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More Garage Space |
-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2010-06-24 18:28  
With the new enhancement buying system I think it's time to increase the # of ships we can keep in our garages.
Myself and I am sure others would spend more credits modding if we could fit the ships in our garages without having to scrap other ships to do it.
Just a thought since we cannot resell already bought and installed Enhancements at least give us a way to keep them.
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2010-06-24 18:37  
They just were upped... from 6 to 8.
How many ships do you want?
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Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-06-24 18:46  
I need at least 50 spaces, one for each ship.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-06-24 18:58  
I got a engy, piercer,krill,siphon, scarab, stinger,worker and a Clavate. I really would like to have more space for more combat ships.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-06-24 19:05  
If nothing else it'd be nice to have an even 9 slots to fill that hole at the end of the 3rd row. It just looks odd with 2 full rows, then 1 row below with an empty space.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-06-24 19:06  
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On 2010-06-24 19:05, Talien wrote:
If nothing else it'd be nice to have an even 9 slots to fill that hole at the end of the 3rd row. It just looks odd with 2 full rows, then 1 row below with an empty space.
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yeah that would be nice, and one more space for a ship, now im outta room too
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2010-06-24 19:20  
more space would be nice.
i have 2 dread, 1 station, 3 cruiser, and a corvet modded. (one slot for ship jumping)
i would like the capacity to add a frig and a dessy to the modded ships list.
to those who would use 'but ppl could undock dreads all day' as an argument for less garage slots, i say let them.
when they are done being roasted by our smaller ships they can go sulk in the corner
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2010-06-24 19:27  
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On 2010-06-24 19:20, Meko wrote:
more space would be nice.
i have 2 dread, 1 station, 3 cruiser, and a corvet modded. (one slot for ship jumping)
i would like the capacity to add a frig and a dessy to the modded ships list.
to those who would use 'but ppl could undock dreads all day' as an argument for less garage slots, i say let them.
when they are done being roasted by our smaller ships they can go sulk in the corner
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more dreads to nail, more pres to farm
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-06-24 19:47  
i would like 3-4 more spots for combat ships considering now with enhments costing money
but we would need a way to liemt plp from just spamming stuff outta thare grage
[ This Message was edited by: Fleet Admiral CRAZY45 *TO* on 2010-06-24 19:48 ]
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2010-06-24 20:31  
As it happens, we are already planning to allow players to buy extra slots with credits. In fact, we're planning to not impose any upper limit on the number of slots, so you can buy as many as you like.
Mind you, the cost in credits per slot will go up the more you get...
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Lux (Polaris) Fleet Admiral Raven Warriors
Joined: April 20, 2004 Posts: 835 From: Asgard
| Posted: 2010-06-24 20:39  
Clever.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-06-24 21:24  
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On 2010-06-24 20:31, Jim Starluck wrote:
As it happens, we are already planning to allow players to buy extra slots with credits. In fact, we're planning to not impose any upper limit on the number of slots, so you can buy as many as you like.
Mind you, the cost in credits per slot will go up the more you get...
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Very nice incentive to buy credits lol,
also like the price going up the more u buy system
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Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-06-24 21:31  
What would the starting price be and what's the increment amount?
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-06-24 21:57  
Quote:
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On 2010-06-24 20:31, Jim Starluck wrote:
As it happens, we are already planning to allow players to buy extra slots with credits. In fact, we're planning to not impose any upper limit on the number of slots, so you can buy as many as you like.
Mind you, the cost in credits per slot will go up the more you get...
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will thare be something impemented that would stop plp from spamming stuff outta thare grage?
otherwise good idea
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\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-06-24 23:23  
Quote:
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On 2010-06-24 20:31, Jim Starluck wrote:
As it happens, we are already planning to allow players to buy extra slots with credits. In fact, we're planning to not impose any upper limit on the number of slots, so you can buy as many as you like.
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Great! It's time to use all enhs given by AI
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On 2010-06-24 20:31, Jim Starluck wrote:
Mind you, the cost in credits per slot will go up the more you get... |
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Please don't get higher in geometric progession. I prefer Arithmetic progression, starting from 100 cre -> 200cre -> 300cre etc... cause players will spend more cre to mod ships.
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