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[FAQ
Forum Index » » English (General) » » Planets should not be lockable past Grand Admiral!!
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 Author Planets should not be lockable past Grand Admiral!!
*Nemesis*©
Chief Marshal
*Renegade Space Marines*


Joined: March 05, 2005
Posts: 213
Posted: 2010-01-09 05:55   
Planets should not be lockable past Grand Admiral!!
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2010-01-09 06:03   
ok...

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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2010-01-09 06:52   
Agreed, it hinders your ability to defend your factions planets, build, make adjustments like power, barracks etc. Making it easier for the enemy to take it and all you can do is fall back.

Considering the low level player base we have its seems alittle pointless.
[ This Message was edited by: Pegasus on 2010-01-09 07:00 ]
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-01-09 08:18   
actually we should be able to lock at a specific level instead of our highest level. So if your a GA you can lock it at any level under GA ect. The flip side of that is locking it at a high level stops Sabo as there arn't many unfleeted GA+ players, and even fewer M+.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-01-09 11:49   
Quote:

On 2010-01-09 06:52, Pegasus wrote:

Considering the low level player base we have its seems alittle pointless.




I'd argue it the other way around.

Because of how many low level players who dont have the concept of what to put where and why, I am all for locking them up.

My attitude would be different if the newer players were teachable, but they have a know-it-all attitude when you try to help them. When I get that, I lock the rock.

That's not harsh, that's common sense.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-01-09 15:42   
this is a case of "The few idiots spoil it for the Mob of normal people"


(those idiots being the sabotaging noobs that force us to lock planents)
[ This Message was edited by: iwanii *ojama blue* on 2010-01-09 15:42 ]
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-01-09 16:24   
If we do that what's the point of players being a Marshal or Chief Marshal???

[ This Message was edited by: Dark JBud *ADM* on 2010-01-09 16:24 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-01-09 18:08   
Well the point shouldn't be the ability to lock GAs out of planets...
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2010-01-09 18:24   
Ok. Two things. First, Fast StarCommander is right. We should be able to lock the planets at any level under and up to our rank.

Secondly, shame on older players for saying they lock the planets to keep noobs from making poor builds. Preventing sabotage is one thing, which I really cant see being a big issue in a game of 9 players. Everyone knows everyone and everyone will know who did the sabotage. With only a hand full of player data streaming into the servers, it shouldnt be hard for a mod or admin to sift through and search for sabotage.

I am one of the highest ranked builders in this game. I got that way by BUILDING. I built a LOT. I built all different types of variations on all different types of planets to see what worked well and what didnt. Even though the standard builds might be the best, doing it wrong helped me learn why it was the best from many different angles.

If you want this game to recover, you should be happy to see new players dinking around with building, trying to figure it out and optimize their own designs. If building was meant to be a precise template, then the game would build them by itself.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-01-09 18:34   
Quote:

On 2010-01-09 18:08, Shigernafy wrote:
Well the point shouldn't be the ability to lock GAs out of planets...


Yea, I know, but there really is no real perk to gaining >GA except for locking planets and bragging rights.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-01-09 20:04   
Quote:

On 2010-01-09 16:24, Dark JBud *ADM* wrote:
If we do that what's the point of players being a Marshal or Chief Marshal???






Isnt that sad? Being chief marshal only gives u access to lock a planet
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2010-01-09 20:44   
indeed

time to break out a new ship design yes?
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-01-09 21:04   
Well.. there's nothing ready to be broken out... but feel free to learn to model and submit something
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2010-01-10 00:08   
i can model

now the question is maya or max? i can do both

and next question.. i know reek... or Code red... or someone from TR already has drawn up a super dread... or something and cant get you guys to look at it ... or maby it was he could not get you guys to implement?

anyways this belongs in a new post


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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Mr.Grim[Loyalist]
Marshal

Joined: June 08, 2007
Posts: 301
From: Behind you
Posted: 2010-01-10 18:38   
Quote:

On 2010-01-09 21:04, Shigernafy wrote:
Well.. there's nothing ready to be broken out... but feel free to learn to model and submit something





Nukey's trident its shiny
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