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DarkSpace
DarkSpace - Beta
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[FAQ
Forum Index » » General Support » » Ally Enhancements
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 Author Ally Enhancements
JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-07-20 04:00   
I bought 10 Scout ally enhancements, I could not send orders to any single one of them, so I dare not try to buy anymore. I've also heard from other players that they cannot order their AI sometimes, most often when they dock in a shipyard, or reconnect to the server.

Please confirm this bug so that the staff may fix it.
[ This Message was edited by: Continuum *JBud* on 2010-07-20 04:00 ]
[ This Message was edited by: Continuum *JBud* on 2010-07-20 04:01 ]
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Stevefin
Fleet Admiral

Joined: March 13, 2007
Posts: 35
Posted: 2010-07-20 04:15   
I believe in the dev log it states the AI are no longer controled if you dock or log out of sever, The system may see dis conecting as logging out for the AI
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-07-20 05:10   
Docking and/or logging off remove your link to the AI you spawn. This is no bug, and is explained on the enhancement as well as on the website.
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2010-07-20 08:48   
I couldn't order them either , even tho i never swapped ships =/
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-07-20 09:50   
Quote:

On 2010-07-20 08:48, The Fridge wrote:
I couldn't order them either , even tho i never swapped ships =/




What kind of ally and what orders were you giving?

I wouldn't be surprised if the scouts run off, because once their order is completed and you don't give them another one, they will head straight for a gate to exit the game because they don't have an valid order anymore.
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Killian Darkpaw
Grand Admiral

Joined: February 06, 2009
Posts: 25
From: Newport, WA
Posted: 2010-07-20 10:32   
Ok. Just bought a couple scout allys in Cassi while reppin my ships. Seems that as soon as I used it it popped up and went straight for Sag transfer gate... AS SOOn as it spawned. tried 3 more and the same thing. You dont even have enpough time to give an order before they just leave for a gate.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-07-20 13:55   
Quote:

On 2010-07-20 09:50, Faustus wrote:
Quote:

On 2010-07-20 08:48, The Fridge wrote:
I couldn't order them either , even tho i never swapped ships =/




What kind of ally and what orders were you giving?

I wouldn't be surprised if the scouts run off, because once their order is completed and you don't give them another one, they will head straight for a gate to exit the game because they don't have an valid order anymore.


I could not send any order them immediately after I spawned them, I bought 10 scout ships, and none of them worked.

[ This Message was edited by: Continuum *JBud* on 2010-07-20 13:55 ]
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-07-20 14:28   
K, bug will be fixed ASAP.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-20 15:18   
the scouts are scouting the gate
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Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2010-07-20 15:43   
Since these "allies" are suppose to be under your control at all times, why not make it so that if they don't have any other order at the time they automatically default back to "Defend 'player'"?

Ex.

1. Player buys ech and spawns the ally, the allly automatically starts to defend and follow Player.

2.Player orders ally to attack target, ally attacks target, target is destroyed, ally returns to defend player.

It couls also work pretty much the same way if the default was the Follow command.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-07-20 15:57   
Quote:

On 2010-07-20 15:43, Beastkiller wrote:
Since these "allies" are suppose to be under your control at all times, why not make it so that if they don't have any other order at the time they automatically default back to "Defend 'player'"?

Ex.

1. Player buys ech and spawns the ally, the allly automatically starts to defend and follow Player.

2.Player orders ally to attack target, ally attacks target, target is destroyed, ally returns to defend player.

It couls also work pretty much the same way if the default was the Follow command.




Problem is, Scouts can't be ordered to defend... it's considered an invalid order for them. However, that looks like it might change soon enough.

-F
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2010-07-20 19:10   
F can you fix the platforms that don't fire issue that was never entered in the bug tracking system before.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-07-20 21:42   
Quote:

On 2010-07-20 19:10, Daedalus wrote:
F can you fix the platforms that don't fire issue that was never entered in the bug tracking system before.



Working on it..
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2010-07-20 22:15   
And what about the Cheese enhancement that boosts all stats on S.W flown ships by 100.003%?
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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-21 02:15   
Is there a limit how many Ally Enh a player can use per ship?

I dont want to meat a single player which summons a whole Dread Fleet ....
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