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DS on a CD |
Tim the Enchanter 1st Rear Admiral
Joined: June 28, 2006 Posts: 16
| Posted: 2006-11-27 14:18  
can DS run off of a burnt CD, just because my parents think I can fill 2x300GB hard drives, thx
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-11-27 14:27  
Drafell was working on a Darkspace CD, but I dont think he ever finished it..
But I dont think you can have the normal Darkspace files on CD and have it play from there, it has to be installed on the computer..
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-11-27 14:34  
Might be able to make it run from CD, but it will require a little technical wizardry.
I if your CD-R supports packet writing, you might be able to install a copy to a CD... but the problem comes with running update. You need to install to the location you are running from so that the registry keys are set properly.
So.. try this...
Install it to your hard-disk...and update, set your gfx card and settings i nthe setup menu, and then run the game. this will create all the required configuration files in the DS folder.
Next. open the config.ini in the DS folder, and change the two occurences of doUpdate=1 to doUpdate=0. Save this file and then copy this installation directory to a CD. Make the root directory the PaleStar folder.
So on the CD you should have X:PalestarDarkspace
Next.. delete the original installation of Darkspace on your hard drive. Put a blank CD in your CD drive.. and try installing DS to that CD. Hopefully this will create the correct registry keys. Once installed, remove that CD and put the first one you made back in.
Then try running Darkspace...
It might work, it might not.
You can throw that second CD away as it won't work if you try running the game.
-Draf.
[ This Message was edited by: DrafElf on 2006-11-27 14:36 ]
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2006-11-27 14:35  
well, nothing changes in the darkspace folder except your config.ini when you add new emotes....I suppose it would work
if you're just playing the game, copy it to the harddrive from the disc, and delete it when you're done
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-11-27 14:37  
@ Fattierob - you still need to run the installation to set the registry keys, otherwise you get greyed buttons.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-11-27 14:40  
theres also a couple log files that get written to. a thumbdrive would be a better choice to run darkspace off of.
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Tim the Enchanter 1st Rear Admiral
Joined: June 28, 2006 Posts: 16
| Posted: 2006-11-27 14:52  
thx I'll try the thumb drive if I can find mine, or I can use my PSPs 1 GB mem stick, comp has a built in reader
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-11-27 14:58  
Quote:
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On 2006-11-27 14:52, viperfan7 wrote:
thx I'll try the thumb drive if I can find mine, or I can use my PSPs 1 GB mem stick, comp has a built in reader
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Mem stick would be perfect.
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Tim the Enchanter 1st Rear Admiral
Joined: June 28, 2006 Posts: 16
| Posted: 2006-11-27 15:04  
kk I'll try that right now and tell if it works thx, wow, over 30 minuts to copy
[ This Message was edited by: viperfan7 on 2006-11-27 15:14 ]
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2006-11-27 17:20  
I've got a 60 gig HDD... there is no way a game like this will fill up anywhere close to anything about the harddrive.
The MOST that DS has ever taken up is 2 gigs... and 1.5 gigs of that was all screenshots.
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-11-27 19:46  
Yea, those .tga's are disgustingly heavy. DS isn't that big, though... btw why are tga so big? I always thought bmp were the fully uncompressed and the 'heaviest' you could go, but the tga manages to be even bigger
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2006-11-27 19:47  
because TGA is also raw like BMP but also looks at a series of other options and values, such as alpha values, ect... And with out TGA's we wouldn't have cheap 2d sprite graphics (hehe)
EDIT: Why darkspace needs that as a screen shot output, who knows..
[ This Message was edited by: Ospolos on 2006-11-27 19:55 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-11-27 20:19  
Saves time when taking the screenshot too. Compressing them requires time.
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2006-11-27 22:22  
O.o what should time have to do with anything? your in game, the image screen shot gets put to temp memory, compressing it shouldnt be a problem as far as time is concerned... Where talking a difference in fractions of seconds.
(I vote for a new screenshot format!), (Not really, I couldn't care )
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Bash Fleet Admiral
Joined: February 04, 2005 Posts: 365
| Posted: 2006-11-27 22:29  
There is a DS on CD just a old patch so you would have to update it.
P.S i have the cd
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