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[FAQ
Forum Index » » English (General) » » [Suggestion]Planet Management while under attack
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 Author [Suggestion]Planet Management while under attack
henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2012-08-12 16:51   
Well, me and other players saw this is bad, and people have been scrapping/disabling everything in a planet right before it gets capped. It sometimes cripples assaults because someone scrapped the SY or disabled all the domes, or, in some rare cases, scrapped the whole planet... and i came up with a solution for it:

Do not allow for anything to be enabled/disabled/scrapped on a planet if it has the Blockade status, or has control below 90%.


About it being a pain in the ass to code, i don't think so, because you guys already got the code to disable planet actions(When a planet is locked you can't do stuff on it, so you guys use some code to block it, and you can reuse it here). If i'm wrong please tell me, but i think this is worth implementing.

Discuss.

EDIT: I think i posted in the wrong section... was supposed to be in development feedback i guess... can someone move this?
[ This Message was edited by: henry700 on 2012-08-12 16:52 ]
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Shade Perilous
Vice Admiral

Joined: September 16, 2011
Posts: 35
Posted: 2012-08-12 16:54   
There's a suggestion tool for things like this, look above dev log please.
[ This Message was edited by: Shade Perilous on 2012-08-12 16:56 ]
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henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2012-08-12 17:09   
Oh my bad...
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-08-12 18:08   
Whoever scraps the planet loses a boatload of build pres for doing it, so it's a tradeoff.
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Adapt or die.

henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2012-08-12 18:15   
Yet disabling does not.
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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-08-12 18:21   
I hope you realize this is a double edged sword. This will also mean you won't be able to fix a planet once It's been capped if there are enemies in the area or the control level was below 10%. Just thought I would make sure that this was known.
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henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2012-08-12 18:23   
Well it's supposed to be a double edged sword.

Let's say someone manages to capture your planet and after you arrive and kick their ass out of it, the SY is scrapped and all the domes, tech and defense are disabled.

Not cool man.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-08-12 18:25   
You can't disable structures unless they take a resource that the planet is experiencing a shortage of.

We do want suggestions to be stuck in the Suggestions link. It's in the left-hand menu, above Development Log. We do check those suggestions, so please take them there instead.
_________________


henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2012-08-12 18:27   
The pause icon? :/
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-08-12 18:32   
Quote:

On 2012-08-12 18:27, henry700 wrote:
The pause icon? :/



Should be gone for structures that operate at 100% functionality while the planet does not experience a shortage of workers, food, energy or technology.

Confirm in Release or Beta that this is the case. If it is not, please take a screenshot and give me all pertinent information so I can check if the system is not working as intended.
_________________


henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2012-08-12 18:35   
Well as far as i know, disabling is still working on Release, because i see people disabling Shipyards or defense systems when the planet is out of population or power to divert them to the other buildings.

Don't know about beta though.


EDIT: Ah, the outage part.

Well, i didn't see anything getting disabled when the planet is operating normally.

Still, the Scrapping still is to be considered
[ This Message was edited by: henry700 on 2012-08-12 18:36 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-08-12 20:49   
Quote:

On 2012-08-12 18:23, henry700 wrote:
Well it's supposed to be a double edged sword.

Let's say someone manages to capture your planet and after you arrive and kick their ass out of it, the SY is scrapped and all the domes, tech and defense are disabled.

Not cool man.




It's called Scorched Earth.

What's not cool about that?



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... in space, no one can hear you scream.....


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-08-12 22:35   
Yup. Same as setting all the troops to raze right before a planet caps if the attackers were dumb enough to not bring a Bomber to kill them or Transports to drop their own troops.
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Adapt or die.

deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2012-08-12 22:48   
its a sound tactic it slows large fleets gives the other side time to rally to fight back or stage a defense ive use this tactic agasnt ugto fleets all the time if u strave ur enemy enough u will win.

Also it means some poeple will have to use engy ships and combat ships will have to protect them which makes it a war not a team deathmacth from some fps game that reset afteir the round is over
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deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2012-08-12 22:50   
Quote:

On 2012-08-12 22:48, deathblave*FCB* wrote:
its a sound tactic it slows large fleets gives the other side time to rally to fight back or stage a defense ive use this tactic agasnt ugto fleets all the time if u strave ur enemy enough u will win.

Also it means some poeple will have to use engy ships and combat ships will have to protect them which makes it a war not a team deathmacth from some fps game that reset afteir the round is over


also henry700 welcome to fighting icc

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