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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2010-10-08 05:36  
I dont know what do u think guys but in my opinion there are way to many AIs. I dont say its a bad thing to have Ais but atleast reduce theyre numbers.
[ This Message was edited by: *Flash* on 2010-10-08 05:37 ]
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Gin Ichimaru Grand Admiral
Joined: March 17, 2006 Posts: 110 From: Undisclosed
| Posted: 2010-10-08 05:41  
The server has a certain amount of AI, its just that ppl buy their own.
[ This Message was edited by: Gin Ichimaru on 2010-10-08 05:41 ]
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2010-10-08 05:50  
im not talking about those ships that ppl are buying...
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-10-08 06:09  
1. AIs are pretty weak.
2. The do help to augment your numbers when there are more of the enemy on than allies.
3. We can just buy them anyways.
4. I would rather have the AI in the game, than deal with the empty metaverse we USED to have when nobody was online.
5. Would be better if we could order them w/o having to go into f2 to do it.
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SpaceGK Marshal *Renegade Space Marines*
Joined: July 26, 2009 Posts: 323 From: Ontario, Canada
| Posted: 2010-10-08 06:38  
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On 2010-10-08 06:09, Azreal wrote:
5. Would be better if we could order them w/o having to go into f2 to do it.
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Agreed.
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Marius Falix Grand Admiral
Joined: July 05, 2010 Posts: 268 From: Luyten
| Posted: 2010-10-08 07:00  
would also be good to not have em farmed in cass to give luth massive amounts of blues... better yet give dreads to the leets.
-_-
but yeah, just make ai a lil it stronger and it may be intrestign to have designated planets that builds AI. cap the planets, AI are built faster (every ten minutes till ti reachess cap?)
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-10-08 08:43  
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On 2010-10-08 05:36, *Flash* wrote:
I dont know what do u think guys but in my opinion there are way to many AIs. I dont say its a bad thing to have Ais but atleast reduce theyre numbers.
[ This Message was edited by: *Flash* on 2010-10-08 05:37 ]
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agree 100% here please remove some of there numbers.
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BackAlley Marshal Galactic Navy
Joined: September 24, 2002 Posts: 203 From: Pittsburgh,Pa. USA
| Posted: 2010-10-08 09:06  
Just don't want to go back to an empty MV.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-10-08 12:42  
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On 2010-10-08 07:00, Marius Falix wrote:
would also be good to not have em farmed in cass to give luth massive amounts of blues... better yet give dreads to the leets.
-_-
but yeah, just make ai a lil it stronger and it may be intrestign to have designated planets that builds AI. cap the planets, AI are built faster (every ten minutes till ti reachess cap?)
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I have no idea how many luth farm or how often in the home servers.
However, I see lots of ICC and UGTO in the Luth server farming all the time. I see a lot of Thari's running around on human ships now. So I dont think that this is a one-sided issue.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-10-08 14:56  
It's not so much an issue of farming in home servers, it's more that the AI in Cass are stupidly easy to farm, especially for Kluth, due to an AI exploit that has yet to be addressed.
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Marius Falix Grand Admiral
Joined: July 05, 2010 Posts: 268 From: Luyten
| Posted: 2010-10-08 18:00  
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On 2010-10-08 14:56, Grumpy Old Man wrote:
It's not so much an issue of farming in home servers, it's more that the AI in Cass are stupidly easy to farm, especially for Kluth, due to an AI exploit that has yet to be addressed.
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This.
we can farm AI yes, but they can run and escape and fight back and do their thing.
did you know btw that the elite ganglia can sit and take full alphas from an AD point blank till it runs out of energy and it wont go below 80 hull. thats why i think icc got the short straw for elite ships. but meh it was a comp and thats fair
anyways yeah CASS AI jump between two systems and run out of JD and are locked on their orders. so even as they are blown to hell they wont do anything even if it does turn to *fall back to such and such* they cant run. hence easy farming. set up 2 plats along the road luth can stay active and farming, gaining ENH after ENH in a short amount of time.
in luth or ugto home systems u have to search more actively for ai/elites or wait for them to come to you, however unlike in cass they can run, call for back up or do whatever.
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2010-10-09 01:41  
yep so true so when it come down to it its really just players in cass not AI
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Alcedo Chief Marshal *Renegade Space Marines*
Joined: June 03, 2010 Posts: 136
| Posted: 2010-10-22 07:06  
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On 2010-10-08 05:36, *Flash* wrote:
I dont know what do u think guys but in my opinion there are way to many AIs. I dont say its a bad thing to have Ais but atleast reduce theyre numbers.
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| What I dont like about AI's is that they also trigger the "enemy detected at..." notification, so a AI scout will trigger the same warning as a complete invasion fleet of enemy ships. (On a side note, there is one type of AI I would not mind to see - a little bit - more of: extractors. ).
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-10-22 09:09  
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On 2010-10-22 07:06, Alcedo wrote:
(On a side note, there is one type of AI I would not mind to see - a little bit - more of: extractors. ).
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Build star ports on planets then. They shouldnt have ai extractors in the game unless they are tied to a planet starport.
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