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Planets should not be lockable past Grand Admiral!! |
*Nemesis*© Chief Marshal *Renegade Space Marines*
Joined: March 05, 2005 Posts: 213
| Posted: 2010-01-09 05:55  
Planets should not be lockable past Grand Admiral!!
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2010-01-09 06:03  
ok...
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2010-01-09 06:52  
Agreed, it hinders your ability to defend your factions planets, build, make adjustments like power, barracks etc. Making it easier for the enemy to take it and all you can do is fall back.
Considering the low level player base we have its seems alittle pointless. [ This Message was edited by: Pegasus on 2010-01-09 07:00 ]
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-01-09 08:18  
actually we should be able to lock at a specific level instead of our highest level. So if your a GA you can lock it at any level under GA ect. The flip side of that is locking it at a high level stops Sabo as there arn't many unfleeted GA+ players, and even fewer M+.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-01-09 11:49  
Quote:
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On 2010-01-09 06:52, Pegasus wrote:
Considering the low level player base we have its seems alittle pointless.
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I'd argue it the other way around.
Because of how many low level players who dont have the concept of what to put where and why, I am all for locking them up.
My attitude would be different if the newer players were teachable, but they have a know-it-all attitude when you try to help them. When I get that, I lock the rock.
That's not harsh, that's common sense.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-01-09 15:42  
this is a case of "The few idiots spoil it for the Mob of normal people"
(those idiots being the sabotaging noobs that force us to lock planents) [ This Message was edited by: iwanii *ojama blue* on 2010-01-09 15:42 ]
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-01-09 16:24  
If we do that what's the point of players being a Marshal or Chief Marshal???
[ This Message was edited by: Dark JBud *ADM* on 2010-01-09 16:24 ]
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-01-09 18:08  
Well the point shouldn't be the ability to lock GAs out of planets...
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2010-01-09 18:24  
Ok. Two things. First, Fast StarCommander is right. We should be able to lock the planets at any level under and up to our rank.
Secondly, shame on older players for saying they lock the planets to keep noobs from making poor builds. Preventing sabotage is one thing, which I really cant see being a big issue in a game of 9 players. Everyone knows everyone and everyone will know who did the sabotage. With only a hand full of player data streaming into the servers, it shouldnt be hard for a mod or admin to sift through and search for sabotage.
I am one of the highest ranked builders in this game. I got that way by BUILDING. I built a LOT. I built all different types of variations on all different types of planets to see what worked well and what didnt. Even though the standard builds might be the best, doing it wrong helped me learn why it was the best from many different angles.
If you want this game to recover, you should be happy to see new players dinking around with building, trying to figure it out and optimize their own designs. If building was meant to be a precise template, then the game would build them by itself.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-01-09 18:34  
Quote:
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On 2010-01-09 18:08, Shigernafy wrote:
Well the point shouldn't be the ability to lock GAs out of planets...
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| Yea, I know, but there really is no real perk to gaining >GA except for locking planets and bragging rights.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-01-09 20:04  
Quote:
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On 2010-01-09 16:24, Dark JBud *ADM* wrote:
If we do that what's the point of players being a Marshal or Chief Marshal???
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Isnt that sad? Being chief marshal only gives u access to lock a planet
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2010-01-09 20:44  
indeed
time to break out a new ship design yes?
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-01-09 21:04  
Well.. there's nothing ready to be broken out... but feel free to learn to model and submit something
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2010-01-10 00:08  
i can model
now the question is maya or max? i can do both
and next question.. i know reek... or Code red... or someone from TR already has drawn up a super dread... or something and cant get you guys to look at it ... or maby it was he could not get you guys to implement?
anyways this belongs in a new post
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
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Mr.Grim[Loyalist] Marshal
Joined: June 08, 2007 Posts: 301 From: Behind you
| Posted: 2010-01-10 18:38  
Quote:
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On 2010-01-09 21:04, Shigernafy wrote:
Well.. there's nothing ready to be broken out... but feel free to learn to model and submit something
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Nukey's trident its shiny
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