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Anyone got a cure for the EMP BD |
Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2009-10-01 16:13  
Was playing ICC this pass week. I'm having a bit of a problem fighting EMP moded Ugto Battle Dreads. It seems extremely effective against ICC ships of all classes.
EMP does 150% dmg to Shields. and once pass amor, does constant dmg to systems.
The result is that quite oftem in a ICC Dread, I would lose my shield veryquickly. and all my systems would be dead (including JD) at well about 70%-60% hull.
And if the ugto dread in question was had reflective armor, he'll have less than 10% hull dmg.
Does anyone have an good idea of how to counter this?
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-10-01 16:38  
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On 2009-10-01 16:13, Delando wrote:
EMP does 150% dmg to Shields. and once pass amor, does constant dmg to systems.
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Last I saw the code for increasing damage to shields if the damage is EMP was commented out meaning its disabled...
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ZeroCool[No Lame No Fame] Grand Admiral
Joined: October 30, 2007 Posts: 69 From: Another Plan of Existence
| Posted: 2009-10-01 16:46  
try using reactive shields, they stack up more dmg
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-10-01 17:15  
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On 2009-10-01 16:38, JBud wrote:
Last I saw the code for increasing damage to shields if the damage is EMP was commented out meaning its disabled...
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I saw this in the header as well.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2009-10-01 17:42  
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2009-10-01 18:14  
Try cloaking.
Oh wait.
nm.
Seriously tho, Baskin Robbins isn't the only company with 31 flavors. DS' flavors of the month is stacked emp and flux. Best bet is hit in groups, concentrate on one target at a time, jump when they have start to tat the hull. If you stick around, you won't go anywhere except the spawn screen.
If u are outnumbered, well, there's always Rogen's or Procyon. They offer a more realistic challenge I think.
[ This Message was edited by: Azreal on 2009-10-01 18:15 ]
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Krim {C?} Marshal Galactic Navy
Joined: June 24, 2002 Posts: 362 From: Boston MA
| Posted: 2009-10-01 19:35  
EMP was tapped with the nerf bat in this last release, and in the next release i'm pretty sure it's going to be a homerun with a louisville slugger nerf beatdown(tm)
EMP is overpoweered especially in the form of BD's with all EMP
I myself dislike having all EMP, since I cant do alot of hull damage... I usually convert my EMP's to Pcannons... but thats just a personal preference. I do know alot of players who prefer EMP because of the amount of system damage it does.
Anyone remember Flux Battledreads? That was fun... funny... hah. Never flew one myself, but I know they were deadly.
Anyway... dont worry, EMP will be little more than a BB gun to a Main Battle tank soon.... till then, stay away from the blue lights
[ This Message was edited by: Krim {C?} on 2009-10-01 21:09 ]
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2009-10-02 02:08  
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On 2009-10-01 19:35, Krim {C?} wrote:
Anyone remember Flux Battledreads? That was fun... funny... hah. Never flew one myself, but I know they were deadly. |
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Oh man, I remember those things... so ridiculously broken it wasn't even funny.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-10-02 07:20  
1.521 beta -
- Reduced the strength of the EMP cannon.
cured.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2009-10-02 09:08  
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On 2009-10-02 07:20, JBud wrote:
1.521
- Reduced the strength of the EMP cannon.
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It's not a cure until it's released.
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2009-10-02 09:23  
I have a cure, its patience. The problem will resolve itself eventually.
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Darksworde Marshal Pitch Black
Joined: September 06, 2002 Posts: 806 From: The Zoo
| Posted: 2009-10-02 10:26  
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Anyone remember Flux Battledreads? That was fun... funny... hah. Never flew one myself, but I know they were deadly.
[ This Message was edited by: Krim {C?} on 2009-10-01 21:09 ]
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Flux dreads were one hit wonders. You didn't have the constant stream of cannon to rely on. Personally, I'm surprise the emp cannon slot was not made a special, therefore limiting the number you could have.
[ This Message was edited by: Darksworde on 2009-10-02 10:28 ]
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2009-10-02 10:41  
PROTIP: 2, 4,6 and 8 on your numpad rotates your shields.
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Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2009-10-02 17:02  
2,4,6, and 8 never did much for me....but then again, I fly an EMP Battle Dread.
My advice? GO UGTO!
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2009-10-02 18:22  
Quote:
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On 2009-10-01 16:13, Delando wrote:
Was playing ICC this pass week. I'm having a bit of a problem fighting EMP moded Ugto Battle Dreads. It seems extremely effective against ICC ships of all classes.
EMP does 150% dmg to Shields. and once pass amor, does constant dmg to systems.
The result is that quite oftem in a ICC Dread, I would lose my shield veryquickly. and all my systems would be dead (including JD) at well about 70%-60% hull.
And if the ugto dread in question was had reflective armor, he'll have less than 10% hull dmg.
Does anyone have an good idea of how to counter this?
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You're fighting UGTO at close-range. Think about that for a while.
HINT: Use missiles.
SECOND HINT: Use your jump drive to generate range.
THIRD HINT: Seriously, you're ICC. What are you thinking, engaging UGTO at close-range?
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