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[FAQ
Forum Index » » English (General) » » AI Troubles
 Author AI Troubles
Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2016-06-11 21:39   
I don't play much anymore, but like to jump into scenario and keep up on my building, etc... however I find the AI likes to jump in right from the get go in Battle Dreads and Command Carriers. Kinda sucks when I don't even have barracks built, let alone a developed planet and certainly can't mine for resources without getting destroyed. Is there no way to scale down the AI? Like really, why are dreads getting thrown at me when I can't even produce a destroyer?
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-so precious lovin the thrill...

SnipeDragon
Marshal
Palestar


Joined: January 03, 2005
Posts: 38
From: Texas, USA
Posted: 2016-06-12 00:40   
I have noticed this as well in scenario. By the time you get a single planet built up with SY level, the opposing AI will have multiple planets built up and you will most likely encounter at least one enemy Dread, oftentimes before you even have enough resources for a Cruiser.
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TroyMars
Chief Marshal
T-Roy! and Friends


Joined: July 05, 2005
Posts: 267
Posted: 2016-06-12 21:14   
AI should at least follow the same rules. No dread homegate spawing.
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2016-06-13 01:58   
Are ya havin AI problems? I feel bad for ya son.

I got 99 problems but a ship ain't one.


But as far as I know, AI are on the worklist - as are a lot of things. Hopefully we can keep the devs coked up enough to keep working on things.
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TroyMars
Chief Marshal
T-Roy! and Friends


Joined: July 05, 2005
Posts: 267
Posted: 2016-06-30 14:33   
Quote:
On 2016-06-13 01:58, Crim wrote:

...Hopefully we can keep the devs coked up enough to keep working on things.




RoC 3.1.5 - g. Discussion or flaunting of any illegal or controlled drug or other such substances, and/or the non-medical affects of said substances are expressly forbidden. .... Obviously.....
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2016-07-01 01:27   
Quote:
On 2016-06-30 14:33, TroyMars wrote:
Quote:
On 2016-06-13 01:58, Crim wrote:

...Hopefully we can keep the devs coked up enough to keep working on things.




RoC 3.1.5 - g. Discussion or flaunting of any illegal or controlled drug or other such substances, and/or the non-medical affects of said substances are expressly forbidden. .... Obviously.....




If the RoC was followed to the letter, no one would be left to enforce it.

That said, get over whatever grudge you have against me.
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TroyMars
Chief Marshal
T-Roy! and Friends


Joined: July 05, 2005
Posts: 267
Posted: 2016-07-01 02:25   
Quote:
On 2016-07-01 01:27, Crim wrote:
Quote:
On 2016-06-30 14:33, TroyMars wrote:
Quote:
On 2016-06-13 01:58, Crim wrote:

...Hopefully we can keep the devs coked up enough to keep working on things.




RoC 3.1.5 - g. Discussion or flaunting of any illegal or controlled drug or other such substances, and/or the non-medical affects of said substances are expressly forbidden. .... Obviously.....




If the RoC was followed to the letter, no one would be left to enforce it.

That said, get over whatever grudge you have against me.




Okay RoC Breaker/Enforcer. Depends on the day I guess..
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2016-07-01 13:26   
I stick to decaf.

Back on topic.
Unfortinatly the AI just spawn from there spected spawner. depending on players there numbers varry but we can hardly immidiatly do anything about them spawning high tier ships without adding a sort of timer function, and not every map (or should) has the same time.

Overwelming odds are never fun, but the AI is far from Inteligence a good friend or two can keep them at bay while you build a planet.
No not a sollution just observation / advice.

E.
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