Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +21.5 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » AIs
 Author AIs
*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2010-10-08 05:36   
I dont know what do u think guys but in my opinion there are way to many AIs. I dont say its a bad thing to have Ais but atleast reduce theyre numbers.

[ This Message was edited by: *Flash* on 2010-10-08 05:37 ]
_________________
In space , no one can hear you scream!


  Email *Flash*
Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2010-10-08 05:41   
The server has a certain amount of AI, its just that ppl buy their own.

[ This Message was edited by: Gin Ichimaru on 2010-10-08 05:41 ]
_________________
Would you like me to save you?... Just kidding...


*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2010-10-08 05:50   
im not talking about those ships that ppl are buying...
_________________
In space , no one can hear you scream!


  Email *Flash*
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-10-08 06:09   
1. AIs are pretty weak.

2. The do help to augment your numbers when there are more of the enemy on than allies.

3. We can just buy them anyways.

4. I would rather have the AI in the game, than deal with the empty metaverse we USED to have when nobody was online.

5. Would be better if we could order them w/o having to go into f2 to do it.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
SpaceGK
Marshal
*Renegade Space Marines*


Joined: July 26, 2009
Posts: 323
From: Ontario, Canada
Posted: 2010-10-08 06:38   
Quote:

On 2010-10-08 06:09, Azreal wrote:
5. Would be better if we could order them w/o having to go into f2 to do it.


Agreed.
_________________


Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-10-08 07:00   
would also be good to not have em farmed in cass to give luth massive amounts of blues... better yet give dreads to the leets.

-_-


but yeah, just make ai a lil it stronger and it may be intrestign to have designated planets that builds AI. cap the planets, AI are built faster (every ten minutes till ti reachess cap?)
_________________
“We give our lives for the lives of Humanity. May you all see better days.”

We are the Falix Brothers...

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-10-08 08:43   
Quote:

On 2010-10-08 05:36, *Flash* wrote:
I dont know what do u think guys but in my opinion there are way to many AIs. I dont say its a bad thing to have Ais but atleast reduce theyre numbers.

[ This Message was edited by: *Flash* on 2010-10-08 05:37 ]



agree 100% here please remove some of there numbers.
_________________


  Email Borgie
BackAlley
Marshal
Galactic Navy


Joined: September 24, 2002
Posts: 203
From: Pittsburgh,Pa. USA
Posted: 2010-10-08 09:06   
Just don't want to go back to an empty MV.
_________________


  Email BackAlley   Goto the website of BackAlley
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-10-08 12:42   
Quote:

On 2010-10-08 07:00, Marius Falix wrote:
would also be good to not have em farmed in cass to give luth massive amounts of blues... better yet give dreads to the leets.

-_-


but yeah, just make ai a lil it stronger and it may be intrestign to have designated planets that builds AI. cap the planets, AI are built faster (every ten minutes till ti reachess cap?)




I have no idea how many luth farm or how often in the home servers.

However, I see lots of ICC and UGTO in the Luth server farming all the time. I see a lot of Thari's running around on human ships now. So I dont think that this is a one-sided issue.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-10-08 14:56   
It's not so much an issue of farming in home servers, it's more that the AI in Cass are stupidly easy to farm, especially for Kluth, due to an AI exploit that has yet to be addressed.
_________________
Adapt or die.

Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-10-08 18:00   
Quote:

On 2010-10-08 14:56, Grumpy Old Man wrote:
It's not so much an issue of farming in home servers, it's more that the AI in Cass are stupidly easy to farm, especially for Kluth, due to an AI exploit that has yet to be addressed.



This.


we can farm AI yes, but they can run and escape and fight back and do their thing.
did you know btw that the elite ganglia can sit and take full alphas from an AD point blank till it runs out of energy and it wont go below 80 hull. thats why i think icc got the short straw for elite ships. but meh it was a comp and thats fair

anyways yeah CASS AI jump between two systems and run out of JD and are locked on their orders. so even as they are blown to hell they wont do anything even if it does turn to *fall back to such and such* they cant run. hence easy farming. set up 2 plats along the road luth can stay active and farming, gaining ENH after ENH in a short amount of time.


in luth or ugto home systems u have to search more actively for ai/elites or wait for them to come to you, however unlike in cass they can run, call for back up or do whatever.


_________________
“We give our lives for the lives of Humanity. May you all see better days.”

We are the Falix Brothers...

*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-10-09 01:41   
yep so true so when it come down to it its really just players in cass not AI
_________________
We are Back from the shadows.


  Email *FTL*Soulless
Alcedo
Chief Marshal
*Renegade Space Marines*


Joined: June 03, 2010
Posts: 136
Posted: 2010-10-22 07:06   
Quote:

On 2010-10-08 05:36, *Flash* wrote:
I dont know what do u think guys but in my opinion there are way to many AIs. I dont say its a bad thing to have Ais but atleast reduce theyre numbers.

What I dont like about AI's is that they also trigger the "enemy detected at..." notification, so a AI scout will trigger the same warning as a complete invasion fleet of enemy ships. (On a side note, there is one type of AI I would not mind to see - a little bit - more of: extractors. ).
_________________


  Email Alcedo
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-10-22 09:09   
Quote:

On 2010-10-22 07:06, Alcedo wrote:
(On a side note, there is one type of AI I would not mind to see - a little bit - more of: extractors. ).




Build star ports on planets then. They shouldnt have ai extractors in the game unless they are tied to a planet starport.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
Page created in 0.018199 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR