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[FAQ
Forum Index » » DarkSpace Events » » [Event] Fleet Dueling Tournament Comments/Suggestions
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 Author [Event] Fleet Dueling Tournament Comments/Suggestions
I Strangled a Princess!
Cadet

Joined: December 06, 2003
Posts: 20
Posted: 2004-06-12 14:55   
This is a thread where you can post your comments and suggestions about the upcoming Fleet Dueling Tournament event.

[Event]TheBaron
Event Coordinator
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Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2004-06-12 14:58   
hers a suggestion.....why not worry over fixing the client/server issues first....cause its not gonne be a fair game if 1 or both sides get max lagged like lately.I am NOT taking TS to any events til then. Thanks for the thought tho.

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I Strangled a Princess!
Cadet

Joined: December 06, 2003
Posts: 20
Posted: 2004-06-12 15:14   
Quote:

On 2004-06-12 14:58, Plungedjet_01*XO*(DTA) wrote:
hers a suggestion.....why not worry over fixing the client/server issues first....cause its not gonne be a fair game if 1 or both sides get max lagged like lately.I am NOT taking TS to any events til then. Thanks for the thought tho.



Considering this event will involve 14 players max per duel dueling each other and there are no planets involved in the duel, lag shouldn't be much of an issue at all plunged.
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Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2004-06-12 15:15   
We cant do anything about the game itself, we only want to make something thats not the same as otherwise. This is not a whine post, and I will be deleting any other whining whether or not it is linked to this event. Keep in mind, we're volunteers, trying to boost morale and have people have a good time here in DS. We are not the Developers.

Thank you for understanding.

-Rock
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-06-12 15:48   
when you die your dead right? like you can't come back.
[edit] also -- the ship pool points are like for each side and not combined right..
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[ This Message was edited by: Sarge -Mines ARE a Heavy Weapon- on 2004-06-12 15:51 ]
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Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2004-06-12 15:54   
Dead is dead, and the pools are number of points to distribute per team
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2004-06-13 16:43   
their's a what when?
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Darksworde
Marshal
Pitch Black


Joined: September 06, 2002
Posts: 806
From: The Zoo
Posted: 2004-06-13 17:39   
Ditch the Jumping rules else your giving an unfair advantage to kluth Dessie Fleets who can just constantly run away from their opponents and ensure they get the victory!


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-Baron Von Virtu
Cadet

Joined: December 21, 2002
Posts: 411
Posted: 2004-06-13 17:58   
Hmmm I guess we could allow jumping within the battlefield.
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-06-13 18:17   
kluth are hit and run, thats what they do, perhaps a timelimit for hiding?
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-06-14 01:44   
or a max distance on the jump....... so if they try a hit and run they can be tracked.


-Rock good on ya for your post.

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twitch
Grand Admiral

Joined: February 24, 2003
Posts: 89
From: twitch
Posted: 2004-06-14 03:23   
Thank you soo much for making an event on saturday, this makes sunday on my side of the world so i can participate .

Concerning the jumping within battlefield, i think this should be allowed - ie you can jump from any point in the battlefield to any point in the battlefield. Just who is going to be looking after the boundries of the battlefield to find out if anyone has gone over the boundries? Also is there a way of marking boundries on the navigation map or will we have to be watching if we go out of bounds for ourselves.


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First they ignore you, then they laugh at you, then they fight you, then you win.
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-06-14 03:59   
Oh, yes, tactical jumps should be allowed.. its a part of battle tactics..

You could either define a "playing field" or a maximum distance that may be jumped, 2000 gu should be more than enough.

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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-06-14 04:25   
You could get someone with scripting skills to spawn a cirlce of interdicters around the arena.
Thought that might cause lag.
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Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2004-06-14 05:33   
Something similar will be used bart
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