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New / Future missiles |
t500 Marshal
Joined: June 20, 2007 Posts: 188 From: vermont
| Posted: 2010-06-22 22:03  
DarkSpace Database
4.2.5.2 New / Future missiles
! All New missile value's are subject to change !
Anti-Radar Missile
Tier: Small
Faction: Humans
Damage Type: Kinetic
Technology: 20
Resources: 88
Requirements: Metals
Replacements: Peregin Missile, Sparrow Missile
Characteristics
Minimum Range: 350 Gu
Maximum Range: 1750 Gu
Missile Count: 1
Ammo: 33
Damage: TBA #1
Blast Range: 3 Gu
Blast Damage: TBA #1
Recharge Time: 8 Seconds
Energy Drain: 0.08/s <
Description:
text
Peregrine Missile
Tier: Small
Faction: Humans
Damage Type: Kinetic
Technology: 20
Resources: 100
Requirements: Metals
Replacements: Anti-Radar Missile, Sparrow Missile
Characteristics
Minimum Range: 372 Gu
Maximum Range: 2040 Gu
Missile Count: 1
Ammo: 29
Damage: TBA #1
Blast Range: 5 Gu
Blast Damage: TBA #1
Recharge Time: 9 Seconds
Energy Drain: 0.08/s
Description:
text
Sparrow Missile
Tier: Small
Faction: Humans
Damage Type: Kinetic
Technology: 20
Resources: 110
Requirements: Metals
Replacements: Peregin Missile, Anti-Radar Missile
Characteristics
Minimum Range: 402.5 Gu
Maximum Range: 2415 Gu
Missile Count: 1
Ammo: 26
Damage: TBA #1
Blast Range: 7 Gu
Blast Damage: TBA #1
Recharge Time: 10 Seconds
Energy Drain: <
Description:
text
Raptor Missile
Tier: Medium
Faction: Humans
Damage Type: Kinetic
Technology: 45
Resources: 175
Requirements: Metals
Replacements: Ion Tracker Missile, Phoenix Missile
Characteristics
Minimum Range: 374 Gu
Maximum Range: 1760 Gu
Missile Count: 1
Ammo: 22
Damage: TBA #1
Blast Range: 11 Gu
Blast Damage: TBA #1
Recharge Time: 12 Seconds
Energy Drain: 0.10/s <
Description:
text
Ion Tracker Missile
Tier: Medium
Faction: Humans
Damage Type: Kinetic
Technology: 45
Resources: 200
Requirements: Metals
Replacements: Raptor Missile, Phoenix Missile
Characteristics
Minimum Range: 430 Gu
Maximum Range: 2100 Gu
Missile Count: 1
Ammo: 20
Damage: TBA #1
Blast Range: 13 Gu
Blast Damage: TBA #1
Recharge Time: 13 Seconds
Energy Drain: 0.10/s <
Description:
text
Phoenix Missile
Tier: Medium
Faction: Humans
Damage Type: Kinetic
Technology: 50
Resources: 225
Requirements: Metals
Replacements: Raptor Missile, Ion Tracker Missile
Characteristics
Minimum Range: 399 Gu
Maximum Range: 2450 Gu
Missile Count: 1
Ammo: 18
Damage: TBA #1
Blast Range: 15 Gu
Blast Damage: TBA #1
Recharge Time: 14 Seconds
Energy Drain: 0.10/s <
Description:
text
Linear Drive Missile
Tier: Heavy
Faction: Humans
Damage Type: Kinetic
Technology: 60
Resources: 350
Requirements: Metals
Replacements: Proton Cruise Missile, Harpex Missile
Characteristics
Minimum Range: 399 Gu
Maximum Range: 1710 Gu
Missile Count: 1
Ammo: 18
Damage: TBA #1
Blast Range: 20 Gu
Blast Damage: TBA #1
Recharge Time: 14 Seconds
Energy Drain: 0.14/s <
Description:
text
Proton Cruise Missile
Tier: Heavy
Faction: Humans
Damage Type: Kinetic
Technology: 65
Resources: 400
Requirements: Metals
Replacements: Linear Drive Missile, Harpex Missile
Characteristics
Minimum Range: 424 Gu
Maximum Range: 2080 Gu
Missile Count: 1
Ammo: 16
Damage: TBA #1
Blast Range: 23 Gu
Blast Damage: TBA #1
Recharge Time: 16 Seconds
Energy Drain: 0.14/s <
Description:
text
Harpex Missile
Tier: Heavy
Faction: Humans
Damage Type: Kinetic
Technology: 70
Resources: 450
Requirements: Metals
Replacements: Linear Drive Missile, Proton Cruise Missile
Characteristics
Minimum Range: 462 Gu
Maximum Range: 2450 Gu
Missile Count: 1
Ammo: 18
Damage: TBA #1
Blast Range: 25 Gu
Blast Damage: TBA #1
Recharge Time: 18 Seconds
Energy Drain: 0.14/s <
Description:
text
TBA, To Be Added.
#1 Damage statistics will be added at a later date after the proper balance sheet as been drawn.
