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uses of different ships |
Gannon291 Cadet
Joined: August 16, 2003 Posts: 17
| Posted: 2004-06-29 16:26  
I've seen that most people will get the ship with the most guns on it, and use that ship. Well, heres some interesting news: That may not be the best choice. Some other ships can do different roles better, and you may not want to leave them to newbies. Here are some ideas for different ships which I have see in action or used my self.
Scouts
Current uses: Ship for newbies, when they want to be able to escape when they come under attack.
Proposed uses: Just what the name says: scouting. Scouts can be real hidden, lets face it, Dreds arn't exactly stealthy. A scout jumps near a planet where the enamy might be, and activates all devices on board that can help it escape detection (EMC) and scouts the system out, then sends this intel to the other guys who use it to their advantage.
Notes: The terms 'assult' and 'scout' are mutaly exclusive, when your in a scout, you don't go agaist anything bigger they you, you turn tail and run to the nearest friend with a big ship.
Frigates
Current use: bigger newbie ship, when they want to have the biggest ship they can.
Proposed uses: destraction. Frigates are fast, menuverable, and they have enough gunnary to be a noticable problem to some bigger ships. When an enamy dred thats heavly damaged jumps off to escape the other dreds, send a frigate after it to keep it busy till the other dreds arrive. Lets just face this fact: dreds arn't fast, they more collaberate in a direction rather then move there.
Frigates can also act as anti-fighter/missle/bomb units. When two or more dreds are slugging it out a frigate can intersept all the missiles or fighters coming from one to render it almost worthless. A frigate loaded down with lasers can do this job quite well.
Frigates can also effectivly take a Battleship or Dred out of a battle, not nessisaraly destroy it, but distract it. I one attacked a battleship in my Intersepter Frigate and dodged almost all the fire coming from it, along with hitting it repidaly. Once a friendly dred was finished with a battle it was in it came and took out the battleship.
Notes: when in combat with a frigate KEEP MOVING, don't stand toe to toe with a bigger ship, you won't last long. And save your shots and pound away at one or two sides of the ship, to try and punch through the armor, the other ship can take less if its all in one spot.
Transports
Current uses: transporting troops
Proposed uses: only use transports when there are not infintry in they system, other then that Transports are worthless. They can't defend themselves, and arn't the fastest ever. so use them to cap a planet, but never use them after that, load you other ships with troops.
Note: With a transport, NEVER get into combat, you have few weapons and little armor. If an enamy gets near, get out fast.
Dreds:
Current uses: The almighty slayer!
Proposed uses: Fleet Captial ship, with only one or two per fleet (three if its large). If the enamy starts using smaller faster ships (battleships, frigates) then the Dreds won't be able to keep up and will just slow down the whole fleet. A Bomber Frigate can jump to a planet, bomb it, and jump out before a Dred could arrive. Remember: ships are optional targets, the real target is the planets, which you have to defend and capture. with 3 or 4 frigate making runs on differnet planets, 3 or 4 dreds won't be able to keep up and be every where at once. So have 1 or 2 dreds in a fleet and have the rest be smaller and faster ships who can do longrange attack/defence while the dreds attack a planet and stay there, or defend a planet and stay there till the mission is compleat.
carrier Dred & Scout long range combo
you may be thinking that the scout won't be needed with a carrier dred, but think again. The carrier dred has a long fighter range, much longer then it can see the enamy. So the scout goes out and findes the enamy, then the dred launches wave after wave of fighters at the enamy. This can also work with any type of carrier, so long as it has lots of fighters.
Please post comments, if I come up with new ideas I'm going to post them here.
_________________ Would Genaral Patton won if he just asked for the biggest tanks and simply charged in with no knowlage of what was there? No.
When you look at it strategicly, Dreds arn't always the best choice.
My favorite ship: Interseptor Frigate
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philll Admiral
Joined: September 13, 2003 Posts: 268
| Posted: 2004-06-29 16:34  
first there are not battle ships get it right
its scout,frigate,destroyer,cruiser,dreadnaught,station and make it complete with info on ststions and cruisers and destroyers before u post something like this its very random
_________________ I have 6.5 billion imaginary friends, and youre one of them.
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Gannon291 Cadet
Joined: August 16, 2003 Posts: 17
| Posted: 2004-06-29 16:40  
I haven't played long, so please forgive me. I'm a historical tactision and saw connections between these ships and navel ships, so I simply came up with ideas on how to connect the areas. And Battleships, technicly, are ships which are biult for battle (tricky), Though I ment destroyers. I'm sorry for the problem, but please understand.
