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DarkSpace - Beta
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[FAQ
Forum Index » » General Support » » Graphic issue?
 Author Graphic issue?
Katharsis
Admiral

Joined: September 12, 2010
Posts: 4
Posted: 2010-09-20 04:01   
Hi,

Yesterday after update to v 1.542 I started the game with HDR turned off and all the beams, ship and projectiles trails looks wierd with tons of pixels when zoomed out. If I zoom in to the max they look like before. However every fight now makes my eyes bleeding to see incoming projectile from far distance. I`ve tryied to change settings in game and in ATI Tray Tools but nothing seems to change. Here`s the example screen:


[ This Message was edited by: Katharsis on 2010-09-20 04:02 ]

This is 1024x768x32 resolution.

My spec:

AMD Semptron 2 Ghz
768 mb RAM DDR I
ATI Radeon 9550 (newest Omega Drivers installed)
Windows XP Pro SP II
Directx 9.0c

Any ideas what causing this weird looking trails? Beside everything looks good.

Regards,

K
[ This Message was edited by: Katharsis on 2010-09-20 04:08 ]
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-09-20 04:59   
You're on a pretty old system. I am not sure exactly the cause, but it is probably LOD being lowered as you zoom out. I don't see why it is an issue, as long as the game is playable for you.
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Katharsis
Admiral

Joined: September 12, 2010
Posts: 4
Posted: 2010-09-20 05:06   
Like I said, this makes very difficult to see incoming projectiles from medium to long distance. I see only mix of pixels of starts and projectiles. To be honest projectile/ship trails looks worse then those from an old X-Wing game from 90`s


As I mentioned before, this worked perfectly before the update so I guess it`s some issue with those files that I downloaded yesterday.

Anyway I checked LOD options in ATI Tray Tools (Catalyst AI turned on/off) and still without any effect.

P.S. Of course it`s an old spec but I could play games with more higher requirements with it like F.E.A.R. or Unreal Tournament 3 and I didn`t notice any graphic issues.
[ This Message was edited by: Katharsis on 2010-09-20 05:19 ]
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Katharsis
Admiral

Joined: September 12, 2010
Posts: 4
Posted: 2010-09-20 05:46   
Ok, here`s another screen while I`m shooting to over 1000 gu distance:



This looks like I don`t have any of effects applied for projectiles and trails except only for those when max zoomed in. This problem also includes diamonds on the planets or shield/armor status around ships.

P.S. This is with max texture/graphics detail, resolution 1024x768x32, trails-effects-particles setting 100%, Alpha Fonts on, Specular on, Light Maps on, VSync off, HDR off, Windowed off.

[ This Message was edited by: Katharsis on 2010-09-20 06:04 ]
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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2010-09-20 07:14   
hmmm tell us pls what are the minimum requirements for this game to work properly. Im playing lots of new games and i have no problem
-Gforce GT220(1GB) GDDr3
-2GB DDR2
-Athlon 2 X2 240 dual core


and after this update my game is working kinda bad
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2010-09-20 07:44   
its something of a known issue, in that it was in our bug tracker.

largely seems to be anti-aliasing related on older video cards (like yours), only recommendation is to turn off the new eye candy, and dont have your video drivers be trying to force/override an application's AA settings
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-09-20 08:07   
FYI, this always happened. Drawing raw lines is always hard on computers, as when they rear off to the side, they start getting pixelised due to tthe way lines are drawn.

Bloom just blurs the area around the beams to make them look more solid.

This should also be in the graphics issues threads, locked.
[ This Message was edited by: BackSlash on 2010-09-20 08:08 ]
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