[ This Message was edited by: t500 of the ICC on 2010-06-22 22:17 ]
_________________ luna nobis providet
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Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-06-22 22:07  
I can see it now... Md's over the horizon with the new missiles... *shivers*
_________________ The Gaifens call to me!
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Gin Ichimaru Grand Admiral
Joined: March 17, 2006 Posts: 110 From: Undisclosed
| Posted: 2010-06-22 22:15  
i like that Linear Drive missle, sounds bad xD and the PCMs have a way further Max range....
_________________ Would you like me to save you?... Just kidding...
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-06-22 22:24  
Quote:
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On 2010-06-22 22:03, t500 of the ICC wrote:
DarkSpace Database
4.2.5.2 New / Future missiles
Linear Drive Missile
Proton Cruise Missile
Harpex Missile
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I suggest only has ICC has these missiles, cause if UGTO also has, what makes ICC strongest at long range?
Btw, no planet missiles?
_________________
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-06-22 22:26  
Quote:
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On 2010-06-22 22:24, Diep Luc wrote:
Quote:
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On 2010-06-22 22:03, t500 of the ICC wrote:
DarkSpace Database
4.2.5.2 New / Future missiles
Linear Drive Missile
Proton Cruise Missile
Harpex Missile
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I suggest only has ICC has these missiles, cause if UGTO also has, what makes ICC strongest at long range?
Btw, no planet missiles?
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glass is half empty eh?
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-06-22 22:58  
Quote:
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On 2010-06-22 22:24, Diep Luc wrote:
Quote:
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On 2010-06-22 22:03, t500 of the ICC wrote:
DarkSpace Database
4.2.5.2 New / Future missiles
Linear Drive Missile
Proton Cruise Missile
Harpex Missile
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I suggest only has ICC has these missiles, cause if UGTO also has, what makes ICC strongest at long range?
Btw, no planet missiles?
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It says missles subject to change/ new missles.
ICC will still be superior because we have a missle cruiser, you have a missle dread.
_________________
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-06-22 23:23  
harpex is ICC only AFAIK
_________________
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-06-23 00:24  
All weapons should be ICC only, as it is the best way to prevent flooding of tears. I also believe even MORE time should be spent catering to ICC, because the last year has simply NOT seen enough hand holding.
_________________ bucket link
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-06-23 00:27  
We are looking at separating out planet and ship weapons.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2010-06-23 01:00  
Only the Tier 1 stats are currently correct, and will be undergoing a slight revision.
The other Tiers are still in progress.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2010-06-23 01:11  
Not sure how these changes are going to effect the game.
All I know is, if you give into the QQ and make sparrows less desirable than they currently are. We're back to "who ever has the most stations wins! lolz"
I like variety in my games. [ This Message was edited by: Azure Prower on 2010-06-23 01:12 ]
_________________ http://www.youtube.com/user/AzurePrower
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-06-23 01:41  
The LDM missiles were tested a while back with a new Missile Dread, the M300-A. It boasted I think 7 LDM missiles (can't remember exactly how many) (or its counterpart's PCM and Harpex) the missiles packed a really hard punch BUT since there are only 7 of them, pretty easy to PD down with a picket dessy. If you guys think the sparrow missiles are heavy hitters now (and those of you crying over them), wait for the LDM's (you will cry a whole new river). The LDM has a few drawbacks to it. 1. Slow reload, 2. Slow speed, 3. horrible accuracy.
I don't think UGTO had these, or if they did it was going to be on a cruiser dedicated to them as well, like 4 LDM's on it. The old MD was going to get a remake with just IT MK II missiles, or the M300-A was going to be its replacement, again can't remember as I only tested for 10 min the M300-A.
Other whisperings were the ICC SS was going to lose all its MKII slots for LDM slots.
All hail the Linear Drive Missile!
_________________
WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.
There is a thin line between knowing when to give up and when to try harder.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-06-23 01:44  
nahh,
All Hail the Harpex missile!
_________________
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Lux (Polaris) Fleet Admiral Raven Warriors
Joined: April 20, 2004 Posts: 835 From: Asgard
| Posted: 2010-06-23 02:09  
Um, couldn't we just have Sparrow, AR, IT, and Nuclear Missiles and be done with it?
I'm all for Nuclear Missiles btw, high damage, slow speed and refire rate, and when they hit they make Darkspace do the "lightning flash" animation where the screen goes white for a split second.
See, it'd be so much simpler if we just had those four categories...and then focus on fixing fighters.
[ This Message was edited by: Polaris {ISC} on 2010-06-23 02:09 ]
_________________ ICC Security Councilor - Raven representative
Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-06-23 04:47  
I believe the breakdown of the missile category's will be this.
Scouts/Frigates: Small missiles (AR, PM, SM)
Dessys/Cruisers: Medium missiles (IT, PM, RM), the Missile Cuiser will be the exception to this with a mix of both MED and HEAVY.
Dreads/Stations: Heavy Missiles (LDM, HM, PCM).
Planet missiles will be in there own category, so prolly will be mixed with Heavys for the PSM and maybe a new one?
_________________
WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.
There is a thin line between knowing when to give up and when to try harder.
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