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game idea |
Glog (Demon of Order) Cadet
Joined: December 18, 2005 Posts: 1
| Posted: 2006-01-02 12:49  
Hello I was wondering if you've ever thought of expanding the game to accomodate those of us who would like to be the landing party that caps a planet. You know some sort of a "Risk" element added to the game. Like Adding more control of the infantry.
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2006-01-02 12:58  
Why, it's funny that you should mention more control of the infantry, for, i nact, there has been a big idea concerning that. Very.
In fact... I do believe that was under the development of DarkSpace: Assault.
I could be wrong, I could be wrong. It's been a while since I looked at any of these names, or heard any of these developmental ideas. Anyone... want to help me out here?
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-01-02 13:07  
id be surprized if it got off the proverbial drawing board
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-01-02 13:31  
Meh, I could probably design something like your talking about..but I'd want it to be more of a RTS style of gameplay, but heavy on tactical things..
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-01-02 13:43  
Hmm +1
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-01-02 13:46  
DarkSpace: Assault is a game that's on the drawing board at the moment (according to Faustus). It is meant to be a first persion shooter, think Planetside, but DarkSpace-style.
Obviously, DarkSpace only has one real programmer, so an entire conversion of DS over to an FPS style would take years, and quiet frankly, DarkSpace needs more attention at this point in time (desperatly).
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Axalon Vice Admiral
Joined: June 15, 2003 Posts: 442 From: East Windsor, NJ, USA
| Posted: 2006-01-02 20:10  
heh...a DS rts...
Would give me an interesting excuse to play with the WC3 editor...
But I'm too lazy for that.
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