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[FAQ
Forum Index » » English (General) » » New Idea for ICC ships
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 Author New Idea for ICC ships
Ignorance
Grand Admiral

Joined: October 27, 2012
Posts: 85
Posted: 2013-01-20 00:23   
I have been trying to think up new ways to incorporate some of the physics of the Star Trek universe into the Darkspace universe. The first think I thought of was adding a new feature to ICC shields.

Ex.) In many in-depth Star Trek games, shields are powerful, but there is something called bleedthrough damage, which allows for approx. 1-5% of beam damage to penetrate shields and go to armor/hull. This would not be absolutely devastating to the ICC ships, as it would only server to help the game be more realistic. This would only apply to beam weapons, torpedoes, SI's, Ion cannons, would have no bleedthrough(according to my idea).


If this were to actually take effect, then I do believe that a considerable amount of K'Luth weapon nerf complaints would stop showing up, as perhaps siphons would have a bit more firepower against ICC stations. I forgot to mention that according to [:AoD:]Taelon's reply to my topic "Stations", ICC support stations have OP shields. Or at least, thats what he implied.

Just consider my idea, and to the devs, lemme know if you want to try the idea out in beta and maybe we can consolodate some test subjects. One could be an assault ship of some sort, the other could be an ICC Support station.
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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2013-01-20 03:05   
You do realize most ICC station pilots actually INTENTIONALLY allow you to damage armor/hull by turning off their shields, right? Its beneficial to take damage to armor/hull and then turn shields on because the amount that gets repaired before shields go down is negated.

Edit: Not to mention the energy benefits


edit2: also to make the game more "realistic?" Seriously?
[ This Message was edited by: Chewy Squirrel on 2013-01-20 03:06 ]
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YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2013-01-20 08:38   
So the proposal is to unilaterally screw over one faction by making their defences less effective because of the "physics" of a fictional technology in an equally fictional universe and this is to be labelled as a "feature"?


There have been worse proposals made, I'll say that much.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-01-20 09:24   
No.
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2013-01-20 09:38   
Why don't we have the camera shake round uncontrollably whenever your hit by any kind of damage...?
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-01-20 09:54   
Quote:

On 2013-01-20 09:38, The Fridge wrote:
Why don't we have the camera shake round uncontrollably whenever your hit by any kind of damage...?




Great idea!

While we're at it, why not make your computer or monitor explode in your face once you've gotten a hull breach. Happens in the Trek movies all the time.

Plus, on your part, you could dive across the room and hit your head on the wall or something.



[ This Message was edited by: Kenny_Naboo on 2013-01-20 09:55 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-01-20 10:00   
Quote:

On 2013-01-20 08:38, YIIMM wrote:
So the proposal is to unilaterally screw over one faction by making their defences less effective because of the "physics" of a fictional technology in an equally fictional universe and this is to be labelled as a "feature"?


There have been worse proposals made, I'll say that much.




Jack already said no. Heh.

But let's pretend that he didn't. If this idea went through, then UGTO armor would also suffer some kinda bleedthrough. After all, when tanks get hit by incoming rounds, the shock transfer causes spalling of the interior. You know spalling? When the interior wall of the tank shatters and fragments ping around the compartment, killing the crew. UGTO would take some hull damage from a hit on the armor too. Ditto Kluth. In fact, K'luth's cloak should shimmer briefly if hit.

But this is all something that's extraneous at the moment. Doesn't really have much impact on or add anything to the game, and for some substantial coding trouble too. Not worth it, IMO.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-01-20 10:04   
Sure, why not. Then we can change Armor to Hull Plating and have it use power while it's active, and add all kinds of other things like Metaphasic Shielding and change the MI to the Borg. Oh wait that's probably copyrighted isn't it? I guess we'd have to rename them to the Blarg.

Or you could, you know, just go play STO where they already have most of this "realistic Star Trek stuff".

Quote:

On 2013-01-20 09:38, The Fridge wrote:
Why don't we have the camera shake round uncontrollably whenever your hit by any kind of damage...?




We could also have controls be unresponsive for a few seconds while the bridge crew picks themselves up off the floor after they all get thrown out of their seats.
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YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2013-01-20 10:16   
Quote:

On 2013-01-20 09:38, The Fridge wrote:
Why don't we have the camera shake round uncontrollably whenever your hit by any kind of damage...?




I do that myself with the mouse just so I feel immersed in the experience.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2013-01-20 10:16   
Quote:

On 2013-01-20 00:23, Ignorance wrote:
incorporate some of the physics of the Star Trek universe into the Darkspace universe.




_________________


Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2013-01-20 11:31   
Quote:

On 2013-01-20 09:38, The Fridge wrote:
Why don't we have the camera shake round uncontrollably whenever your hit by any kind of damage...?




I actually kinda like this, as long as the camera goes back to where it was after a second. Could be something to have an option on/off for.

If we're going to make DS like Star Trek now, then I demand the ability to defeat any enemy by shoting a polarized ionized photon inverted tachyon warp neutron burst out of the deflector dish.
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YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2013-01-20 13:06   
Quote:

On 2013-01-20 10:16, Doran wrote:
Quote:

On 2013-01-20 00:23, Ignorance wrote:
incorporate some of the physics of the Star Trek universe into the Darkspace universe.







_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-01-20 13:09   
Quote:

On 2013-01-20 10:00, Kenny_Naboo wrote:
Doesn't really have much impact on or add anything to the game, and for some substantial coding trouble too. Not worth it, IMO.




What I meant to say.

Still no tho.
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2013-01-20 13:51   
Wowza..

1, you should play as ICC and try out all the faction's ships before you start trying to "help fix things".

2, Bleedthrough damange. Already exists for ICC. I can't tell you how many systems get fluxed by UGTO when the hull, Armor, and Shields are at 100%. Not to mention taking hull damage on ships where there is no armor but your sheilds are still fully charged.

3, Welcome to Darkspace, this is not Star Trek.

-Charz
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-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2013-01-20 14:20   
My screen keeps shaking when taking damage, is there a way to turn this off or is it a bug? My monitor almost fell of my desk the last time...
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