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ICC stealth corvetts |
Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2009-12-04 02:16  
These now replace the useless sabot rockets with 4 fusion torps.
These are CRAZY FUN!!
The range is abit short, 500gu. and u can't run both ECM for very long. But u can sneak into enemy orbit and assinate engi/suppys/damged ships, before ur get found out. Very kluth.
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Hydrolyzer 2nd Rear Admiral
Joined: October 26, 2007 Posts: 8
| Posted: 2009-12-04 02:27  
I'm assuming this is beta?
four torps is pretty crazy ass, but I assume it makes up for the lack of cloakability. Seems an odd diversion from the long-range nature of ICC, but then again if ever you're going to experiment with a new design philosophy you'll do it with the smallest/cheapest portion of your fleet.
For those that play metaverse - does this make the ship anymore useful? I can see it still only being used in scenario
That said....if we still had control over our own ships we could've made this ourselves :/
seriously '07 was the bomb. friggin fitting your own ships different types of resources, credits so you actually felt like you earnt the stuff you had. I just cant complain enough about this.
[ This Message was edited by: Hydrolyzer on 2009-12-04 02:28 ]
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2009-12-04 03:54  
no its not in beta. all scouts have gotten refitted this patch
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2009-12-04 04:04  
I've been playing a lot with ICC scouts and so far my two favs are the stealth scout, and the recon scout as far as general usefulness goes. I can't seem to find any love for the bomber scout though, but heavy rail guns on the sensor scout seem to make it a decent alternative for killing light ships.
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2009-12-04 07:51  
UGTO's assault corvette is fun aswell, tho not that different in the layout. its still a mix between torps and p-cannons.
tho they got a mini missile ship to in the long range scout
think it has 3 or 4 missile banks now xD
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Viskel the Muffin Muncher Grand Admiral
Joined: November 13, 2009 Posts: 38 From: Your Fridge
| Posted: 2009-12-04 08:06  
I prefer the Sensor corvette with two ECCMs, though I do put on ECMs when there are no Kluth around. Since it uses 2 heavy railguns, 1 normal, 1 torp, and 1 laser, it makes it easier to hit from a distance than the stealth corvette. The torps are too easy to dodge, the railguns aren't that easy.
Aside from the Sensor corvette, I also use the Recon scout to make a nuisance of myself when the Kluth Krill swarms show up. ECCMs and beacons.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2009-12-04 11:51  
these scouts are fun (yet not so easy to play as you die by dread/station nearly instantly if they manage to unload aplha on you)
definitely a worthy addition to fray (sniff beacon where is beacon as gadget
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2009-12-04 15:16  
little off topic but here it is:
scout 4 torps
cruiser 2 torps
correct me if im wrong but dose any one else see something wrong with this picture?
[ This Message was edited by: CRAZY45. on 2009-12-04 15:17 ]
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-12-04 15:50  
Nope, those two cruiser torps do the same ammount of damage as the scout's four torps. That, and the scout ONLY has torps.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2009-12-04 16:24  
so the cruisers two do as much if not more then the scouts 4 relly i dont belive you prove it.... (i mean this in the most respectful manner possebul)
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Hydrolyzer 2nd Rear Admiral
Joined: October 26, 2007 Posts: 8
| Posted: 2009-12-04 18:07  
I cant give you exact numbers, but notice that the torps on scouts are called 'fusion torps' or whatever, and the cruiser ones are 'proton torps' or whatever, they're a different kind of torpedo, same has having a railgun then a heavy railgun
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2009-12-04 18:18  
Quote:
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On 2009-12-04 02:16, Delando wrote:
But u can sneak into enemy orbit and assinate engi/suppys/damged ships, before ur get found out.
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This is exactly what we had in mind for it. Glad to see it getting put to good use.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2009-12-04 20:41  
hmm gonna have to pull out a scout some time and try it out
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2009-12-06 04:33  
Quote:
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On 2009-12-04 18:18, Jim Starluck wrote:
Quote:
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On 2009-12-04 02:16, Delando wrote:
But u can sneak into enemy orbit and assinate engi/suppys/damged ships, before ur get found out.
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This is exactly what we had in mind for it. Glad to see it getting put to good use.
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yep poped a few supply ships and even took out a dred that just spawned with 5% hull and no armor. fun little ship
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2009-12-07 10:31  
Quote:
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On 2009-12-04 15:16, CRAZY45. wrote:
little off topic but here it is:
scout 4 torps
cruiser 2 torps
correct me if im wrong but dose any one else see something wrong with this picture?
[ This Message was edited by: CRAZY45. on 2009-12-04 15:17 ]
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your forgetting all the other guns the cruisers have.
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