Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +22.0 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Platform Ideas
Goto page ( 1 | 2 Next Page )
 Author Platform Ideas
Hell Bender
Grand Admiral
K'Luth Revolution


Joined: April 30, 2002
Posts: 117
From: Knoxville, Maryland USA
Posted: 2009-12-20 16:43   
Okay, so I was thinking, and you can shoot this down if you like, but why not give each faction a specialized platform? Here's what I propose:

Each faction retains the ability to build the current three types of platforms, but each would get a unique platform more suited toward thier faction. I, being kluth, would like to have an ECM platform and think it more suited to kluth than say, eccm, which hinders the cloak. ICC would in turn get a shield charging platform. This would be independant of a supply platform and would only recharge the sheilds. How fast? that I don't know, it would have to be tested. As for the UGTO, I haven't played them enough to know what would be a good unique platform, but maybe something like an Advanced Weapons platform that is really nasty compaired with the current weapons platform and much stronger.

Thoughts?
_________________

If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.

  Email Hell Bender
Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2009-12-20 17:38   
ecm plat how powerful?

sheild recharger...... not nearly equal to a ecm plat



more powerful wep plat would just overpower utgo

yes we need more plats but these ideas arnt wut we need
_________________

\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2009-12-20 17:54   
we shouldnt need special stuff to recharge shields.

its been suggested before, anything that affects armor regen should affect shields too.

ECM plat? unethical. someone might see you have one next to your planet, then go and easily bomb it because the ECM plat provides ECM for the bombs.

overpowered UGTO weapons platform... what can i say. make it a QST platform: 2 QST's, 1 lazor
_________________


SpaceGK
Marshal
*Renegade Space Marines*


Joined: July 26, 2009
Posts: 323
From: Ontario, Canada
Posted: 2009-12-20 18:22   
Quote:


Okay, so I was thinking, and you can shoot this down if you like, but why not give each faction a specialized platform? Here's what I propose:




sounds alot like specialized stations that have been sujested in the past, just in a different form. thats not really a bad thing, but im just saying.

Quote:

On 2009-12-20 17:38, CRAZY45. wrote:
ecm plat how powerful?

sheild recharger...... not nearly equal to a ecm plat



more powerful wep plat would just overpower utgo

yes we need more plats but these ideas arnt wut we need




it would overpower ugto? yes many of ugto's ships would win againt any other factions ships in a one on one battle, BUT, if u take a look in sagittarius latily u will see that ugto's getting its but kicked by even icc. the luthies r the ones that r smoking everyone and the uggies r doing good to have 5 planets. dont know if its the player numbers or ships or what but thats a topic for a different form.

poit is that at the moment overpowered ugto shouldnt be a worry from what ive seen
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2009-12-20 18:28   
Quote:

On 2009-12-20 18:22, spacegatekid08 wrote:


BUT, if u take a look in sagittarius latily u will see that ugto's getting its but kicked by even icc.



you get your butt kicked becuase yall fail in combat. only time you see a ugto ship these days outside of a planet is when they have 2 on 1 on you. soon as it is a fair fight, ugto reteats back to a cluster. where they start spaming fighters.
_________________


  Email Borgie
Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2009-12-20 18:34   
ok now back on topic
here is my icc fighterbase platform
http://i33.tinypic.com/2zsblf8.jpg

lets link massivehueg images or use a thumbnail, kthx

[ This Message was edited by: Doran on 2009-12-20 19:12 ]
_________________


Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2009-12-21 01:45   
I rather like the idea of a team special platform. Maybe ICC can get a plat that adds an extra layer of shields to all nearby friendly ships? In other words, a buff. Or, acts like a planetary shield generator in lieu of one actually on the planet? Fighter plat would be a good one too. Or maybe an IT/AR missile platform. (6 total, 2 IT 4 AR for example)
For a K'Luth, maybe a plat that "cloaks" nearby friendlies up to a reduced radius, say 100 gu? (Counter to this would be mass ECCM, where each emitter would reduce its effectiveness by 25 gu for example) Or maybe just cloaks structures on planets... You can target the planet, see that its owned by Luth, see its type, but you can't see the structures on the planet, or the population/infantry count until you orbit it...
For the UGTO - Advanced Defense Platform would be nice. More armor, more weapons. As for the type of weapons? Maybe an extra QST and 2 - 4 Particle cannons for smacking smaller faster targets?

Also a potential idea for all factions... a Minefield Platform - Creates and maintains a large area low density mine field around itself. Uses faction specific mines. Mines do not decay, are randomly placed within a certain radius. They decay only when their maintaining platform has been destroyed. It wouldn't have to move, just specify a radius and spawn mines in it. Can say these particular mines have engines and can move to their spots before arming.
_________________
Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l


Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2009-12-21 03:19   
Quote:

On 2009-12-20 18:34, Don Nukey of ICC *CO* wrote:
ok now back on topic
here is my icc fighterbase platform
http://i33.tinypic.com/2zsblf8.jpg

lets link massivehueg images or use a thumbnail, kthx

[ This Message was edited by: Doran on 2009-12-20 19:12 ]




Nice drawing Nukey.
_________________
Retired K'luth Combateer


The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2009-12-21 04:35   
Quote:

On 2009-12-21 03:19, Pegasus wrote:
Quote:

On 2009-12-20 18:34, Don Nukey of ICC *CO* wrote:
ok now back on topic
here is my icc fighterbase platform
http://i33.tinypic.com/2zsblf8.jpg

lets link massivehueg images or use a thumbnail, kthx

[ This Message was edited by: Doran on 2009-12-20 19:12 ]




Nice drawing Nukey.




And that's with just a Etch a Sketch.
_________________



-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2009-12-21 10:28   
I would like a shield platform. Same as the sensor one we have now just with a larger area it covers. And up the amount of plats to 50.
_________________


Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2009-12-21 10:42   
I think that a cloak plat should either only cloak friendly plats and or buildings on planets because being forced to cloak makes it difficult to fire weapons or it should provide some manner of buff to cloaking speed of nearby ships or some combination there of.

Overall I really like the idea and the concept of reduced effectiveness due to eccm as well as faction specific plats although I don't play the other factions nearly enough to have an informed opinion of what their plats should be
_________________




  Email Scorched Soul[+R]
Ants
Chief Marshal

Joined: February 11, 2005
Posts: 315
From: Canada
Posted: 2009-12-21 12:46   
I still believe that ECM should not be a luth tech,
Luth already have GREAT stealth tech.

Remove ECM from luth can rework there smaller ships cloak.


Shield regen plat... not really feasible.

Stronger weapons for UGTO will make everyone else cry.

But I do agree with abilities...

Perhaps,



Luth plats can cloak...
Supply’s will uncloak when friendly’s comes say within 250-500 gu.
Weapon plats will decloak when enemy comes in range.

ICC sensor plats/"or Weapon" will toss out an energy bolt towards enemy evey 20 - 30 seconds (or more), the bolt will implode to a small pulse wave like 100-150gu when detecting enemy bombs fighters missiles...


UGTO sensor plats/"or Weapon" can have a Flux wave or beam. Should be a close ranged weapon


my thoughts

[ This Message was edited by: Fatal Ants *XO* on 2009-12-21 12:57 ]
_________________


Xydes
Grand Admiral

Joined: August 07, 2009
Posts: 276
From: England
Posted: 2009-12-21 12:47   
Meh. This is like saying: We need an Interdictor Platform.
We dont need a Interdictor PLatform, and we surely dont need these Idea as platforms. Yes ok maybe unique platforms for each faction, I agree, but not an Adv Wep Plat or ECM plat or SHield recharger (good idea tho)

For ICC: Missle Platform (ICC is mostly long range so why not?)

For UGTO: Fighter Platform (Meh this just popped into my head)

For Luth: Energy Depleter Platform (Now this name just sounds good!)

-The Energy Depleter Platform depletes the energy of near by Enemy ships and transfers the energy to luth ships. Cause we all know that having almost pure Energy Weps really depletes your energy...
_________________


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-12-21 13:06   
Hmm off the top of my head, because I like the idea of special platforms for factions:

ICC - Pulse wave platform

UGTO - EMP cannon platform

Kluth - ELF beam platform

All three use faction-specific devices.
_________________


Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-12-21 22:47   
Quote:

On 2009-12-21 10:28, --Daedalus-- wrote:
I would like a shield platform. Same as the sensor one we have now just with a larger area it covers. And up the amount of plats to 50.



50 shield plats with a big radius being towed or deployed in an area....ouch. Having deployable shields would be as exploitable as deployable cloak. (don't say that fast)

I like the missle ones. Thats a nice idea.

I'd still like to see dictors moved to plats and removed from ships.

I'd like to see ecm plats.

Id like the # of plats increased, however, I'd like to see them capped by type if they get more diverse. As in the case of the ecm plats, in order to control possible exploits, cap the ecm plats per faction @5.

Also, I'd make certain plats untractorable to prevent exploit. Not all, but some.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
Goto page ( 1 | 2 Next Page )
Page created in 0.036314 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR