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UGTO Planet problems |
DemonScarab Admiral T-Roy! and Friends
Joined: October 04, 2015 Posts: 5 From: Georgia
| Posted: 2015-10-31 08:37  
Hi, I've been playing for a little while and I've got an issue when playing UGTO.
When I have a planet up and a shipyard and all the neccesary structures to allow the planet to build resources up to spawn larger ships, I notice that the planet never gets above 10k resources. I've disabled the starport, even removed it, and all the barracks that are on the planet, and still, I drop to 10k every time.
Is there something I'm missing?
There are a few defensive bases on the planet, are those taking resources?
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2015-10-31 10:02  
i suspect you're seeing one hundred thousand, not ten thousand.
100,000 is the resource cap for barren-type planets. more habitable types have higher resource limits. the limit is there so that planets dont stockpile ludicrous quantities of resources (and also works to limit ability of players to spawn buttloads of ships fresh out of the shipyard)
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DemonScarab Admiral T-Roy! and Friends
Joined: October 04, 2015 Posts: 5 From: Georgia
| Posted: 2015-10-31 10:12  
I know the resource cap for a barren is 100k, but actually, this is an Arid planet. They cap around 200-300k, if my memory serves.
Something changed apparently, The planet started gaining resources after a good hour. Nevermind. thanks though Doran.
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TroyMars Chief Marshal T-Roy! and Friends
Joined: July 05, 2005 Posts: 267
| Posted: 2015-10-31 10:32  
I was playing at the time, and the starport originally was set wrong. Export only. Switched it, but no change seen for the rest of the night.
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| Dark Hiigaran | Chief Marshal
Joined: July 07, 2007 Posts: 426 From: Slovenia (Europe)
| Posted: 2015-10-31 13:53  
its the giant pumpkin's fault
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DemonScarab Admiral T-Roy! and Friends
Joined: October 04, 2015 Posts: 5 From: Georgia
| Posted: 2015-10-31 18:24  
I think I might have adjusted it properly now, it started working randomly, but it seems to be a constant issue when taking over planets. Something keeps taking all the resources till the planet hits 10k, then sticks it there for quite a while. I got around it by forcing a planet to have about 53 mining, then left it alone for a good 30-40 minutes.
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BLADERUNNER2019 Chief Marshal Ravenous Wolfpack Clan
Joined: December 18, 2010 Posts: 140
| Posted: 2015-11-01 00:36  
press ctrl d twice to solve this issue
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2015-11-01 05:17  
10 credits that it has to do something with some player lining up fresh new stations for launch in the planet's Shipyard queue.
Wonder what happens when such a planet changes sides.
Maybe letting allied players see a planet's queue could help, even in command line form like Ship model, resources consumed/total, issuing player.
And while at it, maybe a command to remove your queued ships (oldest or all) from a planet's shipyard.
_________________ Forging legends and lives outside till naught remains inside.
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DemonScarab Admiral T-Roy! and Friends
Joined: October 04, 2015 Posts: 5 From: Georgia
| Posted: 2015-11-01 16:05  
Wait... You queue up stations? they dont instantly pop like every other ship?
I'm missing something here...
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Walrus of Apathy Admiral Templar Knights
Joined: August 07, 2005 Posts: 466 From: Dorans Basement
| Posted: 2015-11-01 19:06  
Quote:
On 2015-11-01 16:05, DemonScarab wrote:
Wait... You queue up stations? they dont instantly pop like every other ship?
I'm missing something here...
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If the planet doesn't have the resources to build a ship immediatly, it will add it to a queue and build it as resources become available.
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TroyMars Chief Marshal T-Roy! and Friends
Joined: July 05, 2005 Posts: 267
| Posted: 2015-11-01 22:08  
Quote:
On 2015-11-01 05:17, Forger of Destiny wrote:
10 credits that it has to do something with some player lining up fresh new stations for launch in the planet's Shipyard queue.
Wonder what happens when such a planet changes sides.
Maybe letting allied players see a planet's queue could help, even in command line form like Ship model, resources consumed/total, issuing player.
And while at it, maybe a command to remove your queued ships (oldest or all) from a planet's shipyard.
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Yep. That's what it was. He had mentioned he had kept dumping res on it, but no change. I noticed the Starport was exporting only, but the AI Tranny prolly didn't have that kind of speed.
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