Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +20.6 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Cloak graphic idea
 Author Cloak graphic idea
Ignorance
Grand Admiral

Joined: October 27, 2012
Posts: 85
Posted: 2013-11-23 16:48   
I'm not sure if Medusa does/can support this kind of graphic effect, but in the case it does or can be manipulated to do so, this effect might be nice ti have:

Perhaps instead of other friendly cloaked players being completely invisible, they would have a sort of light bending effect showing the very outline of their ship so you can still see where they are. This graphic effect could be enabled with the "Enable shaders" button.

If the devs also thought it fit to be in the future of DS, this same effect, perhaps more defined, could become visible on cloaks that are at or below 75% health, rather than every "battle tick"(for lack of a better word) the cloak completely shuts off for a tenth of a second then restarts.


Just some ideas. Please let me know what you think.
_________________
Lt. Commander Data: \"In the game of poker, there is a moment when a player must decide if an opponent is being deceptive, or actually holds a winning hand.\"

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-11-23 22:01   
back in the day when you were damaged below 70%, your hull damage used to apear through cloak, at 30% the blue flame lit up the area with a huge sign saying shoot here please
_________________


  Email Borgie
Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2013-11-23 22:21   
Quote:
On 2013-11-23 22:01, Borgie wrote:
back in the day when you were damaged below 70%, your hull damage used to apear through cloak, at 30% the blue flame lit up the area with a huge sign saying shoot here please



Than again back then being cloaked didn't mean a thing. You cloaked for fun for the most part.
_________________
Yes, its scifi lore : https://www.youtube.com/@BlackstarLore

Entil-Zha the Starkiller
Chief Marshal
Ravenous Wolfpack Clan


Joined: May 02, 2005
Posts: 261
From: Arizona - Where DST is a myth
Posted: 2013-11-23 22:34   
You could fire while cloaked too...
_________________


\"Oh you could do that. And I could nail your head to the table, set fire to it,
and feed the charred remains to the Pak'ma'ra.\" - Capt. John Sheridan

  Email Entil-Zha the Starkiller
Ignorance
Grand Admiral

Joined: October 27, 2012
Posts: 85
Posted: 2013-11-23 23:56   
I guess what I'm proposing is for the cloak to conceal the damage, including the blue flame, and everything else from the hull, and rely on the cloak hp itself to base how visible the light-bending shader effect would be. This would help and hurt I think.

As of now, I have a pretty crappy laptop that can run ds at High settings just fine with the shader enabled, but assuming that the medusa engine can simulate this effect, it would put heavy graphics load on the player who had that effect being rendered. That kind of light bending effect being enabled would probably be best of in a button of its own.
_________________
Lt. Commander Data: \"In the game of poker, there is a moment when a player must decide if an opponent is being deceptive, or actually holds a winning hand.\"

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-11-24 06:27   
Quote:
On 2013-11-23 23:56, [*DI*]Ignorance[Helper] wrote:
I guess what I'm proposing is for the cloak to conceal the damage, including the blue flame, and everything else from the hull, and rely on the cloak hp itself to base how visible the light-bending shader effect would be. This would help and hurt I think.

As of now, I have a pretty crappy laptop that can run ds at High settings just fine with the shader enabled, but assuming that the medusa engine can simulate this effect, it would put heavy graphics load on the player who had that effect being rendered. That kind of light bending effect being enabled would probably be best of in a button of its own.




it already does on the enemy side, only every now and then do they see like a flash of damage, and most people don;t even notice
_________________


  Email Borgie
Pand0rum (Dragoon)
Marshal

Joined: May 06, 2007
Posts: 51
From: Arizona
Posted: 2013-11-25 14:55   
I would say that the only way you can ping a ship if it's under 75% Hull, contradicting what you said from ship outline. instead of adding a shade outline that literally makes them visible, I would say you can ECCM or ping a ship only if the opponent is 75 percent hull or lower.
_________________
I play every faction


Page created in 0.008772 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR