Posted: 2008-08-08 04:32  
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On 2008-08-07 14:17, Delando wrote:
1.) Faction-hop to ICC, and buy Particle cannons (longer range, less power, drain, and most importantly FASTER fire rate than Psi cannons.)
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... Your encouraging faction hopping? This guide isnt a good one if you are. Telling new players to faction-hop is just stupid.
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Veronw Marshal
Joined: December 13, 2004 Posts: 554
| Posted: 2008-08-08 11:34  
if they get bored of that faction, they faction hop.
i do it all the time to even out the teams
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Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2008-08-08 13:44  
On 2008-08-07 14:17, Delando wrote:
1.) Faction-hop to ICC, and buy Particle cannons (longer range, less power, drain, and most importantly FASTER fire rate than Psi cannons.)
[/quote]
... Your encouraging faction hopping? This guide isnt a good one if you are. Telling new players to faction-hop is just stupid.
[/quote]
To the point raised by Delta, yes, faction hopping is frown upon
Especially in the case where the player thinks the odds are too great, so they ran to the other side. I find this morally repugnant as well. this kills the game. >_<
However, I myself ALWAYs try to faction hop to the disadvantaged side. and i would encourage new player to do so as well.
A player willing switch side to fight aginst Greater odds will Always have my respects.
what I AM seeking to do here is to tell new player that U have a valid option to play Kluth even if ur NEW.
that's all im saying Delta.
keep ur person grudge out of this. Say it in ruptors and cannons.
sigh...nvm, U might have to say it in Mirv bombs, Mr. 98kills:486killed
[ This Message was edited by: Delando on 2008-08-08 14:27 ]
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2008-08-08 19:06  
I use K'luth ships differently.. for one, torpedos are pretty useless on K'luth. Simply because, you have to get close to use them.
And why normally on K'luth you want to get close, I'm going to be the odd man out and say that in this version that is a bad idea. Why?
Well you have crappy armor, crappy energy, and terrible close range weapons. Not to mention a cloak that takes too long to uncloak.
So I offer an alternative.
Get particle cannons - for the range. You need that range. And get psi missiles, not torpedos. Get shredders if you want, but personally, I prefer Psi.
Start around 1.5-2k gu out and spam those cannons and missiles, dodge incoming fire, and stay at half speed or so. You only need to go fast enough to dodge incoming fire. This is especially useful against larger ships.
Inevitably, your target, or someone else is going to point jump you. At this instance you want to short jump away. Hit shift+J rapidly in succession and you'll launch yourself a good 1.5kgu away. And cloak.
Stay cloaked until your jump drive recharges, and repeat.
-Ent
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.spaivxx. Grand Admiral
Joined: November 10, 2002 Posts: 381
| Posted: 2008-08-08 19:40  
I have a scale loaded with Particle Canon and IT Missiles, loaded down with ECM, one of my favorite ships, but useless in one on one engagements. Great for fleet or even small group battles, but i hardly see any of those any more.
I have a Brood I use in similar fashion.
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