Author |
allys |
mousey Chief Marshal
Joined: July 21, 2004 Posts: 73 From: Singapore
| Posted: 2013-10-03 08:43  
Allys bought should be able to be kept back into garage during their life span. Having allys following u here n there when there is nothing to do creates more of a nuisance than help, n alas, they usually loves to knock their heads against planets. Spending credits to have some fun is ok, but if it's make u feel stupid, it's another.
Enhancement on your own ship should be transferrable to another of your own ship without cost, after all it's has a life-span also. This will allow more players to spawn other type of ships which will create more play, instead of self limiting them to the ships they have modded. More plays equal ???, which should be good.
how u ppl feel about it? tks.
_________________
|
Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-10-03 10:43  
It doesn't sound like a bad idea. However, what if your garage is full of enh or res?
-Sheraton
_________________
Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
|
Ray[OU] Marshal
Joined: December 07, 2010 Posts: 189 From: Some where in deep space, From another galaxy. [Origin Unknown]
| Posted: 2013-10-03 11:00  
Does not understand......
_________________ The Absence of a signature means that the Above Entity simply does not care.
|
Hakketak Grand Admiral
Joined: March 24, 2009 Posts: 301
| Posted: 2013-10-03 15:59  
1) being able to recall allies as enhancements to your garage: i can see the sense of this idea, if they didnt die why should they be gone when u log? a counterargument would be that allies are hired for a limited time, they are like mercenaries. If you log out, why would the mercs stick around? they all need to go to shipyard automatically when you log? waiting possible a week to be recalled? also if someone buys 20 ally dreads, chances are most survive. if that players only has to rebuy a few t keep this going, seems a bit OP and also annoying for the rest of MV. the next downside you mentioned, ai flying into planet, would balance this issue. there is a random chance over time the ally flies into planet and dies, thus ending the contract. lets say that random time averages around 1,5 hour, means contract time for hired allies is about 1,5 hour. ai crashing into planet by actions of other ships is still more of a general thing and is rlly hard to solve, ai tend to track a target....
2) can remove enhancement free so you can put it on other ships: it would be easier yes, ive deleted many ships with enhancements i kinda wanna use again but didnt have enough creds to remove. i can see how this would make a player happy. but it would be kind of unlogical. you fit a certain enhancement with the thought that its a ship systems/hardware upgrade, that has to be connected to current weaponry. currently enhancements still fit all races, so once you fit an enhancement to a ship that enhancement wetn trough a lot of adaptation and input/output converting. would make logic sense that removing an enhancement safely would require effort, thus costs. [ This Message was edited by: Billy the Leprechaun on 2013-10-03 16:02 ]
_________________ "I shouldn't be alive"
|