_________________ Would Genaral Patton won if he just asked for the biggest tanks and simply charged in with no knowlage of what was there? No.
When you look at it strategicly, Dreds arn't always the best choice.
My favorite ship: Interseptor Frigate
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-06-29 17:48  
Quote:
| first there are not battle ships get it right
its scout,frigate,destroyer,cruiser,dreadnaught,station and make it complete with info on ststions and cruisers and destroyers before u post something like this its very random
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Get a life.
As for the actual post, Very good. Battleship is american Dreadnaught is british. they mean the same thing. Dreadnaught has the word dread in it however and thats why its infinitly cooler.
Also, cruisers and destroyers and stations r next, so update it lets go!
PS: good job, i liked it.
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Gannon291 Cadet
Joined: August 16, 2003 Posts: 17
| Posted: 2004-06-29 18:08  
Insperation (after playing for a bit in the metavers)
Stations
Current uses: really slow attacker
Proposed uses: really slow Defence, or holding of a planet that was just captured. Station 101: they are really slow, but have the wormhole device so they can get where they want insead of spending 5 minuets jumping to the next planet.
Note: your slow, don't chase guys, pick a spot and stay there, your not going to even keep up with the dreds.
Station & other planet hopping:
The other ships (probably 2 bomber frigates and an escort of some sort) jump to the planet and wastes any defence and/or infintry on the planet. They they drop all of the infintry they have and get to work on securing the area. This is when the Station appers. It wormholes to the planet and sets up orbiting it on the side that enemies are most likely to come, and beats them to the.. uhh.. 2d plane when they do. As this happens the Frigates jump to a friendly planet and load up on bombs and infintry again. By the time the Frigates are ready the planet should be pretty secure, the enamy having fallen back to the next planet. The Frigates then jump to that planet and continue. This is fast, dirty and effective. When paired with the Dred Scout long range combo, nothing, short of a huge fleet, can stop them.
Destroyers
Current uses: semi-powerful ships for the not quite newbeis.
Proposed uses: think Line backers. Destroyers are faster then dreds, but have more weaponry then frigates. When you need weaponry right here right now, use frigates, but when you have some more time to work with, get a Destroyer inbound. They can get to a place in reasonable times, and have enough firepower to be more then an annoyance. Also, if a planet a long way of comes under attack, a Destroyer can jump in and keep it safe till a station or dred can arrive to secure it.
Note: though you have some armor, don't stand and fight. keep moving and try to keep the fire on your best side.
(I will think about carriers, they still puzzle me)
Comming soon: How to take down different ships (ETA: june 30th)
_________________ Would Genaral Patton won if he just asked for the biggest tanks and simply charged in with no knowlage of what was there? No.
When you look at it strategicly, Dreds arn't always the best choice.
My favorite ship: Interseptor Frigate
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Gannon291 Cadet
Joined: August 16, 2003 Posts: 17
| Posted: 2004-06-29 20:05  
(ok, looks like I had nothing better to do and finished the 'taking on other ships' thing early. So here it is. I'll come up with some stratagies over night and post it tomarrow)
Taking on different ships
Scout: They are fast and hard to find, so if you see one, activate scanners and such. If you are in a bigger ship you still want to destroy these little buggers because they can call in larger ship to hit you. Once you have them in your sites, just pull the trigger and they will wither and die.
Frigates: Frigates can be a annoying. They are fast, maneuverable and pretty well armed. If you are taking them on try to stay behind them, where they can fire the least amount of weapons at you, and if they do bring the weapons to bear on you, maneuver like crazy. If you are in a bigger ship, then just try to keep them in your sights and fire, they can’t take much, but still be ready.
Destroyers: Destroyers are a bit more troublesome; they have some speed and some firepower, so keep an eye out for them. In smaller ships you want to keep moving and pound away at one side of them, to bring down their armor there. In larger ships you want to keep them in your sights and fire a lot. They can do some damage to you, so watch out.
Carriers: Carriers are the more long-range type, rather then go in and slug it out, so if they are attacking you, you might not know it. If you see one try to get in close and open up.
