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is it even possible to balance cloak? |
Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-04-10 22:42  
Cloak, thin armor, and short ranged powerful weapons.
The only thing this amounts to is a faction made to assassinate small ships.
AKA, a faction that's optimized specifically to piss off noobs just trying to rank up.
There's only one solution to effectively deal with K'luth and really make them regret ever taking an offensive, and that's a ship you don't get until Fleet Admiral. (and it's one hell of a solution, ouch)
Frigates, Destroyers, Cruisers, nobody cares, your combat endurance and maneuverability is rendered useless by you only being attacked and able to attack when it suits the kluth.
Small ships win by whittling down their target and avoiding fire at a safe distance out of beam range, and you cant very well whittle down what you can't see, can you?
What's that? You have quick reflexes and just e-jumped away?
Great, because that kluth ship just casually sit back and cloaked to enjoy a nice refreshing drink while they wait for you to return.
btw
This isn't a QQ thread, because I'm writing this from a k'luth viewpoint.
[ This Message was edited by: Fluttershy on 2012-04-10 23:15 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2012-04-10 23:19  
a kluth viewpoint and a QQ thread are not mutually exclusive. or, having a kluth viewpoint does not mean it is not also a QQ thread
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-04-10 23:27  
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On 2012-04-10 22:42, Fluttershy wrote:
Cloak, thin armor, and short ranged powerful weapons.
The only thing this amounts to is a faction made to assassinate small ships.
AKA, a faction that's optimized specifically to piss off noobs just trying to rank up.
There's only one solution to effectively deal with K'luth and really make them regret ever taking an offensive, and that's a ship you don't get until Fleet Admiral. (and it's one hell of a solution, ouch)
Frigates, Destroyers, Cruisers, nobody cares, your combat endurance and maneuverability is rendered useless by you only being attacked and able to attack when it suits the kluth.
Small ships win by whittling down their target and avoiding fire at a safe distance out of beam range, and you cant very well whittle down what you can't see, can you?
What's that? You have quick reflexes and just e-jumped away?
Great, because that kluth ship just casually sit back and cloaked to enjoy a nice refreshing drink while they wait for you to return.
btw
This isn't a QQ thread, because I'm writing this from a k'luth viewpoint.
[ This Message was edited by: Fluttershy on 2012-04-10 23:15 ]
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Once your mandi meets my BC we shall see how long you can chase me around. The problem is that in darkspace numbers win, and the team with the least number of ships is automatically in deep trouble. The luth have the ability to strike at will and hide, so it makes it easy for them to fight outnumbered as they always have the element of surprise. Its hard to balance cloak, and I know the devs are trying their best.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-04-10 23:39  
If they were to just get rid of the whole cloaking ordeal, what would be a suitable alternative? What kind of niche could an organic alien faction carry out?
Being able to 'adapt' by changing their loadout on the run?
JD's that recharge quicker?
Fitting in with the current ECM/ECCM system by having advanced ECMs instead of cloak?
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-04-10 23:56  
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On 2012-04-10 23:39, Fluttershy wrote:
If they were to just get rid of the whole cloaking ordeal, what would be a suitable alternative? What kind of niche could an organic alien faction carry out?
Being able to 'adapt' by changing their loadout on the run?
JD's that recharge quicker?
Fitting in with the current ECM/ECCM system by having advanced ECMs instead of cloak?
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Have fun trying to do that... your gonna have to come up with complete new layouts for luth now since they won't be able hit and run anymore. Your also gonna have to work on trying to get all the EW balanced as well. Its wayy more trouble than its worth.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-04-11 00:04  
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On 2012-04-10 23:39, Fluttershy wrote:
JD's that recharge quicker?
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They already have this.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-04-11 00:21  
Oh? I thought it was higher velocity not faster recharge... hmm..
Well, there's other ways to allow hit and run tactics, for example, giving the ships a significant velocity and acceleration perk, and making them smaller.
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Fatal Afro Man *NCO* Marshal Fatal Squadron
Joined: September 09, 2006 Posts: 201
| Posted: 2012-04-11 02:38  
I like how when i see QQ forum topic names now i know who is posting before i even open the thread.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-04-11 02:54  
Spade = spade
QQ = QQ
OMG, how did I become a Marshal?
Oh wait. I must've paid some dev off to start the game at GA!
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-04-11 03:14  
What do I have to cry about? I'm flying kluth.
I just feel sorry for those poor little dessies who keep getting ambushed and never have a chance to get off more than 1 or 2 alphas.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-04-11 03:21  
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On 2012-04-11 03:14, Fluttershy wrote:
What do I have to cry about? I'm flying kluth.
I just feel sorry for those poor little dessies who keep getting ambushed and never have a chance to get off more than 1 or 2 alphas.
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Find an ally dread to fly with. That's what I did back in the day.
_________________ ... in space, no one can hear you scream.....
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-04-11 03:35  
Yeah, though I keep seeing siphons ambush the tiny ships and just jump out.
It just about instantly kills them, and if they are in destroyers, they never have a chance to gain any prestige to make up for what they're losing. [ This Message was edited by: Fluttershy on 2012-04-11 03:46 ]
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-04-11 03:50  
You know, this is not a QQ thread, if you say it in a partial manner. Somehow, I smell tragedy throughout the thread. You don't have to say it in such an emotional intonation. This thread needs proof, recording video or factual evolution for example, and perhaps diagrams with value to express the problem.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-04-11 04:30  
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On 2012-04-11 03:35, Fluttershy wrote:
Yeah, though I keep seeing siphons ambush the tiny ships and just jump out.
It just about instantly kills them, and if they are in destroyers, they never have a chance to gain any prestige to make up for what they're losing.
[ This Message was edited by: Kenny_Naboo[+R] on 2012-04-11 04:31 ]
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Shift-J. Latency is not my problem.
So we shd nerf the game, ships or faction for guys latency issues?
BTW I'm playing on the opposite side of the globe from where the server is. I hardly get any lag issues. I'm on a 100 Mbps cable connection and getting 250ms.
Bottomline, the game shouldn't be tweaked for the minority with crap hardware or connections.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-04-11 04:41  
I'm just watching the battles from the kluth side and see a lot of pissed off newbies.
Cloak is only fun for the person who has it, for everyone else it's felt as being OP, especially if they aren't capable of using a ship that can lay down some serious hurt in a short time span, such as an EAD.
Anyhow, the main problem I'm seeing is that small ships cant really get in on the action vs kluth, because they're only available as a target for such a short window.
You can make like 10 times as much prestige in the same time period shooting at a human dread because you can keep shooting it, and it cannot cloak.
Kluth... they uncloak, and you have no choice but to e-jump or die, you cant whittle them down like you would with any other dread.
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