Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.3 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » General Support » » Shield ring bug?
 Author Shield ring bug?
Sheynak
Admiral

Joined: September 05, 2011
Posts: 39
Posted: 2011-09-17 01:39   
I have been having an issue (and [*RSM*]Aly Alleycat also shared this issue) with shield impacts being repeated, and not being where they should.

Whenever a shield is hit, there are a dozen multiples that are on a ring of the ship, but the ring is 3 times larger than the actual size of the ship.

I have a picture, hope you can tell:




As you can tell, I've turned particles and trails to low in an effort to boost my FPS, which falls to 5 whenever a shield is hit. I have a dual core processor, 2.5gb ram, and an 8800 gts, more than enough to run the game.
[ This Message was edited by: Sheynak on 2011-09-17 01:40 ]
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-09-17 01:50   
i dont.. understand.

if you are talking about weapons impacting your rings instead of your ship, thats the way the game is supposed to be.


[ This Message was edited by: Defiance{CM7} on 2011-09-17 02:00 ]
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-09-17 04:15   
Quote:

On 2011-09-17 01:50, Defiance{CM7} wrote:
i dont.. understand.

if you are talking about weapons impacting your rings instead of your ship, thats the way the game is supposed to be.


[ This Message was edited by: Thernhoghas (RO) on 2011-09-17 04:15 ]






The problem is that the projectiles aren't hitting the ring they are supposed to.
(I took the liberty and marked the impacts in Shey's screenshot)

_________________
It is not the beard on the outside that matters. It's the beard on the inside.

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-09-17 08:53   
Yeah, I noticed this too, those blue'purple "sparkles" that appear a distance away from ICC ships when you shoot them.
_________________
Adapt or die.

Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-09-17 08:58   
Quote:

On 2011-09-17 04:15, Thernhoghas (RO) wrote:
Quote:

On 2011-09-17 01:50, Defiance{CM7} wrote:
i dont.. understand.

if you are talking about weapons impacting your rings instead of your ship, thats the way the game is supposed to be.


[ This Message was edited by: Thernhoghas (RO) on 2011-09-17 04:15 ]






The problem is that the projectiles aren't hitting the ring they are supposed to.
(I took the liberty and marked the impacts in Shey's screenshot)





i noticed it tooo
_________________

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

  Email Xavier I. Agamemnon   Goto the website of Xavier I. Agamemnon
*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-09-17 09:18   
someone is flying a Mimic

but really no idea there
_________________
We are Back from the shadows.


  Email *FTL*Soulless
Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2011-09-17 11:23   
im fairly confident that this is a graphix bug and dosent actuly effect any damage, the Sheild impact Grapix has allways been quite buggy.
_________________

\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2011-09-17 14:02   
I just assumed it was multicore re enabling itself when i saw it
_________________
*Connection lost, attempting reconnect in 30 seconds....
Do you really want to just pay bills until you die?



Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-09-17 16:32   
Just a graphical bug.
_________________


Page created in 0.015386 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR