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Beacon abuse |
ADmiraLMaXimus (Bringer of Doom) Chief Marshal Praetorian Wolves
Joined: March 09, 2002 Posts: 363 From: Earth
| Posted: 2009-04-04 15:19  
Until the ROC is revised this is what it says:
3.3.8 Excessive beacon usage
Description: Using beacons to increase a ships signature over 200.
Why it's an Exploit: Large numbers of beacons have the potential to place undue strain on client computers trying to render the overlapping visual and audio effect and may exceed an encoded maximum limit on audio effects which may cause clients to crash.
Elaboration: One beacon is enough to stop a ship from cloaking. A few let it be seen from afar. There's no reason to empty multiple beacon slots onto a single ship.
anyone notice this part if nothing else:
Why it's an Exploit: Large numbers of beacons have the potential to place undue strain on client computers trying to render the overlapping visual and audio effect and may exceed an encoded maximum limit on audio effects which may cause clients to crash.
stop abusing the beacon
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-04-04 15:45  
It is still in the RoC however it should be removed... Only 3 beacons stay attached and it is not enough to raise your sig over 200 (just from beacons) There is a bug that is client side that causes your signature to seem higher than it is... that could be what you experienced
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Nim * Chief Marshal Courageous Elite Commandos
Joined: September 05, 2004 Posts: 295
| Posted: 2009-04-04 16:18  
Quote:
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On 2009-04-04 15:19, ADmiraLMaXimus wrote:
Until the ROC is revised this is what it says:
Elaboration: One beacon is enough to stop a ship from cloaking. A few let it be seen from afar. There's no reason to empty multiple beacon slots onto a single ship.
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Did you even read it before posting? The roc is outdated
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ADmiraLMaXimus (Bringer of Doom) Chief Marshal Praetorian Wolves
Joined: March 09, 2002 Posts: 363 From: Earth
| Posted: 2009-04-04 16:22  
in case you didnt notice i posted the exact rule from the ROC page
and my posts says until it is revised that is what it reads
so...
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ADmiraLMaXimus (Bringer of Doom) Chief Marshal Praetorian Wolves
Joined: March 09, 2002 Posts: 363 From: Earth
| Posted: 2009-04-04 16:24  
oh did anyone read this part:
Why it's an Exploit: Large numbers of beacons have the potential to place undue strain on client computers trying to render the overlapping visual and audio effect and may exceed an encoded maximum limit on audio effects which may cause clients to crash.
_________________ Revenge Is A Dish Best Served Cold..... It Is Very Cold.... In Space.....
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-04-04 16:31  
Quote:
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On 2009-04-04 16:24, ADmiraLMaXimus wrote:
oh did anyone read this part:
Why it's an Exploit: Large numbers of beacons have the potential to place undue strain on client computers trying to render the overlapping visual and audio effect and may exceed an encoded maximum limit on audio effects which may cause clients to crash.
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Again, This is a rule made when there wasn't a limit to how many beacons can be attatched to a ship.
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Winters Rapture Fleet Admiral United Nations Space Command
Joined: December 09, 2007 Posts: 355
| Posted: 2009-04-04 18:03  
Muhahaha!
A K'luth saying they cant cloak, In this version!
I think I have seen it all.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-04-06 10:17  
plz re-read Jbuds statements, what he says is true.
Any ship can only have three beacons attached.
A beacon has a fixed added signature. (I think it was +15 but that was before 1.5 was released, so could be changed.)
Therefor you will only see three beacons, hear three beacons and notice a signature increase of three beacons..
Even if a enemy shoots 40 beacons at you, untill the first beacons time runs out or he disables them., no new beacons will be attached to the ship.
ROC 3.3.8 should have been removed when 1.5 was released.
Somehow that was not done.
But a lot of things have not been done since 1.5 was released....
Like the manual
/me starts to digg up his txt he should have send to Doran 4 months ago.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-04-06 13:30  
The rules of conduct are outdated maybe someone could remove that rule as it no longer applies, it was originally made a rule, if I'm not mistaken, for the very reason that they changed beacons for back in 1.5... It Raised the signature so high and was cumulative enough to crash the server or clients computer. There were changes made to prevent this... In 483 it only took a 2-3 beacons to raise a sig to 200+ in this version 2-3 beacons may raise you to 70-80 signature
[ This Message was edited by: JBud on 2009-04-06 13:30 ]
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2009-04-06 18:23  
Its +20, and yes, the rule is out of date and doesn't really apply. JBud and Eledore are correct in everything they said.
I'll update the RoC later to be more correct.
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2009-04-07 15:03  
And even if the game limits it to three, the tests we did towards the end of 1.483 indicated that this was a rare issue anyways. We had roughly... what was it? 200 active beacons? With a dozen or so players watching them, and I think only one person was disconnected due to an unrelated issue.
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2009-04-07 15:46  
No disconnect. Not that it never happen to some I just love this picture.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2009-04-07 17:03  
I thought I'd reply to this since I was the person to make the change during 1.484 (1.5) testing.
The RoC statement was added during 1.483 because some players were abusing the game system in a way that was not designed. The issue caused the DS client to crash to desktop due to it exceeding limits in the way we draw effects.
You can only have three beacons on a ship, when you fire a fourth one, the oldest one will be removed, and the new one applied. So because you can never have more than three beacons on a ship, the limit isn't exceeded, and the problem removed.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2009-04-08 14:43  
Well if you think about it, the rule is still valid. In code only 3 beacons stay attatched... So if you somehow made enough beacons stick to push the sig over 200 then you must be exploiting the beacons somehow...
Just saying... Really think about it...
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-04-08 14:49  
Quote:
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On 2009-04-08 14:43, Tael wrote:
Well if you think about it, the rule is still valid. In code only 3 beacons stay attatched... So if you somehow made enough beacons stick to push the sig over 200 then you must be exploiting the beacons somehow...
Just saying... Really think about it...
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There is a client side bug, that causes your signature to seem much higher than it is, does exist currently.
I did testing on this bug in the past using beta and two computers it is client side and does not affect your cloaking abilities beyond on your side... (on the K'Luth screen my sig was still dropping to zero, on the other screen it had cloaked and I couldnt target.)
It could be a possibility that it just seemed like the beacons caused it,
when it was in-fact most likely this bug. [ This Message was edited by: JBud on 2009-04-08 14:51 ]
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