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Getting stuck while trying to dock? |
Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-02-19 15:39  
Several of my teammates and I on ICC were having trouble docking our stations. Basically, you'd do the Cntrl Y Cntrl U twice thing, but then your ship would be stuck, unable to turn or deorbit.
Found out a way to get unstuck: plot a jump anywhere. You'll start turning and get unstuck.
Afaik, it's caused by orbiting the planet while facing it (I did this to speed up docking, but it backfired ) . I only had it happen to be in a station, though player in a heavy cruiser also slammed into the planet trying to get it to let him dock (was kinda funny too ) .
After his second suicide docking run, he managed to get in just before impact.
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2011-02-19 16:50  
I have no problems gettin into the shipyard, however there is no way to cancel the docking progress, and that i see as a problem.
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xTx Chief Marshal
Joined: September 10, 2005 Posts: 101 From: Canada
| Posted: 2011-02-19 17:55  
turn away from planet a bit before trying to dock
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-02-20 06:52  
- Ships must now align with the planet to dock with a shipyard.
I dont even know wth that means. The planet is a sphere on a 2d plane. Where and when am I NOT alighned to it? Align to the ship yard on the planet? Align to the east and west of the planet? align to F's big toe on the planet? Wth am I supposed to align to that is on this round shpere. sounds like facing it isn't the answer.
Remember when planets moved? Wow was that ever cool. Remember how we had orbit issues with that? Remember we had to stop it because of the bugginess? I smell a repeat issue with this.
Also, maybe because I dont understand what it means, I cant figure out why it was a needed change. How is this an enhancement to gameplay?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-02-20 08:23  
I think it's pretty straight forward to understand, I'd imagine you're just trying to be difficult...
It was done to stop shipyard spamming, and to stop people spamming stations to defend a planet - if you want to bring one out, you're going to have to sacrifice it to the battlefield for a period of time.
We're already changing the mechanic so it'll use a timer per ship class, instead of aligning to the planet.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-02-20 09:51  
what am I aligning too?
Ok I get the idea of stopping the kind of sy abuse i saw yesterday morning. thats fine with me. But am I supposed to do something different? what do u mean align?
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2011-02-20 14:23  
It does't align anymore... However, it was turning your ship until it was facing directly at the center of the planet.. since you spawn facing away, it would take a certain amount of time to turn to despawn.
That system has been replaced with a timer based system now... it takes a static amount of time based on ship class before your ship is despawned.
Stations: 20 seconds
Dreads: 15 seconds
Cruisers: 10 Seconds
Destroyers, Engineering, Supply, and Transport: 5 Seconds
Frigates: 2 Seconds
Scouts: 1 Second
NOTE: Numbers are subject to change as always if we need to balance it better. [ This Message was edited by: Faustus on 2011-02-20 14:23 ]
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-02-20 18:33  
Ah, I see then.
Well, I do like the timer system. Much better, and I haven't had an issue with it.
Well done there.
(I seriously didn't understand b4, I wasn't trying to be a pain)
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-02-20 23:14  
Quote:
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On 2011-02-20 14:23, Faustus wrote:
It does't align anymore... However, it was turning your ship until it was facing directly at the center of the planet.. since you spawn facing away, it would take a certain amount of time to turn to despawn.
That system has been replaced with a timer based system now... it takes a static amount of time based on ship class before your ship is despawned.
Stations: 20 seconds
Dreads: 15 seconds
Cruisers: 10 Seconds
Destroyers, Engineering, Supply, and Transport: 5 Seconds
Frigates: 2 Seconds
Scouts: 1 Second
NOTE: Numbers are subject to change as always if we need to balance it better.
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Pertinent question. After you hit the Dock button. Can your ship still be manuevered within that countdown period?
[ This Message was edited by: Kenny_Naboo[+R] on 2011-02-20 23:17 ]
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2011-02-21 00:11  
Quote:
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On 2011-02-20 23:14, Kenny_Naboo[+R] wrote:
Pertinent question. After you hit the Dock button. Can your ship still be manuevered within that countdown period?
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Yes..
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-02-21 03:40  
Quote:
| On 2011-02-20 14:23, Faustus wrote:
Stations: 20 seconds
Dreads: 15 seconds
Cruisers: 10 Seconds
Destroyers, Engineering, Supply, and Transport: 5 Seconds
Frigates: 2 Seconds
Scouts: 1 Second
NOTE: Numbers are subject to change as always if we need to balance it better. |
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Engineer, Supply and Transport are NOT combat ship, and they're fragile as frigate. Please 2 seconds for heavy and 1 second for normal. Spawn engineer, supply, transport during planet is attacked by dread => ROFLOLMAO
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-21 03:48  
its working from their turn rates
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-02-21 03:57  
Quote:
| On 2011-02-20 14:23, Faustus wrote:
Stations: 20 seconds
Dreads: 15 seconds
Cruisers: 10 Seconds
Destroyers, Engineering, Supply, and Transport: 5 Seconds
Frigates: 2 Seconds
Scouts: 1 Second
NOTE: Numbers are subject to change as always if we need to balance it better.
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It's already takes more than 1 second to press ctrl y + ctrl u twice, lol.
Engineer, supply and transport as they're not combat ship, please set the timer to 1 second.
Btw, when I jump so close to the planet (closer than 100gu to the centre), the ship can't not orbit by pressing O even though it's standing by. I have to fly the ship farther in order to orbit. Is it a bug or something like that?
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-02-21 04:05  
Quote:
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On 2011-02-21 03:57, chlorophyll wrote:
Quote:
| On 2011-02-20 14:23, Faustus wrote:
Stations: 20 seconds
Dreads: 15 seconds
Cruisers: 10 Seconds
Destroyers, Engineering, Supply, and Transport: 5 Seconds
Frigates: 2 Seconds
Scouts: 1 Second
NOTE: Numbers are subject to change as always if we need to balance it better.
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It's already takes more than 1 second to press ctrl y + ctrl u twice, lol.
Engineer, supply and transport as they're not combat ship, please set the timer to 1 second.
Btw, when I jump so close to the planet (closer than 100gu to the centre), the ship can't not orbit by pressing O even though it's standing by. I have to fly the ship farther in order to orbit. Is it a bug or something like that?
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if it is i would be very suprised it has not been picked up for over a year
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