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Weapons Changes |
Firestorm Grand Admiral
Joined: February 26, 2003 Posts: 85
| Posted: 2005-12-09 18:24  
I haven't played DS in a long time and now that I'm back I've noticed that the weapons have changed a lot. Can anyone explain how they work now and which ones are more powerful? Thx
By the way, I already know that you can upgrade your weapons.
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Nim * Chief Marshal Courageous Elite Commandos
Joined: September 05, 2004 Posts: 295
| Posted: 2005-12-09 18:52  
HCL abd CL sucks
Never use CL unless u really need it for PD..always use cannons
Particle Cannon is better than Psi cannons
Proton torp is still the best imo
EDIT: Torps dont track anymore and several missiles have min range
3 types of armor,
1)Standard
2)Ablative: Good against almost anything esp missiles but weak vs beams and doent regenerate
3)Reflective: good against beams
[ This Message was edited by: Nim *CL* {C?} on 2005-12-09 18:55 ]
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Firestorm Grand Admiral
Joined: February 26, 2003 Posts: 85
| Posted: 2005-12-09 20:29  
thx, that really helps me. especially since my ships are all carrying CLs. gotta change that now...
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2005-12-09 20:54  
Yeah, the CL's glory days are over. Now they are utterly useless...
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Firestorm Grand Admiral
Joined: February 26, 2003 Posts: 85
| Posted: 2005-12-09 23:30  
That really sux. I liked seeing all those lasers firing at once...
By the way, does the gauss gun still suck? Is it at least a little better than before?
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-12-09 23:43  
gauss guns to fairly decent damage (railgun-ish), but that is providing that the shields/armor is down on your target, otherwise you might as well be shooting packing peants
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Firestorm Grand Admiral
Joined: February 26, 2003 Posts: 85
| Posted: 2005-12-10 00:13  
k
how do the new fighters work? there are 3 of them now.
and what are the special fighters? i dont remember what they're called
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-12-10 12:48  
assault fighters are your primary fighter, for attacking other players
bomber variants are for well... bombing
interceptor fighers can theoretically shoot down other fighters/bombs/missiles, but in practice they dont. like bombers they do little to no damage against other ships
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-12-10 12:55  
The special fighters provide ECCM or ECM cover. Great for use when remote bombing.
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2005-12-10 15:39  
The core weapons, don't know much about them,
Quantum Singularity Torpedo - UGTO, Ion Cannon - ICC, Stellar Incinerator(?? not sure about that) - K'luth, each do a notable amount of damage
PS. Gauss guns should get better.. When I first saw it I was expecting, (my mind conditioned to the massive mass (haha... massive mass) accelerators accelerators in Halo stories and the Gauss rifle in various Mechwarrior storiese,) something more effective.. better off using a particle cannon I think?
PPS. I have an inscrutable love of how the word 'gauss' sounds..
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-12-10 16:58  
I think a MAC (magnetical accelerated cannon) would be awesome.
what the gauss gun should be...
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Firestorm Grand Admiral
Joined: February 26, 2003 Posts: 85
| Posted: 2005-12-10 17:21  
when i first started playing this game i was expecting the gauss gun to be some kind of powerful weapon similar to the ones in mechwarrior (btw im more familiar with battletech, the board game version of mechwarrior). my first time in the mv i customized my destroyer (low rank) with only gauss guns and IT missiles. it didn't do so well...
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2005-12-10 18:26  
did they forget to mention that the shields are bugged? yes i think they did
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Firestorm Grand Admiral
Joined: February 26, 2003 Posts: 85
| Posted: 2005-12-10 18:53  
the shields are too powerful correct?
that's what im guessing because i was flying a k'luth cruiser paired up with a k'luth dessie and engineer and we were attacking an icc engineer and it killed all 3 of us within 2 minutes and took only 3% shield damage... i wish i had taken a screenshot of it because it was pretty horrible
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i also don't think that's the only bug because i also self-destructed once w/o ordering it, and i've jumped into 2 planets that i shouldn't have:
i jumped into saturn trying to reach the UGTO home gate from Venus in the MV.
and i jumped into a planet that i was modding my ship at when i unequipped my shields. dont kno how. i had lost a fully modded assault cruiser (except for 2 reactive shields, they were being replaced with active shields)
which reminds me...r active shields still better than reactive ones?
_________________ If brute force doesn't solve your problem, you're not using enough.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-12-10 19:22  
Quote:
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On 2005-12-10 18:53, Firestorm wrote:
the shields are too powerful correct?
that's what im guessing because i was flying a k'luth cruiser paired up with a k'luth dessie and engineer and we were attacking an icc engineer and it killed all 3 of us within 2 minutes and took only 3% shield damage... thats 3% more damage than you'd do to a scout i wish i had taken a screenshot of it because it was pretty horrible
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i also don't think that's the only bug because i also self-destructed once w/o ordering it been there, done that, aint fun, and i've jumped into 2 planets that i shouldn't have:
i jumped into saturn trying to reach the UGTO home gate from Venus in the MV. gotta check your jump paths, it if looks close move it farther out
and i jumped into a planet that i was modding my ship at when i unequipped my shields. dont kno how. i had lost a fully modded assault cruiser (except for 2 reactive shields, they were being replaced with active shields)
which reminds me...r active shields still better than reactive ones? yes, especially if you know how to use em
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