Author |
Dreads in the Fleet Dueling |
$wiss Admiral
Joined: November 08, 2002 Posts: 640 From: Prancing in the meadows with Jesus
| Posted: 2004-07-21 09:19  
Ship Requirements - Now, the fleets will pick ships for each round that will match or be below the number of ship points they can use. The ship requirements are by ship class.
* Scouts: (Free of Charge!)
* Frigates: 1
* Destroyers: 2
* Cruisers: 3
* Dreadnoughts (Excluding EAD/AD/Gangila/Siphon): 4
* Elite Assault Dread/Assault Dread/Siphon: 5
* Gangila: 6
* Station: 7
* Light Supply Ship: 3
* K'luth Advanced Worker: 4
* Heavy Supply Ship: 5
* ADDITION: Interdictor: 5
OK...I have one question...
What is the point of making 2 classes of dreads...If ICC can mod thier Combat dread to the points of it becoming almost better than an AD? You can't do that with a BD or a mandible...I just see an advantage going straight to ICC right away and the match hasn't even started
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-07-21 09:22  
The instant you see a CD/MD approaching in CQB, you know it has torpedos, and can exploit the ships significant CQB weaknesses.
Althought for a different Project i have worked out this, which i like somewhat better:
# Scouts: Free
# Frigates: 1
# Destroyers: 2
# Claw, Drainer, Assault Destroyer: 3
# Cruisers: 4
# Assault, Torpedo: 5
# Dreadnoughts: 5
# Missile, Carrier, Ganglia: 6
# Elite Assault/Assault/Siphon: 7
# Station: 9
# Light Supply Ship: 3
# Heavy and Light Engineer: 3
# K'luth Advanced Worker and ICC Heavy Supply Ship: 4
# UGTO+K'luth Heavy Supply Ship: 5
# Interdictor: 6
# Light or Heavy Transport: 4
Your competent input appreciated..
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