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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Suggestion re: Planet Locking
 Author Suggestion re: Planet Locking
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2009-07-02 16:21   
Please allow planet locking to disallow players to mod at the planet as well. It is extremely annoying to mine in scenario and see someone mod at the shipyard planet and push you back 10k resources.

That, or give prestige for mining.

... Please.
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2009-07-02 16:34   
I'm pretty sure most of the playerbase is against the whole "mining for prestige" thing, either through reduced resources lost or a separate stat, but I support it. You would need to mine for quite a long time to equal even one cruiser death, moreso if you have to unload the resources before you get the prestige. At the very least, I'd like it if resources gathered from dead ships- at least your own- would count towards reducing that, or towards a Resources Recovered stat.
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DarkScorpion
Marshal
Sanity Assassins


Joined: September 14, 2004
Posts: 237
From: London England
Posted: 2009-07-02 16:51   
Now the big question is how long would i have to mine to reduce my res loss to 0
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-07-02 16:53   
Well first u need to fix the mining bug lol!

But i think its a very good idea that u get back pres by mining, atm mining is useless when u look at time wasting ingame. I will support that idea 100%, but as you said it should not be very revarding, but it shouldnt be totaly useless either.

And i also belvie that you shold make it that we can chose what rank the planet is locked at. No one wants to lock the planet at chief marshal, we want to lock it at VA or something around there.
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