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[FAQ
Forum Index » » General Support » » Weird SY Spawn
 Author Weird SY Spawn
Kestalkayden
Marshal

Joined: June 04, 2005
Posts: 85
Posted: 2009-07-21 01:39   
I was doing a fighter-bomb run (for fun mostly) in proc tonight and things went pretty well. Bombed a planet, went to the SY to get an engi. I noted that I didn't get damaged (I was behind a planet).

I build the planet (takes about the time it would to fully build up a planet on ICC).

I usually keep track of what I have in my SY ship selection, and I am almost always at the max.

I go back to get the carrier dread and, out of nowhere, all 4 armor modules and all my shields were all set to 27% equally, and all my fighter selections were reverted back to normal.

I only had 1 carrier dread and that was it. It did not die. I am not quite sure what to make of it.

I know for a fact that I didn't spend who knows how long trying to equally damage all corners of my ship.. They regened at the exact same time at all 4 sides (for the armor) and shields gradually went up at their respected intervals too (all at once).

I figured I'd post about this. My Hull was undamaged.

[ This Message was edited by: Lady Kesla on 2009-07-21 01:42 ]
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HMS Ark Royal
Fleet Admiral
*Renegade Space Marines*


Joined: August 21, 2005
Posts: 5
From: Earth
Posted: 2009-07-21 04:27   
Had that too the other day in proc, my argincourt had B27s did a few bombings for a while. logged to swap ships came back to get the argincourt again and it reverted to A34s and the armour was down to 12% on all sides with hull uneffected.
Nothing was in the area when I logged. Only seem to happen in Proc.
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Kestalkayden
Marshal

Joined: June 04, 2005
Posts: 85
Posted: 2009-07-21 10:02   
Well, I am glad that I am not crazy and subconsciously wish to damage my ship

Its weird that it only happens in proc. I did not have any pres loss, and even if I did die my hull was 100% while everything else was set to 27%, so I dont think thats a possible explanation.

I was hoping some light could be shed on this. What faction were you when it happened to you?

Edit: Indeed, just reread that. Sorry.
[ This Message was edited by: Lady Kesla on 2009-07-21 11:27 ]
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2009-07-21 11:24   
The agincourt is an ugto ship, so he was on ugto.
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Mr.Grim[Loyalist]
Marshal

Joined: June 08, 2007
Posts: 301
From: Behind you
Posted: 2009-07-21 12:46   
oh well. Everytime i spawn my command station i need to refit it fighters allways switched back to a-34s, Armor goes back to standard HMA goes back to WH it gets quite anoying at times. . .
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Kestalkayden
Marshal

Joined: June 04, 2005
Posts: 85
Posted: 2009-07-21 16:12   
Sadly enough, it happened again. It looks like from the selection it was the correct dread (I noticed my bomber fighters), then when I selected it my armor/shields were down to 28% and 29%, while my bomber fighters were brought back to my F-18 attack fighters. All my other modules were reverted back to default.

With that said, this could potentially be slightly serious... I mean... what if I had enhancements on my carrier dread?
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-07-21 16:33   
say hello to the audit bug
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Kestalkayden
Marshal

Joined: June 04, 2005
Posts: 85
Posted: 2009-07-21 16:38   
Well, I dont remember this happening years ago Its the first time I noticed it since I got back. lol.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-07-21 17:42   
years ago ships weren't audited every time you spawn them. They are now, for the last month or two, as it is a new addition. I think it was to prevent the "too many items in cargo" bug that prevented you from spawning a ship from your garage at times, but I'm not sure.

Purhaps this is related to the bug that shoots the signature on a Kluth ship to a 2000+ signal at times when you spawn. Just guessing. Maybe not related at all. At least if its a bug that effects all factions, it may get fixxed within a decent time frame.

But I wouldn't suggest holding your breath on it.

[ This Message was edited by: Azreal on 2009-07-21 17:43 ]
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Mr.Grim[Loyalist]
Marshal

Joined: June 08, 2007
Posts: 301
From: Behind you
Posted: 2009-07-21 22:20   
its not just the Kluth ships that have that bug ive had it on my EAD sig was 2500 sometin
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Kestalkayden
Marshal

Joined: June 04, 2005
Posts: 85
Posted: 2009-07-22 00:39   
On that note with the sig bug, I've had it with ICC ships, as well.

Edit:

Also, looks like the spawn bug happened to me in Sag, too.
[ This Message was edited by: Lady Kesla on 2009-07-22 10:23 ]
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