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Bandit Cadet
Joined: May 25, 2004 Posts: 165 From: Under a rock
| Posted: 2009-02-28 11:33  
I think I remember reading something a long while back about making a first person shooter portion of this game so we can cap planets that way instead of the method currently used. Or am I just wishful thinking...lol?
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2009-02-28 12:50  
Yes, that idea has been thrown around many times. There is nothing, to my knowledge, of it in the works, however.
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2009-02-28 13:38  
True.. this is a long time goal of mine is to have several games that you can choose from that all use the same backend universe in some way.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2009-02-28 13:48  
A game that caters to all types of gamers (FPS, RTS, etc), all under the same subscription... I can forsee the first game to do that being very popular.
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2009-02-28 14:06  
I say we buy PlanetSide. Yes.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2009-02-28 14:17  
Me imagining open space pressure door and shooting EAD with shootgun!
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Bandit Cadet
Joined: May 25, 2004 Posts: 165 From: Under a rock
| Posted: 2009-02-28 15:42  
Why not make it part of DS itself. Maybe add a teleport command on the F3 screen if you are in orbit of that planet. While on the planet with your weapons killing off the infantry in some metal of honor type of way...lol, in your pursuit to capture the domes, your ship will alert you of enemy fire or enemy detected via a voice or a visual alert so you can disengage the infantry and teleport back to your ship instantly. Could also add a bomb to disable to planets def for a short time while you are in orbit. [ This Message was edited by: Bandit on 2009-02-28 15:44 ]
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Russian Roulette with Muskets Grand Admiral
Joined: September 04, 2002 Posts: 393
| Posted: 2009-02-28 16:13  
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On 2009-02-28 13:38, Faustus wrote:
True.. this is a long time goal of mine is to have several games that you can choose from that all use the same backend universe in some way.
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preferably before we, yknow, die of old age.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-02-28 17:08  
Wow talk about old relics...
I to remember the discussions and talks about your idea's Faustus. but it definatly is a while back.
Certianly would hope to see Palestar to ever get that far..
But i agree, preferebly whitout the required usage of cryogenic hybernation.
on a side note only game i know that uses something like that is 3000AD / Universal combat.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-02-28 18:02  
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On 2009-02-28 13:38, Faustus wrote:
True.. this is a long time goal of mine is to have several games that you can choose from that all use the same backend universe in some way.
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I Can't wait for Darkspace Sudoku.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2009-02-28 18:21  
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On 2009-02-28 18:02, Fattierob wrote:
Quote:
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On 2009-02-28 13:38, Faustus wrote:
True.. this is a long time goal of mine is to have several games that you can choose from that all use the same backend universe in some way.
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I Can't wait for Darkspace Sudoku.
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winz!!
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2009-02-28 19:12  
Ah yes, Darkspace:Assault.
Honestly, it isn't too hard to come up with a generic FPS on a low budget, and if the source code where released for some public help (Heavily watched over), it could be possibly done.
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2009-02-28 20:59  
TR came close... which is probably why it failed misserably.
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