Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.1 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » capeing ships
Goto page ( 1 | 2 Next Page )
 Author capeing ships
Princess Celestia
Marshal

Joined: July 03, 2011
Posts: 165
From: The Crystal Empire.
Posted: 2011-07-12 22:35   
Ive always wounder d what happens when you cap a ship. i thought that you got the ship not the AI. because that would give new players and people who play as only one faction to use another factions ships. this would give new players a taste of whats to come. i am 1st rear admiral Ive tried capin stations and dreads. but it never works. well i found out that ship capin is not easy so it would make tryin to get a ship more fun and seam a little less pointless. if you agree then post your thoughts below.


_______________________________________________________________
okay from what people say i agree and disagree with some peoples ideas.
1.i do not think that you should get the ship in the grange.
2.i do think you should get control of the caped ship. the ship that you used to cap either becomes ai and returns to the nearest ship yard or self destructs. or maybe you could dock your ship to theirs if its big enophe.
3.if you cant do 2 then it should follow you around until destroyed. and or you change the AI orders.
_______________________________________________________________
[ This Message was edited by: williampar on 2011-07-14 17:02 ]
_________________


apate
Fleet Admiral

Joined: March 21, 2010
Posts: 205
Posted: 2011-07-12 22:47   
I would like it that way, and I was expecting the same thing when I capped my first ship, but I have a feeling someone is gonna QQ about it being OP, or too easy, etc etc.
_________________


  Email apate
MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-07-12 22:59   
how would you control two ships at once?
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-12 23:03   
Quote:

On 2011-07-12 22:59, Sir PancakeMan de McBigMac wrote:
how would you control two ships at once?




I guess what he's saying is to make it like Battlestation Pacific, where you can toggle between the ships you "own".

Toggling to the other ship will leave your other ship to AI control.


Of course, I don't see this happening in DS, knowing the Devs.


_________________
... in space, no one can hear you scream.....


Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-07-12 23:34   
when you cap a ship, it just becomes an ai... i was disappointed too when i couldn't fly someones uber dred because i capped it.
_________________

Names I used: Da Bes Loser, Perseverance, Loyalty.

$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2011-07-12 23:49   
Capeing ships, you say?


_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2011-07-12 23:56   
how'd you get rogue spear to pose for the picture?
_________________


$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2011-07-13 00:00   
I told him I was a GTN recruitment officer
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2011-07-13 00:05   


we all miss roguey
_________________


Died~2000~Deaths[+R]*CC*
Chief Marshal
Army Of Darkness


Joined: February 08, 2010
Posts: 540
From: Spokane WA.
Posted: 2011-07-13 06:49   
i think it would be cool if u capp a ship it becomes yours and its stored in the garrage to use like one of your own ships. but not be able to use both yours and the capped ship at once. Say i capp a ead ok now it's mine and i can use it, itll be green to my faction but red to it's own like normal but i fly it.



Died~2000~Deaths[+R]™
_________________


  Email Died~2000~Deaths[+R]*CC*
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-07-13 07:41   
1. Bad bad bad idea. Your talking about being able to hop into an EAD as an ICC player....and technically ships don't die anymore...so......hell no bad idea.

2. Capturing is not worthless just because you don't get to fly it. That's entertainment value, not game value. I have, on more than one occasion, turned a 2 vs 1 their way into a 2 vs 1 my way by dropping on one of their ships at the beginning of the engagement.

3. The only thing that needs to be brought back is targeted infantry drops on ships, so that you could, say, target the jd module, drop your troops, and they go in and tear up the enemy's jd. That we used to be able to do. And we used to be able to retrieve inf back from the ship too.


Keeping capped ships is just a balance breaking nightmare.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
Ray[OU]
Marshal

Joined: December 07, 2010
Posts: 189
From: Some where in deep space, From another galaxy. [Origin Unknown]
Posted: 2011-07-13 08:01   
Quote:

On 2011-07-13 07:41, Azreal wrote:
1. Bad bad bad idea. Your talking about being able to hop into an EAD as an ICC player....and technically ships don't die anymore...so......hell no bad idea.

2. Capturing is not worthless just because you don't get to fly it. That's entertainment value, not game value. I have, on more than one occasion, turned a 2 vs 1 their way into a 2 vs 1 my way by dropping on one of their ships at the beginning of the engagement.

3. The only thing that needs to be brought back is targeted infantry drops on ships, so that you could, say, target the jd module, drop your troops, and they go in and tear up the enemy's jd. That we used to be able to do. And we used to be able to retrieve inf back from the ship too.


Keeping capped ships is just a balance breaking nightmare.




KK i like point 3 tho i wasnt here for that i wud like that and i also like the ICC player in a UGTO EAD hehehe fun stuff just let me find nem in his EAD tho ok control of it may be out of da pic right so wat bout instead that capped ship goin and doin somethin eles how bout it set to defend the person who caped it since in beta you wont be able to buy AI any more as seen in beta store which means its gonna be in release right? ok so yea enemy capped ship may still be AI but it follows you around and it defends you and well you get da picture and when you die it dies like you both explode wait hmm i take that back i die alot thus my new found capped nem wud be usless hmm how bout when you die it jumps away and waits for you to come back and it goes away when you log out hehhe nem your ship will be mine if this works:) -GA Ray has spoken
P.S.SHUSH NEM!
_________________
The Absence of a signature means that the Above Entity simply does not care.


Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-07-13 08:25   
the old system would have the captured ship fight any enemies in the system that show on it scanner. If none/when all dead, it heads to an exit gate and exits.

Far as I am aware, it still works that way, except that exit gates are sometimes far from the ship, or it may die first. Also, as there are usually enemy ai around, it keeps reaquiring targets.

I would like for a capped ship to be orderable by the capping player, which they currently are not. Even in the homeservers, I can order the elite ai to defend or goto, but not capped ships.

just a lil elaboration.

_________________
bucket link



  Email Azreal   Goto the website of Azreal
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-13 09:42   
Azrael pretty much said what I was going to, the only change that would make any sense for a captured ship would be making them orderable by the player that captured it. That alone would be more than enough of an incentive to try capturing ships.
_________________
Adapt or die.

µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-07-13 09:55   
I would like capped ships to become like item shop ships in that they follow and defend the player untill death or after the standard time limit as is with item shop ships.
_________________
When we fail to dream we fail as a society.




  Email µOmniVore
Goto page ( 1 | 2 Next Page )
Page created in 0.019416 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR