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Bombing Planets Animation |
-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2012-08-18 03:24  
How cool would a larger mushroom cloud, planet wobble effect, or ripple through a system; be from bombing?
[ This Message was edited by: x DBS x on 2012-08-18 03:25 ]
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2012-08-18 03:28  
Just wanted to know what you guys thought... I think it would add a lot to the game. It would add a lot of perception to the game. It could be stepped down in effect, per players on, for cpu usage...
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2012-08-18 03:30  
Planet wobble, added to the position of the objects in the planets orbit, move them around from the force... bombs going on in vacinity moves objects in space around from the force... even ship to ship...
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Ray[OU] Marshal
Joined: December 07, 2010 Posts: 189 From: Some where in deep space, From another galaxy. [Origin Unknown]
| Posted: 2012-08-18 07:41  
Not sure if i completly Understand, But say an actually Mushroom cloud would be fun But moveing object's in space idk Our ship's are kinda Giant compared to planet's. It's not even logical some time's How a dread could land on some of these planet's There so small.....But def MI Nukeing a planet Effect would be cooler. Why MI get the cool Nuke Effect? Maby our Bomb's can Do somethin like that If we hit said point with like 4 bomb's in a row?
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seyyah Grand Admiral
Joined: April 01, 2010 Posts: 46
| Posted: 2012-08-18 08:29  
There's a problem with the scale of the damage.. MI's beam were glassing the entire planet, so that effect was very fitting to it and still it is... But our puny MiRVs are only able to damage buildings and infantry where it hits and can't destroy them in one hit... turning the explosion to a mushroom cloud would be good since we're using nuclear heads; but making it bigger, will be pointless imo...
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