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 Author fighters
Died~2000~Deaths[+R]*CC*
Chief Marshal
Army Of Darkness


Joined: February 08, 2010
Posts: 540
From: Spokane WA.
Posted: 2012-02-18 05:16   
The other night i got like super fighter spammed and realized they were shooting me with laysers so i figured i could hit them with pd cause there shooting me. so i clicked on one to see where it was comeing from ( while he's shooting me with laysers ) and realised he's 450 gu from me. woa a fighter that can shoot a layser at 450 range hows that possible. no ship that ive seen can shoot over 250 gu with it's laysers so how can a small fighter have the power and be able to shoot this far. i can understand if there useing cannons or rail guns. so will this be changed with the new release or is this a sign of thing to come.




Died~2000~Deaths[+R]*CO*
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  Email Died~2000~Deaths[+R]*CC*
Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2012-02-18 05:33   
the fighters (interceptor class FI-8, I-29, Tarsus) are small fighters equipped with high speed engines and low power, long range beams.

they are supposed to chase down enemy fighters (which are fast) and projectiles which can be shot down by lasers (which hopefully may be possible in practice if faustus can make it)

they dont deal much damage.

they got that long range because fighters were tweaked so they wouldn't be destroyed by their target's PD lasers.

k'luth stations have medium range disruptors (almost 300 gu) which can be increased to almost 450 gu using advanced beam accelerators +48%(300*1.48=444).

and died, you couldve always cloaked when you were being spammed
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Forging legends and lives outside till naught remains inside.


Died~2000~Deaths[+R]*CC*
Chief Marshal
Army Of Darkness


Joined: February 08, 2010
Posts: 540
From: Spokane WA.
Posted: 2012-02-18 07:00   
lol thanks for the reply. ya i could have but that takes the fun out of it and i would have to cloak at 60% to make it out at 20% lol with all the pinging going on
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-02-20 04:00   

The quick way to eliminate them is to switch on your PD and PJ the fighters. But that's seriously a waste if you're flying a cruiser or dread. May be worth it though, if you're pulling picket duty in a dessie or frig.


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... in space, no one can hear you scream.....


Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2012-02-20 07:53   
If you're a KLuth ship, just cloak. Thats like the ultimate PD. You shouldn't be complaining.

If you're human though, get a picket ship. Thats what they're there for.




-Ent
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2012-02-20 09:29   
Quote:

On 2012-02-18 05:16, Died~2000~Deaths[+R]*CO* wrote:
laysers laysers layser laysers


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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-02-21 17:15   
i like them.

I know it dont make sence that your fighter has longer range beams than your ship... but they are fun.

Games are supposed to be fun right?


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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2012-02-21 19:16   
NO, THIS IS A SERIOUS SPACE SIMULATOR.
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Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-02-21 20:35   
Quote:

On 2012-02-21 19:16, Lark of Serenity wrote:
NO, THIS IS A SERIOUS SPACE SIMULATOR.






Picture of new HUD going into beta soon ...
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-02-21 21:55   
I don't see anything that looks complicated enough to be a shield display, so where's the ICC Hud?
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Adapt or die.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-02-21 22:29   
Quote:

On 2012-02-21 21:55, Talien wrote:
I don't see anything that looks complicated enough to be a shield display, so where's the ICC Hud?



Yeah. IQQ need more dials to monitor their shields status.




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... in space, no one can hear you scream.....


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2012-02-22 06:45   
Quote:

On 2012-02-21 19:16, Lark of Serenity wrote:
NO, THIS IS A SERIOUS SPACE SIMULATOR.




Hey, I was trying to think of a name for the article I've been working on-and-off on, and you've cracked it:

"What if Darkspace was a serious space simulator?"

As for the original topic, so I don't get accused of derailing the thread further...

The laser fighters had their beams beefed up so that a) they weren't totally useless and b) because the AI tweak they were given stopped them from ever getting into beam range, which kept them from dying but also kept them from firing.

I think for the moment beam fighters are intended to be used on small, jinky things like scouts that can dodge the fire of normal fighters.

[ This Message was edited by: Gejaheline on 2012-02-22 11:32 ]
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-02-22 15:35   
The issue with that is it gives very large ships the ability to hit anything not cloaked with 100% accuracy from thousands of GU away. The normal fighters are fine, enough of them buzzing around will give even Scouts trouble, but the beams should really be switched with something else like torps.
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Adapt or die.

Talar
Vice Admiral

Joined: July 10, 2004
Posts: 39
From: San Diego
Posted: 2012-03-23 04:23   
I personally think that quiet a few classes of ships are underpowered.

When i think of a carrier it inspires fear.
A super-carrier (Btw it should be renamed to mothership) Should do much more then that.


I think that the carriers should have some sort of bonus or extremly damage to larger ships. something that is size specific.

In other words, carriers should be able to rape a dread, but have a very hard time with smaller ships (like frigs etc) and should have to rely on their lazers etc (not fighters) for those.

Carriers should also get some more defense, in this game alone when i see a carrier i think "BEEF ITS WHATS FOR DINNA"

The previous comment is great!

Giving fighters torps would give carriers that Umph they need.

torps are pretty easy to dodge, for smaller ships anyways, and do that high damage needed to make carriers feared.

Maybe you can make the fighter torps very slow. and give the fighters a smaller range, but a slightly higher HP.

That way they are in combat log, Pd takes atleast 4-5 hits tell they die.

This way fighters play more a "bomber" role on dreads, stations then a sort of "anti-missile" support role.



[ This Message was edited by: Talar on 2012-03-23 04:23 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2012-03-23 12:16   
They're due for an upgrade.
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