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Event idea - MV Map Design |
Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-10-22 15:16  
Alright.
How about we get the community abit more involved in the design of the MV?
Players can design the MV, with each factions respective homesystems and the contested territory. Players can design it any way they want..
The winner can get a prize, or just the nice satisfaction of knowing their map was picked..
Form more Ideas for this, and try and add onto it.
-Crim
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-10-22 17:43  
Hmm... I am torn on how to design this. In theory, 4 systems sounds great (1 for each faction and a middle one to fight over), but being in the same systems all the time would get dull which makes one think a LARGE MV is the way to go, but then we have our current situation where we lack the playerbase to defend such territory. I'm thinking like 7-10 systems would be the sweet spot. and I cannot stress enough an INCOMPLETE JumpGate network. Make the invading fleet LONG JUMP to get to your territory, so that when you kill them they take longer to return than 2 minutes. Current battles aren't really about winning the fight so much as which side has more players that can play longer, because the side that has to log off first loses. If its a long jump for invaders to return, then the defending fleet can gain the upperhand and push the whole fleet from their space.
Also, the short-ranged WHs of the next version would be perfect for bridging the gap somewhat to speed the initial invasion of enemy space, or of bringing waves of returning (killed) invaders back into the battle.
There is my 2 cents. Build something around that and you have the best combat MV ever designed.
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NiteHawk Fleet Admiral
Joined: September 16, 2001 Posts: 209 From: Sag Hothha
| Posted: 2006-10-22 17:54  
I like the idea of an incomplete jump system based MV map.
I think I shall be working on a MV map, would be pretty neat.
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-10-22 18:10  
Welp! Design them how you want
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-10-22 18:15  
hmm... I want it to be fair for all sides, but also dont want it to be symmetrical. I am aiming for a more Natural feel to the star positions...
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-10-22 18:42  
Here's is what I came up with. I am not gonna go into crazy detail of each system. The names of the systems get the point across.
[ This Message was edited by: Kanman *FC2* on 2006-10-22 18:46 ]
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NiteHawk Fleet Admiral
Joined: September 16, 2001 Posts: 209 From: Sag Hothha
| Posted: 2006-10-22 19:51  
I got mine mapped out as well
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-10-22 20:01  
I like both. Both takes 2 long jumps to get from home system to home system. both use the JGs in a nice way. Both create fair but unique territory for each faction.... BUT mine has the GOLDEN PRIZE, which is the Secret system where the Mir and Gaifen live.
Both are playable tho.
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NiteHawk Fleet Admiral
Joined: September 16, 2001 Posts: 209 From: Sag Hothha
| Posted: 2006-10-22 20:43  
Indeed I do like the whole hidden planets, I was even talking about the old hidden systems long time back. Someone told me the planet I was speaking of was called Steamroller. Oh how I missed that planet going 15-20gu a second crushing anything in its path, quiet funny.
As for AI, it would be also neat, but I think it might create more lag. All in all, I do love em though
Edit: Oh god a energy entity is annoying..
[ This Message was edited by: NiteHawk on 2006-10-22 20:45 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-10-22 21:09  
that was the fleet battles map
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NiteHawk Fleet Admiral
Joined: September 16, 2001 Posts: 209 From: Sag Hothha
| Posted: 2006-10-22 21:13  
Ahh..
[ This Message was edited by: NiteHawk on 2006-10-23 09:29 ]
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NiteHawk Fleet Admiral
Joined: September 16, 2001 Posts: 209 From: Sag Hothha
| Posted: 2006-10-22 22:44  
I have had a quick map, there not linked yet, so the lines are all done by me, but it will look like this:
As you can see, I will be adding some new solars and such. Tried to base most of it off how far solars are actually in real life etc etc. Vega will be the center line, basicly where all the strong planets are, where you'd probably want to get too
Going to play with ICC's side a bit I think..
Forgot who I was speaking with but it seems like you can create a full sized MV..
[small][ This Message was edited by: NiteHawk on 2006-10-22 23:34 ][/small]
[ This Message was edited by: NiteHawk on 2006-10-22 23:49 ]
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Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2006-10-23 08:38  
I like NH map... reminds me of some of the map idea's back in 1.480 and beyond...
Nice to see the community doing somethign constructive instead of destuctive for a change.
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-10-23 09:06  
Someone told me the planet I was speaking of was called Steamroller.
If you asked Sixkiller then it was me who told him. I think Steamroller was the name for Fleetwars orbiters, probably not the MV ones, sorry
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NiteHawk Fleet Admiral
Joined: September 16, 2001 Posts: 209 From: Sag Hothha
| Posted: 2006-10-23 09:30  
Oh, so it wasn't that planet then. Shame. I know there was one long time ago.. Back in the days where you had to 'connect' per jumpgate..
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