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Advanced Engine Tuner |
Kestalkayden Marshal
Joined: June 04, 2005 Posts: 85
| Posted: 2009-07-21 11:42  
Though I could be mistaken, shouldn't the Advanced Engine Tuner (Increase Max Ship Speed by 6%) actually increase the max ship speed by 6%?
I have a bomber dread. 15gu/s max speed. I put one in, and its then 15.2gu/s.
15 * 0.06 = 0.9. Shouldnt the speed be 15.9? It seems to potentially be dividing by the amount of engines the ship has. 15 * 0.015 = .0225 (floored to .2)?
However, if thats the case then it should not say 6% increase, as thats inaccurate, as its more of a 1.316% gain in 'max ship speed'.. [ This Message was edited by: Lady Kesla on 2009-07-21 11:43 ]
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Mr.Grim[Loyalist] Marshal
Joined: June 08, 2007 Posts: 301 From: Behind you
| Posted: 2009-07-21 12:43  
i agree with what you say however i have no idea what any of that is
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Kestalkayden Marshal
Joined: June 04, 2005 Posts: 85
| Posted: 2009-07-21 13:05  
instead of
15gu * 0.06 = 0.9 added to max (true 6% bonus as the description reads)
Its
15gu * (0.06 / 4) = 0.225 (rounded down) added to max (which is only 1.3% bonus, not 6% like the description says).
4 being the number of engines the dread has.
[ This Message was edited by: Lady Kesla on 2009-07-21 13:15 ]
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Mr.Grim[Loyalist] Marshal
Joined: June 08, 2007 Posts: 301 From: Behind you
| Posted: 2009-07-21 13:09  
oh so in basic terms its not doing what its saposed to
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-07-21 13:09  
It's more then likely a bug then. Your math makes sense for what is happening.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2009-07-21 13:42  
There are two factors that influence the maximum speed of a ship.
One of these is the base speed for each type of ship. Scouts are the fastest, then Frigates, then Destroyers, etc. The other is the contribution of each of their engines. The base speed winds up being generally less than half of the total maximum.
Unfortunately, Speed-affecting enhancements only increase the BASE speed by X%. Thus the change in maximum speed is comparatively tiny. I asked Maverick about this once, and he said it was for balance purposes, as otherwise you could very easily get a ship moving way, way faster than it was intended.
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Kestalkayden Marshal
Joined: June 04, 2005 Posts: 85
| Posted: 2009-07-21 14:07  
Thank you for the reply. The Description is quite misleading then hehe.
Rather than % then (to give smaller ships too much of a boost), why not have a base value of 0.3-0.5gu (or whatever number) increase per enhancement equipped? at least then smaller ships wont use it and it could actually be useful to the bigger ships.
At least then the guess work is out. As things like that are a bit confusing and could frustrate players (especially as the information isn't available). Like, I know I was a bit frustrated when I found out that Weapon Multiplexers didn't effect Missiles.
I wouldn't have minded if there was a quick guide about enhancements available, so I wouldn't have eqiupped 4-5 multiplexers onto a missile dread before realizing that
Also, does that mean that ICC bomber dread cant reach 17gu even WITH 8 advanced tuners? [ This Message was edited by: Lady Kesla on 2009-07-21 16:48 ]
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Ham&Swiss Grand Admiral
Joined: October 12, 2004 Posts: 418 From: 10$ to whoever finds me
| Posted: 2009-07-21 22:08  
Quote:
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On 2009-07-21 13:42, Jim Starluck wrote:
Snip....
Unfortunately, Speed-affecting enhancements only increase the BASE speed by X%. Thus the change in maximum speed is comparatively tiny. I asked Maverick about this once, and he said it was for balance purposes, as otherwise you could very easily get a ship moving way, way faster than it was intended.
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Ummm, isn't this the point of an enhancement? I mean weapon modifiers make ships stronger then what they were originaly intended to be, same with shield/armor modifications...and come to think of it, same with everyother enhancement...
I would like to see a little more speed out of my dread, of course with all that wonderful power drain additive.
H&S
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2009-07-21 23:02  
I think the key words you're glossing over are way, way rather than faster. Yes, obviously Enhancements are meant to boost one particular stat on your ship.. but the reason they percentages are low is so it doesn't throw the balance completely off.
It might be possible to just double all the speed enhancements or something to compensate for the way the engine works.
Or we could get our "balanced" Enhancements in and address it that way.
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Kestalkayden Marshal
Joined: June 04, 2005 Posts: 85
| Posted: 2009-07-22 00:38  
Well, I dont necessarily agree with a logical/actual 6% boost to max speed rather than base value modifier (as it may seem a little high), I do not believe that a 0.2 increase of max speed after equipping this to a dread is exactly balanced either.
I am fine with whatever now that I know, but I'd have really liked to increase my speed just a tad bit more than what it did . As even if it modifies the base, my dread cant get an extra 2gu/s with full elite engine enhancements equipped.
It seems a bit of a waste for bigger ships, and I dont see many smaller ships running around with full adv engine tuners. [ This Message was edited by: Lady Kesla on 2009-07-22 00:51 ]
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2009-07-23 16:06  
exactly, balance fine, but right now engine tuners are just wasting your enhancement slots.
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2009-07-23 17:26  
I have to agree with sixkiller on this. If you get an increase of 0.2 gu from 1 enchantments thats 1.6gu if you have 8 of them. Thats just useless, then id rather put on 50% bonus on my armor.
And this is realy what im sittin here laughin about, 1,6gu and you say its unballanced, and then you can put 50% more armor on a dread! COM ON!!!!
Enchantments are stupid, u dont even get a negative thing on it, use logic:
Example:
Ok i put 50% more armor on my ship, the ships get heavier.
So...shouldint the ship have lesser acceleration/speed?
The logical answear is: Yes
But then agian this is a space game wich there are no rules obviusly...
But you cant say that enchantments are ballanced
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2009-07-23 17:59  
Technically it does add more mass to your ship, which reduces your acceleration and turning. But since armor is less than 20% of your mass, even adding 50% to it isn't going to slow you down much.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2009-07-23 18:09  
Quote:
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On 2009-07-23 17:26, Tommas [ USF HunnyBunny ] wrote:
Enchantments are stupid, u dont even get a negative thing on it, use logic:
Example:
Ok i put 50% more armor on my ship, the ships get heavier.
So...shouldint the ship have lesser acceleration/speed?
The logical answear is: Yes
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Its enhancements, not enchantments.
There used to be negatives, they were stupid so they were dropped.
And actually, it would only create a need for more THRUST to get the ship moving if it had more armor, MAYBE. It wouldn't effect overall speed at all. The no gravity thing makes weight a little irrelevant to space, but thrust to get moving to start with, maybe.
But then, nobody defined what that enhancement to armor is. It could be an energized armor, which would not create much weight. It could be a different armor alloy, which may actually lighten a ship. It isn't defined what the enhancement actually is, thus it isn't just "logical" to assume more armor = slower ship.
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Kestalkayden Marshal
Joined: June 04, 2005 Posts: 85
| Posted: 2009-07-23 21:26  
Well, sorry to create a bit of a deal out of it. The description was misleading. Even if I could outfit my bomber dread for ICC with all 8 engine enhancements (which, aside from the obvious is rather pointless as ICC shields, among other things lack at the moment), its a bit of a waste right now to not even be able to reach 17gu.
Does that mean that a station would only get 0.1gu added per tuner? I think that the engine tuner should be used by bigger ships but its the bigger ships that don't seem to benefit from this.
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