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Forum Index » » English (General) » » On Stations and Speed
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 Author On Stations and Speed
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-05-29 18:43   
ATTN: This is not a complaint about the current design model for Stations, nor is it a suggestion to change the current modus operandi for Station-users, and thus it should not be threated as a hostile attempt at stamping down any form of behaviour - it's just for speculation.

Gentlemen.

It has always struck me as odd that a massive Station can move itself at 6gu/sec, which is almost 33% of a Dreadnought's engine output depite allegedly being much more massive. Of course, due to the current scaling this is not necessarily so, but still...

And then it struck me as doubly weird that Stations can move at faster-than-light speed, bounding through space like some sort of eldritch monster hell-bent on dominating the warp speeds of the multiverse.

Gentlemen.

How would you feel about Stations if their movement speed was reduced to 1gu/sec, or 3gu/sec?

And how would you feel if a Station's mode of transport was limited to WormHole Generation?

The logic behind this is, of course, that they are meant to be sluggish. I would go so far to suggest a Station's deployment should have the consideration that "a sizeable support fleet flies along to ensure we're not sitting ducks"... although, of course, it may turn into "Stations are only fielded en masse".

I feel that it would be interesting if Stations were limited in such way - it would open the way to a model where a Station is considered exceptional rather than expectable due to its limitations in transit.

This is not a formal suggestion to the developers, nor a complaint about the current way Stations are employed or anything - I ask that you not turn it into such, but just use this thread as a stage for consideration if Stations would operate under a fictional model more true to popular space lore that says Stations are mostly immobile fortresses defended by a fleet.

Let's see if we can do this!
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-05-29 18:51   
i dont care, if the station speed were lower (0gu/s ?), most of the time i move with the JD only

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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-05-29 19:04   
the difficulty is that the player base in DS is more likely to jump away from a station to shoot something than to stay and defend it. whether you want to somehow tie losing a station to a penalty for an entire team, or make pointjumping single unsuspecting targets more difficult, i dont know. but if youre going to make a station so immobile it needs a corresponding increase in defensive capabilities.
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2010-05-29 19:29   
Previously, stations only had the WHD and ran at 5 GU/sec. This made it very difficult to get away from a tough spot, and pretty much ensured that you never saw stations used as front-line offensive units.

However, the addition of the Line Station and the buff in Station speed/manuverability means that Stations can actually be used as front-line offensive ships.
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Lonectzn
Fleet Admiral

Joined: January 06, 2005
Posts: 202
Posted: 2010-05-29 19:48   
Do they need to be front-line offensive ships?
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2010-05-29 20:15   
Quote:

On 2010-05-29 19:48, Lonectzn wrote:
Do they need to be front-line offensive ships?



To be honest, I think they need to remove the Line and Command stations, and relegate the Support Station back to a support role.
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2010-05-29 20:26   
well removing some engines, would leave space for more weapon slots?
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2010-05-29 20:33   
But then how would I jump onto scouts with my station Bardiche?
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Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-05-29 20:42   
If stations were to have their speed reduced, maybe they can take on another role...

Space station ship yard?

[ This Message was edited by: Original Milk on 2010-05-30 03:29 ]
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-05-29 20:50   
Stations right now are not as they are meant to be.

what needs to happen is:

slower
less maneuverable
WHD/high speed sublight drive
mutch more armour
mutch more firepower


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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-05-29 22:49   
i agree with iwanna
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-05-30 00:53   
Quote:

if youre going to make a station so immobile it needs a corresponding increase in defensive capabilities.


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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-30 02:03   
Quote:

On 2010-05-29 20:42, Original Milk wrote:
If stations were to have their speed redoced, maybe they can take on another role...

Space station ship yard?





Quote:

On 2010-05-29 20:50, iwancoppa*Halberd of Light* wrote:
Stations right now are not as they are meant to be.

what needs to happen is:

slower
less maneuverable
WHD/high speed sublight drive
mutch more armour
mutch more firepower





These ideas above are good.


- Remove the JD and make them rely on WH
- Make them slower... ard 3 gu/s,
- Make them mobile SYs
- Buff their armor
- Buff their firepower a little bit more


Most importantly.... remove stacking with stations.
If 2 station touches.... *BOOM*


That should keep them apart.
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Sauur
Chief Marshal
Praetorian Wolves


Joined: November 30, 2004
Posts: 475
Posted: 2010-05-30 06:29   
Quote:

On 2010-05-29 18:43, Bardiche wrote:

a) How would you feel about Stations if their movement speed was reduced to 1gu/sec, or 3gu/sec?

b) And how would you feel if a Station's mode of transport was limited to WormHole Generation?




I love the idea, though I would also add that at least for stations the line tracking the wh's through space be removed from enemy players Nav screen(F2).

I have no problems with stations on all factions having their armour (or for u barbaric americans - armor) and firepower beeing significantly increased - but initally a huge drop in the maneuverabily through the Metaverse needs to occur.

They should be a fantastic deep space resource and a death trap if detected undefended.

Kudos on the thought process Bard!
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-05-30 07:38   
nooooo, kenny, dont take away my prescious JD
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