Author |
AI Troubles |
Rae Admiral Raven Warriors
Joined: May 23, 2002 Posts: 284 From: 10 minutes away in a fast boat
| Posted: 2016-06-11 21:39  
I don't play much anymore, but like to jump into scenario and keep up on my building, etc... however I find the AI likes to jump in right from the get go in Battle Dreads and Command Carriers. Kinda sucks when I don't even have barracks built, let alone a developed planet and certainly can't mine for resources without getting destroyed. Is there no way to scale down the AI? Like really, why are dreads getting thrown at me when I can't even produce a destroyer?
_________________ -so precious lovin the thrill...
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SnipeDragon Marshal Palestar
Joined: January 03, 2005 Posts: 38 From: Texas, USA
| Posted: 2016-06-12 00:40  
I have noticed this as well in scenario. By the time you get a single planet built up with SY level, the opposing AI will have multiple planets built up and you will most likely encounter at least one enemy Dread, oftentimes before you even have enough resources for a Cruiser.
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TroyMars Chief Marshal T-Roy! and Friends
Joined: July 05, 2005 Posts: 267
| Posted: 2016-06-12 21:14  
AI should at least follow the same rules. No dread homegate spawing.
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2016-06-13 01:58  
Are ya havin AI problems? I feel bad for ya son.
I got 99 problems but a ship ain't one.
But as far as I know, AI are on the worklist - as are a lot of things. Hopefully we can keep the devs coked up enough to keep working on things.
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TroyMars Chief Marshal T-Roy! and Friends
Joined: July 05, 2005 Posts: 267
| Posted: 2016-06-30 14:33  
Quote:
On 2016-06-13 01:58, Crim wrote:
...Hopefully we can keep the devs coked up enough to keep working on things.
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RoC 3.1.5 - g. Discussion or flaunting of any illegal or controlled drug or other such substances, and/or the non-medical affects of said substances are expressly forbidden. .... Obviously.....
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2016-07-01 01:27  
Quote:
On 2016-06-30 14:33, TroyMars wrote:
Quote:
On 2016-06-13 01:58, Crim wrote:
...Hopefully we can keep the devs coked up enough to keep working on things.
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RoC 3.1.5 - g. Discussion or flaunting of any illegal or controlled drug or other such substances, and/or the non-medical affects of said substances are expressly forbidden. .... Obviously.....
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If the RoC was followed to the letter, no one would be left to enforce it.
That said, get over whatever grudge you have against me.
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TroyMars Chief Marshal T-Roy! and Friends
Joined: July 05, 2005 Posts: 267
| Posted: 2016-07-01 02:25  
Quote:
On 2016-07-01 01:27, Crim wrote:
Quote:
On 2016-06-30 14:33, TroyMars wrote:
Quote:
On 2016-06-13 01:58, Crim wrote:
...Hopefully we can keep the devs coked up enough to keep working on things.
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RoC 3.1.5 - g. Discussion or flaunting of any illegal or controlled drug or other such substances, and/or the non-medical affects of said substances are expressly forbidden. .... Obviously.....
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If the RoC was followed to the letter, no one would be left to enforce it.
That said, get over whatever grudge you have against me.
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Okay RoC Breaker/Enforcer. Depends on the day I guess..
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2016-07-01 13:26  
I stick to decaf.
Back on topic.
Unfortinatly the AI just spawn from there spected spawner. depending on players there numbers varry but we can hardly immidiatly do anything about them spawning high tier ships without adding a sort of timer function, and not every map (or should) has the same time.
Overwelming odds are never fun, but the AI is far from Inteligence a good friend or two can keep them at bay while you build a planet.
No not a sollution just observation / advice.
E.
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