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Missiles exploding when targets vanish causing self damage |
Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2010-10-04 15:40  
There are some missiles exploding within / nearby Your ship
if Your target vanish (typical example jump away / kluth cloak / cover by ecm
result is self inflicted damage
not sure if it's IT / AR or PCM missiles causing the dmg but it's quite lot especially if have only armor (disable shields)
any chance if someone can look into arming range vs self destruction (in case of target vanishing)
thanks [ This Message was edited by: Dwarden on 2010-10-04 15:40 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-10-04 15:55  
Working as intended.
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IrishSargent Grand Admiral
Joined: September 05, 2010 Posts: 9
| Posted: 2010-10-04 17:40  
tis the cruiser missiles i think they leave a pretty large explosion. so the the planetary bombardment. Not paid to much attention to wether or not they hurt me tho.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-10-04 18:48  
I love this lol. Works good if you jump over the missle ship just right, it will reverse the missles right back through the enemy lol.
Good things, good things.
Working as intended? Great things, great things lol
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-10-04 20:09  
yep. thats why missles are useless to fire at luth targets. they see em, cloak and watch the fireworks.
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-10-05 00:30  
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On 2010-10-04 18:48, Azreal wrote:
Works good if you jump over the missle ship just right, it will reverse the missles right back through the enemy lol.
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Observations and uncommon sense state the firing ship is immune to collision from its own missiles, cannons, fighter's cannons etc. So if you jump across the missile ship the missiles just go through him and on to you.
Necessary re-enlightenment
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2010-10-05 09:59  
i don't think You realize the problem here is not damage from ARMED missiles which already passed theirs activation threshold ...
the problem is here with missiles which are just fired and explode directly inside your ship before traveling the treshold distance to activate ...
considering that there is instant destruction of missiles on target lock loss this is wrong imho ...
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-10-05 18:12  
so the missles then just stop their engines? in space they would travel on until a force or object stopped them, thus risking hitting random things. I'm not sure if the missles have some grand computer which can make smart decisions, but for me its explode or go on and hit something.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2010-10-05 19:04  
no there should be some delay at least till the missile flies the trajectory needed to activate
or you find it's normal to receive self damage so often just because the missiles insta exploding ?
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-10-05 21:19  
there is no gravity or air pressure....how will it know when to detonate...
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Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2010-10-06 03:33  
It is simple, currently the missiles in game do not have a ability to retarget themselves when the original target lock-on is lost (from whatever means be it ecm, cloak, jumping out of max flight range, etc...).
They simply self-destruct.
I agree though that they should at least travel the minimum arm distance before they SD. They could tavel that distance on the last known trajectory of the lost target.
The weapon that is doing the large splash damage is most likely either the PCM (Proton Cruise Missile) or PSM (Proton Siege Missle) since both have a area-effect warhead. The IT and AR have a smaller proximty/contact type warhead.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2010-10-06 06:50  
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On 2010-10-06 03:33, Fatal Rocko Willis wrote:
The weapon that is doing the large splash damage is most likely either the PCM (Proton Cruise Missile) or PSM (Proton Siege Missle) since both have a area-effect warhead. The IT and AR have a smaller proximty/contact type warhead. |
| AR & IT have around half the total damage output, in the Area effect.
PCM & PSM has a little more of 2/3rd of ther total destructive force in Area effect. and have a larger blast radius. Plus they have more damage then the standard missiles.
While it is true what rocko says PCM are most likely to be the biggest change to get damage from them due to there large blast radius. It is possible if the target vanishes fast enough, for IT and AR do to blast damage on the launching vessel.
But i ask you. if you know the ship is inside a ECM field, or the target can or is cloacking.. why are you smashing that spacebar? there is no darn need to launch missiles at that point. unless you are a Missile dread/cruiser.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2010-10-06 08:19  
most of time you dont know if the vehicle is inside ECM field (in fact how would i know it, is there indicator telling me that? lol)
or if he is just warping away or cloaking or exploding ...
remember
1. lag (network distance, processing)
2. distance (usually if you are missile ship, you NOWHERE near unless you crazy)
so this form of punishment by damage from own missile projectiles is really bit too much [ This Message was edited by: Dwarden on 2010-10-06 11:36 ]
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-10-06 18:08  
you get hit by what? 1 volley? 1/2 a volley? that won't hurt, its the metric tons that missle dreads spew out every 5 seconds that hurt.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2010-10-07 11:53  
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On 2010-10-06 18:08, SpaceAdmiral wrote:
you get hit by what? 1 volley? 1/2 a volley? that won't hurt, its the metric tons that missle dreads spew out every 5 seconds that hurt.
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it hurts,
please before commenting try e.g. disable shields and watch tens of % of your armor gets gone ...
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