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[FAQ
Forum Index » » English (General) » » platform count in scenario maps
 Author platform count in scenario maps
_Sajuuk_
Fleet Admiral

Joined: December 08, 2010
Posts: 38
From: Washington (state) , United States of America
Posted: 2013-07-02 17:37   
if any of you have played in scenario then atleast once you have seen someone building excess amount of platforms around their planet(s). so can i suggest that someone lower the platform cap in scenario? because they tend to cause lag and tend to make it impossible to play.
[ This Message was edited by: Olympus on 2013-07-02 17:38 ]
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-07-02 17:59   
Scenario is never, in any circumstance, under any load that would make the server lag. With or without platforms, AI, etc.

There's no need to set a different limit or tone it down.
[ This Message was edited by: Pantheon on 2013-07-02 18:00 ]
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-07-02 18:45   
He might mean client performance lag.
Not sure how much of a performance hit 30 platforms are with their model, texture, and shield/armor rings
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-07-02 18:54   
Quote:
On 2013-07-02 18:45, Fluttershy wrote:
He might mean client performance lag.
Not sure how much of a performance hit 30 platforms are with their model, texture, and shield/armor rings




There's nothing we can do in that situation. We have next to no geometry to render, and what we do render, we do effeciently. 30, 60, 100 platforms would make next to no difference.

Hence why I'm wondering what on Earth this is on about. Either way the answer is no...
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2013-07-02 19:16   
It's partly the lag,

And also how it transforms a planet into an inpenetrable fortress.

It's impossible to bomb a planet with lots of weapon plats around it, period. Not only do they PD the bombs but they also seem to attract a hoard of AI the moment you sneeze on them. Since AI loves to spam PD at you, attacking becomes impossible.
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[Revan]
Fleet Admiral

Joined: June 12, 2010
Posts: 24
Posted: 2013-07-02 19:34   
Quote:
On 2013-07-02 19:16, iwancoppa wrote:
It's partly the lag,

And also how it transforms a planet into an inpenetrable fortress.

It's impossible to bomb a planet with lots of weapon plats around it, period. Not only do they PD the bombs but they also seem to attract a hoard of AI the moment you sneeze on them. Since AI loves to spam PD at you, attacking becomes impossible.


thats why you grab a combat ship first and kill all the plats before bombing , slow and steady wins the race does it not
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-07-02 20:37   
Quote:
On 2013-07-02 19:16, iwancoppa wrote:
It's partly the lag,

And also how it transforms a planet into an inpenetrable fortress.

It's impossible to bomb a planet with lots of weapon plats around it, period. Not only do they PD the bombs but they also seem to attract a hoard of AI the moment you sneeze on them. Since AI loves to spam PD at you, attacking becomes impossible.


All those problems and more will vanish as soon as you get an AD/EAD/Mandible
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-07-02 21:04   

Are plats scheduled to have their PDs removed?
Just asking...
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[Revan]
Fleet Admiral

Joined: June 12, 2010
Posts: 24
Posted: 2013-07-02 21:26   
Quote:
On 2013-07-02 21:04, Kenny_Naboo wrote:

Are plats scheduled to have their PDs removed?
Just asking...




I hope not , that would ruin the point of having plats
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AdmiralChaos
Chief Marshal

Joined: October 08, 2008
Posts: 274
Posted: 2013-07-02 22:18   
Quote:
On 2013-07-02 17:37, Olympus wrote:
if any of you have played in scenario then atleast once you have seen someone building excess amount of platforms around their planet(s). so can i suggest that someone lower the platform cap in scenario? because they tend to cause lag and tend to make it impossible to play.
[ This Message was edited by: Olympus on 2013-07-02 17:38 ]



Ohh that would explain why you jumped to my engineer in an EAD and kinda just sat there.. It did take plats like 5 minutes to kill you.. lol
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For the truth shall set you free,
I'll turn the screws of vengeance,
And bury you with honesty.

I'll make all your dreams come to life,
And slay them as quickly as they came.

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-07-03 20:04   
Lower graphics will solve your issue.
In beta options, set graphics to medium or low and play in window mode at lower resolution than your desktion's.
_________________


+SuperNova+
Marshal

Joined: June 20, 2008
Posts: 30
From: Inside You
Posted: 2013-07-03 21:21   
Quote:
On 2013-07-02 17:37, Olympus wrote:
if any of you have played in scenario then atleast once you have seen someone building excess amount of platforms around their planet(s). so can i suggest that someone lower the platform cap in scenario? because they tend to cause lag and tend to make it impossible to play.
[ This Message was edited by: Olympus on 2013-07-02 17:38 ]



NO! The platform cap is perfect the way it is at the moment. You just have to figure out a way to tackle the plat spam. Capture it, Destroy it, Tractor it, or Leave it.
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