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[FAQ
Forum Index » » General Support » » Still Can't......
 Author Still Can't......
Lord Drak
Cadet

Joined: July 22, 2004
Posts: 47
From: Lafayette, LA
Posted: 2004-09-07 21:14   
Felt there should be one thread with everyone's "can't"s.....

If my case.....

Can't get on the MV....it always ends up "disconnected"...and I've yet to see a Sockettrace.log....personally I don't think it exist.

Can't play in either newbie or admiral for long before it locks up and I'm stuck even flying off in a straight line or going around and around and around in a circle.....of course the going THROUGH planets is kind of interesting but it loses its favor after awhile.

So ya see I can't play the game I'm paying for.

keith b. verret


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Praetorian Wolves

We are many. We are one.

Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-09-08 00:41   
Quote:
.....of course the going THROUGH planets is kind of interesting but it loses its favor after awhile.



almost a quote from the last complaining post this guy made

Quote:
So ya see I can't play the game I'm paying for.


its a step in the right direction, but its still whining.... at least without the threat this time.

Quote:
keith b. verret



being official again


Cant there be a restriction to how many whine posts each person gets?


Meko J. Spince
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Lord Drak
Cadet

Joined: July 22, 2004
Posts: 47
From: Lafayette, LA
Posted: 2004-09-08 19:09   
So one cannot complain about not being able to play a game one pays for.

Where can one complain then.......in MMPOG maybe......you people are Palestars worst excuse for public relations I've ever seen. Of course this game will get nowhere if they allow people like you to run off their paying custormers. Of course I'm not leaving yet......

In any case....

I can't join any server at present.....none of them.

keith b. verret
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Praetorian Wolves

We are many. We are one.

Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-09-08 19:19   
Drak,

Just curious if you could find a online bandwidth test, and measure your internet connection bandwidth for me and post it to this thread... (just goto www.google.com, and search for "bandwidth test")

I'm still tweaking the timeouts for the UDP communications layer, and plan to implement some more intelligent code so that it doesn't disconnect dial-up users.

-Richard

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-08 19:20   
Faustus couldnt you make it timeout ONLY if no data was being recieved...because obviously this is a timed timeout thing....cant it be so that instead, the server just disconnects them if they are recieving no data...and if its really slow and the user wants to stop, why not have a cancel button?

Just a suggestion I dont know how DS works that well
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-09-08 22:59   
Acutually, thats not a bad ideal...

Will do...

-Richard
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-09-09 00:27   
now this is progress =)

and big F i really dunno much about coding so i wont use any code lingo...


to my understanding its

Client: Gimme MV status
Server: Here ya go
Client: i want updates
Server: here ya go
Client: gimme selection screen
Server:here ya go
Client:let me play...
Server:here ya go

why not have selection screen right away with a loading bar at the bottum....

im getting this idear from StarWars Jedi Acadamy...

this way the cancle button would be there...

but heres a far out idea i just thought up.

Client: Gimme selection screen
Server:Right-o
Client: i want this ship and this system
Server: Here you are
Client: oo00ooo lyuten updates... slurp (players ingame now)
Server: oh your ingame and everythings running, heres the rest of the MV updates....


this way, youd join the system u want, and while your ship gives you helm the server can be updating the MV in the background.

no wait. (noticeable wait)

only side affect, the map wouldnt work for a little while


dunno me not a coder so i dunno if its even possible
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-13 09:57   
I don't know why I think this... but I think the MV updates as a whole entity, not so much in little bits, and does so on a timed cycle. I really don't know, so don't quote me - just my impression
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Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-13 10:58   
actualy, you only get things from withing a certain range...thats why the /focus command was implimented...

You set it to 3000 and you will recieve data from 3000 gu in a diameter around you. No other updates will be recieved unless you click on that object. An area of 3000 gu will then download itself to you, and you will see the planet data (if you are clicking on that), unfortunatly this doesnt work for ships in teh area on the nav map only. But so far it seems to work fine .

Faustus is the system of "no data, bybye" being implemented, or are you still working on creating a perfect timeout time?

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[ This Message was edited by: BackSlash on 2004-09-13 10:59 ]
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