Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.1 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » A few Q's for clarification
 Author A few Q's for clarification
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2013-10-30 10:41   
Just a few things that I am unclear of, and have heard a few others ask as well.

1. What is the intended criteria for AI to show up? How is it intended to be balanced, as in on what basis is the ai numbers augmented? I ask for intended so we can gauge whether it is working as intended, but also so that the players are clear themselves.

2. What ships are inteded to be used for planet capturing. Platforms and stations do not contribute, correct? Does a tranny have more value than a bomber cruiser? Does a combat dread contribute more than bomber dread? Does class matter?

3. If I were to work on some gadget art, what kind of program is needed for Medusa to import it for that purpose? I have several programs. Im bored. I need projects.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2013-10-30 11:05   
I think I can at least answer #3. If I recall, the development tools support normal image types. I'd suggest either an uncompressed format, or TIFF

[ This Message was edited by: JBud on 2013-10-30 11:06 ]
_________________
[-Point Jumper-][-Privateer Elite-][-Summus Dux-][-Praeclarae-]
[img(RIP MY SIGNATURE DELETED AFTER 7 YEARS/img]
''Insisto Rector - Suivez le Guide - Tempus hostium est''

  Email JBud   Goto the website of JBud
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2013-10-30 15:14   
Quote:
On 2013-10-30 10:41, Azreal wrote:
Just a few things that I am unclear of, and have heard a few others ask as well.

1. What is the intended criteria for AI to show up? How is it intended to be balanced, as in on what basis is the ai numbers augmented? I ask for intended so we can gauge whether it is working as intended, but also so that the players are clear themselves.

2. What ships are inteded to be used for planet capturing. Platforms and stations do not contribute, correct? Does a tranny have more value than a bomber cruiser? Does a combat dread contribute more than bomber dread? Does class matter?

3. If I were to work on some gadget art, what kind of program is needed for Medusa to import it for that purpose? I have several programs. Im bored. I need projects.



1. AI ships will spawn based on the rank of the players in a given faction, if 3 captains login to ICC, a captain is worth 5 points for a total spawn score of 15. This means, the team spawners will spawn 15 points worth of ships on the UGTO and/or K'Luth spawners provided there is actually a shipyard or gate aligned with that faction for them to spawn from. The spawners use the rank requirement of a ship to determine it's value worth spawning, so 15 ships might be 15 scouts, or just one dreadnaught.

2. So far as I remember, all ships are equal in value for capping a planet.

3. Just about all image formats are supported (JPG,PNG,TGA,BMP,etc), obviously a losless format is best like TGA or BMP.

_________________


  Goto the website of Faustus
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2013-10-30 16:12   
Thanks for the info.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2013-10-31 23:03   
Quote:
On 2013-10-30 15:14, Faustus wrote:
2. So far as I remember, all ships are equal in value for capping a planet.



Ships with bombs have more capturing value, and engineer ships have more defending/holding value.
_________________
Forging legends and lives outside till naught remains inside.


Null Pointer
Grand Admiral
Templar Knights


Joined: April 10, 2010
Posts: 148
Posted: 2013-11-01 19:06   
I'm really sorry, but this had to be done...


[ This Message was edited by: Null Pointer on 2013-11-01 19:07 ]
_________________


Page created in 0.011686 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR