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[FAQ
Forum Index » » English (General) » » GREAT IDEA!!!!
 Author GREAT IDEA!!!!
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-02-28 04:10   
Quote:

01:11:01 [Myth]Drafell: "hmm... interesting idea..."
01:11:18 [Myth]Drafell: "Make planet gadget level equivalent to tech level..."



And then make planet stuff, be like 3x stronger than station weapons.

lets make planets Hard to take yes? Then the next step would be to make them worth something and we is on the right tracK!

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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-02-28 04:13   
lol for cap titles...
but not a bad idea tho
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2009-02-28 04:33   
Actually, it's a very bad idea.

Too many issues with relative balance scaling.
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DarkSpace Developer - Retired

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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-02-28 05:21   
who cares about someones cousins father. do something to make planets hurt that doesnt involve making the def bases shoot more stuff
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-02-28 05:26   
Well lots of ppl are complaining about bad planets, most ppl i know are. And i dont understand the problem that noobs and new ppl will be insta killed when close to planet. This is a learning prosess and if u come to close planet, u die. U learn! and next time u wont go that close.

Atm its redicilus, u cant defend a planet based on what it has of defence. No mather if the planet has 15 def bases or 5 their still easy to bomb. And there is no risk involved goin close to them either.

I want the planets we had in 1.483 just with much faster beams with ugto/kluth.

And when were on the topic i also belive a nerfing to fighterbombing should be done. Atm u can sit at a planet 10k from the planet and bomb very easy.
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-02-28 10:14   
Quote:

On 2009-02-28 04:33, Drafell wrote:
Actually, it's a very bad idea.

Too many issues with relative balance scaling.



So give planets their own unique weapons, instead of having them use the same stuff as ships. Then you can balance those specifically for surface-to-ship use.
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Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2009-02-28 11:00   
Yeah, because pretty much at the moment, planets are fluffy clouds. The only reason at all they are irritating to take is because of the way bombing works, but its not hard : one person can take a planet.

But then again, planets aren't nearly important enough to actually make them uber strong at the moment, so, its not really a big issue right now.




-Ent
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2009-02-28 12:11   
The only reason whe care about planets now is that they have SY's on them, not because they have defenses, and then again we really dont need those.

[ This Message was edited by: -Shadowalker- on 2009-02-28 12:11 ]
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kenetiks
Admiral
Galactic Navy


Joined: November 21, 2001
Posts: 1130
From: Bandcamp
Posted: 2009-02-28 12:28   
Personally, I liked the old Res system. Although I liked the .480 system far better.
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