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Forum Index » » English (General) » » There, it's done
 Author There, it's done
Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-04-30 12:24   
All those asteroids between Arcterra and Metropolis have been brutally murdered.
Sadly, one managed to escape into deep space, but a hunt is currently on to kill them too, in order to make sure that the asteroid doesn't call for backup.

I hope they stay gone until at least a server restart, because I'm sick of always losing my armor or getting hulled when jumping to or from Arcterra, because asteroids fail to show up on sensors beyond 3.5k

Anything below a k'luth destroyer spontaneously explodes, you will not see the asteroids, they will kill you or completely wipe out your frontal armor, and if you're a supply ship, which is extremely fragile, you will lose prestige.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2013-04-30 12:41   
keeping roids in roughly the same place (meaning between arcterra and motroplis, roids orbit about 6500gu out from arcterra, motroplis is another 4k gu farther out).

would it be more preferable for roids to be closer to arcterra or motroplis?, keeping in mind come 1.7, probably hardly anyone will actually ever be in tetra at all
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-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2013-04-30 12:43   
I rarely hit them but i have died before by hitting them lol....... im more concerned of how they make tetra useless during large battles there because planets are constantly nuked from both sides.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-04-30 14:01   
THEY KEEP RESPAWNING >:|

Fine, I'll just launch them into deep space where they'll drift for several hours :|
_________________


-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2013-04-30 14:42   
Quote:
On 2013-04-30 14:01, Fluttershy wrote:
THEY KEEP RESPAWNING >:|

Fine, I'll just launch them into deep space where they'll drift for several hours :|




Lol i guess you've been out if the loop
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-04-30 19:54   
Asteroids won't do as much damage in 1.7. A lot of their damage was inhereted from their velocity, which was applied via ridiculous means (a Particle Cannon could make one go at upwards of 250 gu/s), and has been clamped to 25 gu/s.
_________________


Hakketak
Grand Admiral

Joined: March 24, 2009
Posts: 301
Posted: 2013-05-01 02:32   
an asteroid tractored at 3 gu/sec also kill a planet, its not just the speed.

i think the best way to deal with it is make asteroids implode when tractored, since its an asteroid field and not a single object.


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"I shouldn't be alive"

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-05-01 04:59   
Quote:
On 2013-04-30 12:43, -xTc-.xisT *XO* wrote:
I rarely hit them but i have died before by hitting them lol....... im more concerned of how they make tetra useless during large battles there because planets are constantly nuked from both sides.




i got demoted once for ramming an astroid durning a jump...
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  Email Borgie
Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2013-05-01 05:55   
oh please dont nurf them. dragging asteroid around and pushing them into planets is awsome.
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-05-01 06:41   
Until you must rebuild the planet you spent hours making.
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-05-01 11:36   
I prefer flying inferno than flying asteroid.

I don't know what causes my problem. I notice when I tractor asteroid at slow speed (<7gu), I can tractor them. But when I jump or move fast (>7gu), the tractor will fail. I believe due to the latency and loss package, the server think my ship has passed in front of the object and hence force the tractoring beam to shut down.
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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2013-05-01 15:31   
Quote:
On 2013-05-01 06:41, Sheraton wrote:
Until you must rebuild the planet you spent hours making.


easy pres right?
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-05-01 16:07   
I wonder if you could unlock a planet by nuking it...
Either that or it will become useless until someone high ranked can get to it.
_________________


-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2013-05-01 17:03   
Quote:
On 2013-05-01 16:07, Fluttershy wrote:
I wonder if you could unlock a planet by nuking it...
Either that or it will become useless until someone high ranked can get to it.




When that high ranking person logs off the lock goes down to the next highest ranking person still online
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