Dreadnaughts: These are big and powerful, but slow, use this to your advantage. Circle around them like a buzzard, swooping out then in to bring your forward guns to bear occasionally, but keep moving and never ‘swoop’ at the front of them as they will fire everything. The best thing would be to ‘swoop’ at the side constantly so they can’t fire too much at you. If they jump for a planet of theirs, that don’t have lots of defenses, jump after them, if your in a frigate you should beat them there and be ready when they apper.
Stations: mainly, if you see these you want to run. Alone nothing can stand against them unless you have a few fusion nuclear weapons, which I’m sure you don’t. If there is a station guarding a planet, then you want to move in with Frigates, to draw the fire and intercept missiles and/or fighters, Dreadnaughts, to deal a lot of damage, and supplies, to keep your guys alive.
_________________ Would Genaral Patton won if he just asked for the biggest tanks and simply charged in with no knowlage of what was there? No.
When you look at it strategicly, Dreds arn't always the best choice.
My favorite ship: Interseptor Frigate
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-06-29 20:19  
you also forgot supply ships and engineers
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Gannon291 Cadet
Joined: August 16, 2003 Posts: 17
| Posted: 2004-06-29 20:27  
Those don't put up a fight, if you do get in a fight with one of them, just home you have more fuel in you jump drive then you attackers.
_________________ Would Genaral Patton won if he just asked for the biggest tanks and simply charged in with no knowlage of what was there? No.
When you look at it strategicly, Dreds arn't always the best choice.
My favorite ship: Interseptor Frigate
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-06-29 20:50  
you havent messed around with ugto's hvy supply have you?
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Creeping Shadow Grand Admiral
Joined: January 22, 2003 Posts: 261
| Posted: 2004-06-29 20:57  
now for a lil fun twist by vet point of view .. wel i dun't haf much time so i'll juz write a few
Scouts:
recon scout = tractor scout ... neak neak neak neak ... c them jump them Press Shift+T and boomb ya see ka boomb
Enginers:
ICC Enginers = slap off that built put reload on .. with 3 sabots wahat a load of fun
Supplies:
who say they dun't put up a fight?
UGTO heavy supply strap on 2 sabots .. good by dreads
Frigates:
use a miner with 3 pulse .. gud 4 defending and annoying
dessies .. now these r one of the best ships you can get too many varation to go around with some of them r
kluth claw : all elf + f torps .. yummmmmm Ugto assault dessie .. 4 torps 4 psi cannon and 5 armor yummmmmm ICC wel bomber dessie bring any planet down fast
cruzers ...
now this is a class of it'z own mold them anyway anything you want
Icc AC humm very very sweet ship juz watch out with that power dun't space bar them ..
ugto TC .. wel simmiler to AC juz make sure u on the stick all them time coz it'z very slugish ... anway it'z been 30 min since i started this post and i pretty much lost it what i wanna say so umm juz explore ppl and ya might find the combination you like
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Gannon291 Cadet
Joined: August 16, 2003 Posts: 17
| Posted: 2004-06-29 21:18  
I typicly play UGTO so no, I haven't. I'll post here some ideas to fight them:
Supply ships: Supply ships typicly move around with a fleet, and should never be alone. If you see one coming, try to hide and see who else is with it. If there is one all alone, try to come up on the aft quarter and open fire. After you fire peel off and go around to make another pass at it. Try to be quick, more ships could be near by.
Enginerrs: Enginerrs have a tendancy to be around planets (surprise surprise) if you do encounter one, just make pass after pass at it, they don't put up much of a fight. The only time to worry is when its an advanced enginerr and your in a scout.
Transports: Again, they typicly come with a fleet, so try to be quick about fighting them. But if you do see one coming towards a planet of yours, it becomes the prime target because planets are the most valuble thing in the game.
(coming tomarrow: Gannon's Art of War, distribing senarios and responces, target anilizing and fleet on fleet battles)
_________________ Would Genaral Patton won if he just asked for the biggest tanks and simply charged in with no knowlage of what was there? No.
When you look at it strategicly, Dreds arn't always the best choice.
My favorite ship: Interseptor Frigate
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Gannon291 Cadet
Joined: August 16, 2003 Posts: 17
| Posted: 2004-06-30 11:39  
Ok, the moment you all.. or some... have been waiting for: Gannon's Art of War, Part one: Controling Engagements
An old saying goes: "good genarals know when to attack, Great Genarals know when not to"
When thinking about launching an attack just remeber some needs:
1) only attack if you gain something, don't just jump into random space to attack some one. Ships are optional targets, but planets arnt. If there is a planet you want, by all means, hit it. if you see the battle being pushed out into space, then retreat, if you can't gain anything from the battle, then don't fight.
