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[FAQ
Forum Index » » English (General) » » BOARDING
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 Author BOARDING
TheDarkhelmet95
Fleet Admiral
Faster than Light


Joined: December 29, 2009
Posts: 40
Posted: 2012-03-25 22:57   
During your next update could you make it to where could sit on top of you and board 5 inf on your ship. its very annoying :\
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-03-25 23:17   
This is really only a problem with K'Luth troop transports.

Any other transport will get shot to bits and vaporized by beams.

All I can suggest is that for now, you always carry some troops on board.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-03-26 00:04   
Boarding is not easy to do.
Personally I consider the current capturing ratio is damn hard. You don't lose any prestige for being captured, but you only gain 1 prestige for 1 successful capture. To board a ship requires skill and luck, but even when you take risk, you are not guaranteed a reward. There are times that 30+ infantry won't capture a ship - not cool at all. I wish staff will make capturing easier.
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2012-03-26 03:18   
Quote:

On 2012-03-26 00:04, chlorophyll wrote:
... You don't lose any prestige for being captured...



Point of order, when you're captured you lose prestige just as though the ship had been destroyed.

And yes, as someone already said it's not really much of a problem except when facing K'luth where they can just decloak on top of you and immediately drop ten infantry on you, which I've noticed Luth have started doing fairly regularly.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-03-26 04:39   
Quote:

On 2012-03-26 03:18, Gejaheline wrote:

Point of order, when you're captured you lose prestige just as though the ship had been destroyed.

And yes, as someone already said it's not really much of a problem except when facing K'luth where they can just decloak on top of you and immediately drop ten infantry on you, which I've noticed Luth have started doing fairly regularly.




Oh noes...

Does this mean that you're gonna think up of something to downplay this "exploit"?


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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2012-03-26 07:25   
Quote:

On 2012-03-26 04:39, Kenny_Naboo[+R] wrote:
Oh noes...

Does this mean that you're gonna think up of something to downplay this "exploit"?



When you say "you", bear in mind I'm not a developer and the above is my opinion. You'll have to ask a developer.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-03-26 12:42   
I cannot find anywhere in the code for where you gain Resources Lost points for having your ship captured. When your ship is detached from the game, if it is destroyed you gain Resources Lost. I don't see such a check for captured ships or anything in the capturing code that would do this either

Further more, each capture point you have gives you 15 prestige, not 1.
[ This Message was edited by: Fattierob on 2012-03-26 12:45 ]
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2012-03-26 12:57   
afaik your enchantments dont loose durability either
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-03-26 14:30   
As Fattierob stated, when or if your captured ship is blown up, you lose prestige. We don't inflict prestige penalties so as to give people a chance to capture you back.

If the ship leaves the war zone and flies into a gate, then the user will not lose any prestige.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-03-27 06:24   
is this new?

I remember always loosing press upon loosing my ship to a capture.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-03-27 09:03   
Quote:

On 2012-03-27 06:24, Defiance*CO* wrote:
is this new?

I remember always loosing press upon loosing my ship to a capture.




Your captured ship has to die for you to lose prestige.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-03-27 09:30   
your captured ship does loose one durability to enh though right?

Even if it dont die?
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Defiance and Opposition, a tribute to teamwork. I will remember always
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-03-27 09:53   
No, the ship is saved to your garage data beforehand so you don't lose any enhancement durabilities

edit: if ships are losing enhancements, then report it as a bug
[ This Message was edited by: Fattierob on 2012-03-27 09:53 ]
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-03-27 10:08   
i can tell you about two versions back you definatly lost press upon capture, and durability was taken off of your enh.

(guess i need to pay more attention this version)

I just dont get captured enough.

To everyone in tha mv, ill be running around without infantry for the next few weeks (wink wink)
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-03-27 18:09   
Quote:
On 2012-03-26 14:30, Pantheon wrote:
We don't inflict prestige penalties so as to give people a chance to capture you back.
If the ship leaves the war zone and flies into a gate, then the user will not lose any prestige.


This is a bit unfair: killing a ship definitely plus prestige of the killer & minus prestige/durability of the victim. But capturing a ship doesn't minus any prestige/durability of the victim AND you can't confirm the success of capture even when you assure your infantry will defeat victim's one.

I think if you leave the a chance for people to capture it back, then that is an opportunity to defend/offend a certain target, which definitely leads to an interesting combat race. I believe players are not happy at all when most of the times red inf only damaged ship internal gadgets. They take risk, and they try to capture occasionally but the result doesn't like expected; it's just mad and upset. But I bet both sides are eager to rescue or terminate the CAPTURED ship when they read this topic. Therefore, I suggest you make capture always succeed when red inf conquer the ship.

As NPC AI has been increased, I don't think CAPTURED ship is easy to kill. So please let the race begin frequently by guaranteeing inf capture at 100%.
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