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[FAQ
Forum Index » » English (General) » » Vertical Movement !
 Author Vertical Movement !
Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2010-05-16 09:42   
Vertical movement, Yes i said Vertical !

For too long has us Space warmongers flew on the Horizontal plane for amusment and Ambushs, it is time to Conquer the Vertical now.

The vertical plane has mocked us for too long, disrupting our bombing, and using Asteriods to laugh at us, I propose the ablity to freely float in space as the way we should.

We shall Conquer the Final Frontier !

But with limits.....

I dont say lets get too crazy with the vertical but rather a taste for later improvements ! xD

Moving up and down by atleast 500gu from the normal ( hopefully there would be a way to manage and determine the planes ). >_> ~_~ <_<

Why Vertical ? For Tatical Advangates of course( and because it looks cool floating over a moon) lol.

-Wing
[ This Message was edited by: Fallen Wing on 2010-05-16 09:52 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-05-16 09:56   
Nope. DarkSpace is designed around it's single plane of movement. Would require a re-design of every element of the game. Not to mention it looks utterly crap.

[ This Message was edited by: BackSlash on 2010-05-16 09:56 ]
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Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-05-16 10:15   
Only way we'd get to see this is if DarkSpace 2 was going to be developed... and that probably won't happen anytime soon. Heck... if they had the money they'd be making the game as we speak but alas I doubt we'll ever see a new game being developed that has a whole new graphics engine and different types of things that come with new games
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-05-16 10:36   
It won't be added if there was a DS2. DarkSpace is designed around this style of gameplay, that's what makes it original.

Z-axis movement is a BIG no on the dev team.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-05-16 14:31   
you dare add a Z-axis to DS, ima go to your place and Z-axe It
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-16 16:31   
DarkSpace2/DarkSpaceAssault will have a 3rd axis in the space combat part of the game.
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Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-05-16 18:04   
O.o wait... did you accidentally give something away there Jbud? did you actually say DS2... or is DarkSpace Assault the actual DS2 just a different name
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-16 18:12   
2 gameplays one game, from what Ive heard anyway.

DarkSpace 2 and DarkSpace Assault will not be the same game, but will affect eachother as if they were.

http://www.darkspace-assault.net/index.htm?module=forums.php&page=/viewtopic.php?topic=47284&forum=260

As far as DarkSpace 2 having 3D motion, I remember seeing it in a forum post a while back by Faustus.
[ This Message was edited by: JBud on 2010-05-16 18:15 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-16 23:18   
Quote:

On 2010-05-16 18:12, JBud wrote:
2 gameplays one game, from what Ive heard anyway.

DarkSpace 2 and DarkSpace Assault will not be the same game, but will affect eachother as if they were.

http://www.darkspace-assault.net/index.htm?module=forums.php&page=/viewtopic.php?topic=47284&forum=260

As far as DarkSpace 2 having 3D motion, I remember seeing it in a forum post a while back by Faustus.
[ This Message was edited by: JBud on 2010-05-16 18:15 ]






Hmm.... Are you and Jack on the same page?
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-16 23:38   
Quote:

On 2010-05-16 10:36, BackSlash wrote:
It won't be added if there was a DS2. DarkSpace is designed around this style of gameplay, that's what makes it original.

Z-axis movement is a BIG no on the dev team.




Just wondering, Jack.

Could DS work if it used the Homeworld engine?
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2010-05-17 01:19   
The game is 2-plane movement to simplify action in the game.

We go over this every 6 months or so.
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