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Tekriax Fleet Admiral Faster than Light
Joined: May 27, 2010 Posts: 16 From: Colorado
| Posted: 2010-10-02 14:17  
A few weeks ago I got a message that i was repeatingly capturing a planet by its automatic revolt system. This i admit to. When i got the message i immediatly stopped in fear because it said i could lose transport pres. A few days later, i was no longer able to use the assault cruiser. I looked at my profile and i had lost all tranport prestige. I posted this hoping a staff member might tell me if I was too late when i stopped. Thanks for reading [ This Message was edited by: Admiral Techno7980 on 2010-10-02 14:38 ]
_________________ \"The sooner you accept you are dead, the better a soldier you'll be.\" Commander of the C.S.S Glacies
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-10-02 18:30  
There is no 'too late'. If you exploit a system, then the case is put up for review. Based on the administration team's review of the case, they can subject you from anywhere between 25% of a certain stat, or 100% of all your stats.
Generally a first time offence will find you taking a stat hit of 25% if it's a one off, and minor.
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Fatal Command (CO) Chief Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1159 From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2010-10-03 03:23  
I.along with several other vets have repeatedly told ppl to stop trying to cap certain planets because of the fact they auto revolt .theres no excuse for such activity and anyone who's VA or higher and says I didnt know...is full of it.but then again.no such thing as sabotage happening in MV either.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-10-03 05:57  
Srsly. It's time to get rid of these auto revolt planets.
Even I don't which of them they are.
_________________ ... in space, no one can hear you scream.....
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-10-03 07:17  
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On 2010-10-03 05:57, Kenny_Naboo[+R] wrote:
Even I don't which of them they are.
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Every AI faction has a quota of planets in servers other than home. When the number of planets falls below it, the most recently lost planet revolts to the AI faction. Just so you know-
Sag - 1 pirate, 1 MI
Rogens - 3 pirate
Procyon - 3 MI (but they glass everything there, so not like it actually matters)
Ursa minor - No quotas
Home servers - No quotas
_________________ Forging legends and lives outside till naught remains inside.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-10-03 10:43  
hm i just capp a planet and when it revolt itll be a auto-revolt planet and ill go to another one
didnt know there is a quota... always thought some of the planets are juatst bugged
some times they auto-revolt although there are plenty other planets left
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-10-03 13:02  
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On 2010-10-03 07:17, Big Cannon wrote:
Every AI faction has a quota of planets in servers other than home. When the number of planets falls below it, the most recently lost planet revolts to the AI faction. Just so you know-
Sag - 1 pirate, 1 MI
Rogens - 3 pirate
Procyon - 3 MI (but they glass everything there, so not like it actually matters)
Ursa minor - No quotas
Home servers - No quotas
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It's not so much the most recently captured one, at least for the Pirates, if it drops below the limit the one closest to their homegate will revolt so they'll basically always have the same few core planets (Euphartova in Sag, Cuzto/Canthos/Enoal in RR) It's possible to take their home planet(s) if they manage to capture one somewhere else, but if that one gets retaken then their home will revolt.
_________________ Adapt or die.
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2010-10-03 16:53  
History repeats itself, a "rule" will always be difficult to import in a game like this. Some will find a way to bend the rule and some like this case are total unaware of it. Same with safe zones and all other strange rules ppl have com up in the time of darkspace.
To talk about a rule is stupid when you can just rewrite some game code and make those planet impossible to capture.
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2010-10-03 17:32  
Scum needs to get cleaned now and then.
_________________ Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'
ICC Security Council Chief Enforcer
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Talar Vice Admiral
Joined: July 10, 2004 Posts: 39 From: San Diego
| Posted: 2010-10-07 03:55  
I think it would be better to script an alg that would randomly revolt a planet in all of the mv every few hours. this would include all teams.
so 1 hour it might be kluth 6 hours later it would be a random ugto planet, in anotjher 6 hours a random icc, kluth or ugie planet etc.
that way its not the same planet over and over, and keeps people on their toes.
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Marius Falix Grand Admiral
Joined: July 05, 2010 Posts: 268 From: Luyten
| Posted: 2010-10-07 05:56  
not randomly. thatd be retarded.
picture a massive fight for fargo... BAM revolt. defenders get screwed.
perhaps if a planet hits medium a few structures will eb bombed "warning terrorists have attacked Bakube" possibly sending the planet into a spiral if left unchecked.
coz most of the time it wont revolt untill bombed by players...which doesnt happen much.
_________________ “We give our lives for the lives of Humanity. May you all see better days.”
We are the Falix Brothers...
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-10-07 06:28  
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On 2010-10-03 13:02, Grumpy Old Man wrote:
It's not so much the most recently captured one, at least for the Pirates, if it drops below the limit the one closest to their homegate will revolt so they'll basically always have the same few core planets.
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Thats not true. I have myself witnessed the Pirates having control of the entire polaris system, and the lumar system controlled by UGTO. It happened many months ago, possibly when Darkspace was still subscription based.
You have joined only a few months ago. I suggest you look around carefully and be sure of it before claiming something. I can tell you I have full faith in my statement, as do many others.
_________________ Forging legends and lives outside till naught remains inside.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-10-07 08:39  
Perhaps you should go back and read the rest of the post you only quoted half of. But for your benefit I'll elaborate on it since you apparently missed the rest of it.
Yes, it's possible to control "home" planets if they capture other planets elsewhere, because they then have over their minimum number of planets. I purposely let the Pirates capture Cydex and Violet in Lacaille, and Lancelot in Polaris so me and a friend could capture Canthos, Enoal, and Pyrithia and have all 4 systems in RR green for a screenshot. It's not hard to manipulate which planets the AI factions have, but it's rather pointless because someone will invariably capture all of them, which will cause their core planets to revolt.
_________________ Adapt or die.
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-10-07 11:51  
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Yes, it's possible to control "home" planets if they capture other planets elsewhere.
It's rather pointless because someone will invariably capture all of them, which will cause their core planets to revolt.
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Apparently, YOU missed my point. In truth, by the game system, there is for AI.
I don't want to flame, but I will need to should the point remain unclarified.
Going by your example, the planets under control of pirates (Cydex, as you quoted) will autorevolt EVERYTIME, given the following conditions :-
1) 3, and ONLY 3 planets were under pirate control before Cydex was captured.
2) Pirates did not capture a new planet before Cydex passes the 1-minute autorevolt timer (I may be wrong here, revolts may take different time, but I'll assume it is 1 minute).
Those who are used to problem-analysis, law studies or atleast detective novels can make out the various conditions where the autorevolt works, via combination of the requirements.
Summary : A planet revolts if it was controlled by faction X, captured by enemies and the planet count of faction X falls and stays below the quota.
Developer's words requested should clarification proves inefficient or insufficient.
_________________ Forging legends and lives outside till naught remains inside.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-10-07 12:02  
Changing the autorevolt system is on the to-do list, courtesy of me.
It seems to be intent on revolting the planet it lost most recently when the check occurs to ensure that there's a place for NPCs to spawn from. Current solutions include making the last planet uncapturable, or selecting a heavily-defended planet to revolt, possibly one belonging to the faction that captured the NPC planet.
_________________ [Darkspace Moderator] [Galactic Navy Fleet Officer]
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