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The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2010-09-30 18:51  
i get that the QST does more dmg and the ION cannon does more range, but what about the poor stellar incinirator?????
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2010-09-30 18:54  
what about it?
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The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2010-09-30 18:55  
whats special about it?
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-09-30 18:57  
The most damage, some of it is PSI which cannot be resisted by shields or specialized armor. I believe it does energy/PSI damage? Some say kinetic/PSI because it's a projectile but I really thought it was energy.
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The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2010-09-30 19:00  
so it just penetrates shields and armor like a spear?
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2010-09-30 19:00  
Theres that and it on a fraction that uses mostly beams so what point is there?
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-09-30 19:05  
The SI has the highest potential damage out of all the core weapons, but it's also somewhat randomised, so it can potentially do less damage than the other core weaps.
But you can bet on it doing more damage, on average.
I can't comment on what damage type is is, though.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-09-30 19:13  
It has a chance to do 20% more and 10% less than a QST (as a comparison). They also, as Sparkles pointed out, cannot be resisted.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-09-30 20:13  
SI also don't suffer from limited ammo.
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-09-30 23:53  
From what I was told at one time (dont know if this has been changed).
QST: Biggest damage but large min/max random damage. Higher damage potential but with such a wide range it doesn't do it often. KN damage.
IC: second damage but an even bigger min/max due to 2 shots being fired, as such is the second highest possible damage. KN damage.
SI: Lowest max damage BUT has a very small min/max and, as gheja said, has a better average damage. So the SI may seem more powerful but its not, also its damage is/was PSI/KN. So its damage didn't get reduced all that much even by UGTO's KN ablative armor, or ICC's small PSI resist it has.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-10-01 00:23  
Quote:
| On 2010-09-30 23:53, Starcommand of ICC *XO* wrote:
From what I was told at one time (dont know if this has been changed).
QST: Biggest damage but large min/max random damage. Higher damage potential but with such a wide range it doesn't do it often. KN damage.
IC: second damage but an even bigger min/max due to 2 shots being fired, as such is the second highest possible damage. KN damage.
SI: Lowest max damage BUT has a very small min/max and, as Geja said, has a better average damage. |
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Quote:
| On 2010-09-30 19:13, BackSlash wrote:
It has a chance to do 20% more and 10% less than a QST (as a comparison). |
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I believe you were told the opposite, Star.
From what BS said, I assume the damage should like:
- QST
- Damage: min X, max Y.
- Chance to do couter attack: Z.
- Damage type: Energy.
- Speed: ~105gu.
- Range: 1050gu.
- IC
- Damage: min 120%X, max 90%Y.
- Chance to do couter attack: 90%Z.
- Damage type: Energy + Kinetic.
- Speed: ~110gu.
- Range: 1250gu.
- SI
- Damage: min 90%X, max 120%Y.
- Chance to do couter attack: 110%Z.
- Damage type: Energy + PSI.
- Speed: ~100gu.
- Range: 850gu.
It's better to equip Reflective when fighting K'Luth. [ This Message was edited by: chlorophyll on 2010-10-01 05:30 ]
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-10-01 03:50  
i think i read somewhere that, the SIs do the smallest damage but the min/max values are very close together
qst are in the middle-area ( medium damage // medium min/max values)
and IC do the most damage, but the min/max values are far away from each other (since 2shots are fired)
but cant say, where i read it though (the forums need a search-function) [ This Message was edited by: NoBoDx on 2010-10-01 03:52 ]
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-10-01 09:25  
Where you read that, it's malarckey. The SI has the widest min-max value and should be less reliable, but in most cases it has a much better chance of doing more damage than it has at doing less.
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t500 Marshal
Joined: June 20, 2007 Posts: 188 From: vermont
| Posted: 2010-10-01 10:38  
Quote:
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On 2010-09-30 18:51, The Enforcer wrote:
i get that the QST does more dmg and the ION cannon does more range, but what about the poor stellar incinirator?????
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Ion Cannon (IC)
Faction: ICC
Damage Type: Energy & Kinetic
Technology: 55
Resources: 250
Requirements: Metals
Replacements: None
Characteristics
Maximum Range: 1290
Projectile Count: 2
Ammo: 50
Damage: TBA #1
Blast Range: 15 Gu
Blast damage: TBA #1
Recharge Time: 6.6 seconds
Energy Drain: 0.26/s
Description:
text
Quantum Singularity Torpedo (QST)
Faction: UGTO
Damage Type: Energy
Technology: 35
Resources: 500
Requirements: Metals
Replacements: None
Characteristics
Maximum Range: 1050 Gu
Projectile Count: 1
Ammo: 40
Damage: TBA #1
Blast Range: 20 Gu
Blast damage: TBA #1
Recharge Time: 6.6 seconds
Energy Drain: 0.22/s
Description:
The Warhead inflicts massive damage over a large area by causing a Quantum Singularity to open and disrupting the space around it.
Stellar Incinerator (SI)
Faction: K'Luth
Damage Type: Energy & PSI
Technology: 45
Resources: 450
Requirements: Metals
Replacements: None
Characteristics
Maximum Range: 825 Gu
Projectile Count: 1
Ammo: Energy
Damage: TBA #1
Blast Range: 10 Gu
Blast damage: TBA #1
Recharge Time: 6.3 seconds
Energy Drain: 0.22/s
Description:
*
*DarkSpace Database*
[ This Message was edited by: t500 on 2010-10-01 10:40 ]
[ This Message was edited by: t500 on 2010-10-01 10:41 ]
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-10-01 12:11  
Where X = QST guaranteed damage, and with the format of (guaranteed damage + up to maximum random damage):
QST damage = (x + <0.5x direct) + (0.75x + <0.75x area)
Ion damage = (0.6x + <0.4x direct) + (0.25x + <0.18x area)
Stellar damage = (1.5x + <0.75x direct) + (0.33x + <0.1x area)
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