2) only attack if you are almost positive you can win. fighting a loosing battle is not a way to lead.
Also there are some needs for defending:
1) does the thing being defended need to be defended?
2) Is it worth the risk?
Sometimes you have to let a planet fall to the enamies, so you can attack elsewhere and take stuff there.
Feints are annoying. If you know the enamy will attack a point, say a planet, then one way to bother them would be to send all but one ship (preferably a scout) out of the system a good distance. When the scout reports that the main force has arrived, give them a moment to settle in, then jump in and wreak havoc. Since larger ships take a while to get underway, target them first, as they might be just sitting there. But have some people whos mission is to attack the transports, they are the primary target if the planet hasn't been caputred yet. If it has, then the main target is the larger ships. Once that is done, you can retake the planet, and attack the nearest with little or no resistance.
Another annoying thing is mass attacks. If the enamy has some dreads, not a lot, but some, and in fleet on fleet battles they would win try this. Lets say they have 3 dreads, and you have 2 destroyers, 5 frigates and a scout. If you can locate 7 different planets, load all the ships down with infintry as the scout looks for the dreads. After 1 or 2 have been found, send a destroyer to a planet each, a frigate to a planet each and have the scout jump around and bomb randomly. The Dreads won't be able to defend all of the planets and will try to defend as many as posible, once a planet or two have been captures have all the ships go to those two planets and batten down for battle.
Coming next: Gannon's Art of War, Part two manipulating the enamy
_________________ Would Genaral Patton won if he just asked for the biggest tanks and simply charged in with no knowlage of what was there? No.
When you look at it strategicly, Dreds arn't always the best choice.
My favorite ship: Interseptor Frigate
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Gannon291 Cadet
Joined: August 16, 2003 Posts: 17
| Posted: 2004-07-04 13:27  
If no one is reading this, I'm not going to continue....
_________________ Would Genaral Patton won if he just asked for the biggest tanks and simply charged in with no knowlage of what was there? No.
When you look at it strategicly, Dreds arn't always the best choice.
My favorite ship: Interseptor Frigate
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Axalon Vice Admiral
Joined: June 15, 2003 Posts: 442 From: East Windsor, NJ, USA
| Posted: 2004-07-04 18:20  
I'm reading. BTW for those who are complaining about improper terminology, go stuff yourself. Come on, battleship could refer to cruiser or dread, most likely cruiser cause thats the one he left out.
PS: Good job. Most people are OOHHH!!! DREAD!!! MUST HAVE!!! (for those who've seen me play I say this: Shut up )
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Gannon291 Cadet
Joined: August 16, 2003 Posts: 17
| Posted: 2004-07-04 18:37  
And now, Gannon's art of war part 2: manipulating the enamy
There are two main ways to manipulate the enamy, attacks and decoys.
Attacks are the easiest, if you attack one spot, the enamy will typicly move to stop you. This can be used to draw them away from your entended target.
Decoys are a more luck thing, if the enamy sees a target that is too good an oppritunity to pass up, they will normaly attack, sometimes with out scouting the place out. This can be used to draw the enamy fleet out of hiding, or keep their attention on something unimportant while you attack something important.
Now, note this: your team dosn't need to be the ones doing that attacking, or decoying inorder for this to work. Heres a good example: Recently I was on the mv playing as UGTO:SSC and we we begining the invsion of Sirius. Just as we started a system on the boarder with the ICC was invaded, so we were way far away when the invasion started. Fourtunetly, they didn't take advantage of this and we were able to stop them.
These two things can also be used defences, which I will cover later.
These can be used to incredable effect in Mass attacks, which I discribed earlier. First you set up a planet, a worthless one, as the decoy planet. Once, and if, the enamy fleet attacks it, have a frig or two commence an attack on a system even further away from your planned attack, they should think that it was a diversion and pull back to there to defend, then you begin the main attack. You should have enough time to cap a good deal before the enamy fleet arrives to stop you, at which time the frig or two in the diversionary attack are free to continue with their attack.
Such back and forth attacks can be a real problem.
Coming next is: Gannon's art of War, part 3: on the defencive.
_________________ Would Genaral Patton won if he just asked for the biggest tanks and simply charged in with no knowlage of what was there? No.
When you look at it strategicly, Dreds arn't always the best choice.
My favorite ship: Interseptor Frigate
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