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Y LH shouldnt be blowing their nose at planets! |
mousey Chief Marshal
Joined: July 21, 2004 Posts: 73 From: Singapore
| Posted: 2013-10-03 13:01  
Players playing time are somewhat limited, finding your planet being blown up by m1, is pretty frustrating when u enter mv, even worse, sometimes in the middle of battle, the mi just comes by n blow their noses, reducing the planet population to zero's. What they are trying to achieve, i cannot comprehend, maybe to balance the play, but i do find it ridiculous & frustrating. Most players come into mv to do battles, especially if their planets are under siege, but by a LH???, wat the heck.
How comment u? tks.
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2013-10-03 13:14  
devs need more programmers, scripters
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Hakketak Grand Admiral
Joined: March 24, 2009 Posts: 301
| Posted: 2013-10-03 16:13  
we should have more MI, and nodes, they should invade the metaverse daily, and we should all tremble in fear. kaus, tetra, dres-kona, r33, should all be MI systems, only if that is so, i agree that MI can lose their deathbeam effect to planets, maybe because of some defenses humans found out and luth stole? or vice versa. But first, MI must rule supreme!
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2013-10-03 19:00  
It was deemed a game breaker 4 years ago that glassing planets was bad. So the devs removed our ability to do so. Then gave the same ability to MI. I've said it before, and Ill say it again; If glassing planets is ok, it should be a player option. If it isnt then the last freaking thing that should be able to do it is a mindless ai. Fun killer, game killer, planet killer.
Oh, btw, you might want to take a look at the LH since it seems virtually ALL of their beams are pd now. For two hours messing with them they pd'd my missles and fighters, but nary a flashlight did they shine my direction.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-10-03 20:20  
Beta has addressed this, as has been mention numerious times...
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