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[FAQ
Forum Index » » Tactics & New Players » » Covet combat 101
 Author Covet combat 101
Tim the Enchanter
1st Rear Admiral

Joined: June 28, 2006
Posts: 16
Posted: 2006-11-27 16:02   
first off, never stop moving, once you stop your dead, second, if your going to use the corvet to fight instead of scouting, get a aux power generator and if your ICC, get a aux shield generator to and upgrade your shield/amour, power generatorm, sub-light drives and jump drives to the max, always have a point deffence laser, the best for point deffence is a level 0 pulse laser, also use the highest power output sub-light drive posible, although it is the slowest drive, you will still have a ship that can outrun anything. I'd suggest you have 2 or 3 high level particle cannons, a IT missile at max level, and a fussion torp at the highest level. Never attack from the front, all other sides are ok, and to dodge, wait until the shot is 50 GU's away and turn into it if your opponant is fireing at you from his sides, if done right you can go inbetween shots, if your opponant is fireing from his rear, turn away from the shot, if your opponant is fireing from one of their corners, turn in the opposite direction that you are going in, also, try to fly under your opponant just after thry fire so that you can attack from a no miss range when they are reloading

sry about the format but I hope it helps a little, and if flown right a corvet can kill a crusier.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-11-27 16:26   
Whilst your profile doesn't scream of 'vetenary pilot' to me, you seem to have grasped the basics, and for someone with only 401.1 prestige, that's impressive.

- Jack

P.S. Your post needs some formatting!
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-11-27 17:22   
Agreed - just wanna correct one point...

Quote:
the best for point deffence is a level 0 pulse laser



Negative, I used to think so too. When you raise the level on a pulse laser the only thing that increases is the range - reload time & charge required remain the same, but you have longer range.

Other than that, format & you have the start of a good little guide there
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TitaniumFinger
Grand Admiral

Joined: November 11, 2002
Posts: 114
Posted: 2006-11-27 18:09   
its a scout...... im sorry if im not very impressed



no im not

[ This Message was edited by: TitaniumFinger on 2006-11-27 18:10 ]
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-11-27 19:56   
Scouts are way overpowered for their size (i think a scout can beat anything below cruiser, and above that, its just a matter of the scout running out of torps), and don't require too much practice. Point defense isn't really necessary, as even the most dull-reflex'ed' player can weave through missiles in a corvette. All you really need for corvette combat is a reasonable loadout, and some slightly sensible flying (eg. flying into a K'luth death star). The corvettes of 1.484 will require more finesse, those could probably use a strategy guide
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2006-11-27 23:19   
I assume you meant Corvette?

And considering that missiles can sometimes miss dreadnaughts (I've seen it happen and done it) you don't really need a laser. You are probably more likely to cause more damage to yourself by destroying a missile within its area-of-effect damage.

Same thing with your own missiles. They do not hit often enough, hard enough, or reload quick enough, to do as much damage as a torpedo.

I remember when missiles could hit frigates, sigh...
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Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-11-27 23:33   
uhhhh corvets needing a guide in 1.483??? thats new....
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-11-28 06:09   
Quote:

On 2006-11-27 23:19, Tbone wrote:
I assume you meant Corvette?

And considering that missiles can sometimes miss dreadnaughts (I've seen it happen and done it) you don't really need a laser. You are probably more likely to cause more damage to yourself by destroying a missile within its area-of-effect damage.

Same thing with your own missiles. They do not hit often enough, hard enough, or reload quick enough, to do as much damage as a torpedo.

I remember when missiles could hit frigates, sigh...




IT's do way more damage than torps, they also rarely ever miss dreads now. Smaller ships on the other hand - I agree with. I want to work something into 1.484 wherein smaller ships missiles go faster and track better. But make no mistake, Dread missile are not going to be hitting small ships anytime soon.


[ This Message was edited by: BackSlash *Jack* on 2006-11-28 07:56 ]
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Destroh Phaytus
Grand Admiral

Joined: August 28, 2006
Posts: 74
From: There.....RIGHT THERE!!!!
Posted: 2006-11-28 08:06   
isnt this why there are AR missles?

They have a shorter range, turn faster, yet do less damage. Perfect for handling smaller ships
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2006-11-28 09:51   
Quote:

On 2006-11-28 08:06, B.B. Prometheus wrote:
isnt this why there are AR missles?

They have a shorter range, turn faster, yet do less damage. Perfect for handling smaller ships




if they would actualy hit....


but they dont. rather have it splash damage.
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Raven Warriors

Joined: March 03, 2004
Posts: 2673
Posted: 2006-11-28 11:37   
Jack, if you do work on something, just remember Caldari, and do the opposite. ; )
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