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[FAQ
Forum Index » » English (General) » » Kluth AI Cruiser
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 Author Kluth AI Cruiser
mannythepogs
Grand Admiral
Pitch Black


Joined: July 12, 2007
Posts: 140
From: mbllanes
Posted: 2009-02-22 14:19   
Ok.. there is a silent discussion among Kluth about our AI cruiser.

Who in the Hell think of putting a Clavate Cruisser as an Standard AI Cruiser for Kluth.

ICC = Heavy Cruiser
UGTO = Battle Cruiser
Kluth = Clavate (BOMMMMMBBERRRRR)

Clavate Ships Specs.

AI Never Cloak (Low Armor Low Hull) = Disadvantage (the so called ultimate weapon of Kluth never applied to AI's)

Weapon System:

2 sheredder missile
2 beam
4 bio bombs.

saying all that i have seen clavate doing dog fight sending bio bombs.


Good on paper.... equal in NUMBERS with regards to other Faction Cruiser... Wake up ... its a bomber and its not bombing planet but doing DOg fight.

Request ships. put at least a parasite. Advantage on paper is disregarded by the fact AI's never cloak.

oh oh .. parasite cruiser more Number on the worksheet (Imba)...... geeezzzz



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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-02-22 16:21   
Yes, please fix the AI cruiser. First, it is far too easy to farm, and second, its just embarrassing to see a fellow kluth, AI or not, attempting to dogfight in a Clavate. Its just plain embarrassing I say.

And that is a great question. Why do the AI never cloak? Do the ICC not have shields? Do the UGTO have half their armor? NO. They operate as a normal ship would. So why does the Kluth AI not use their factional advantage?
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2009-02-22 16:23   
kluth ai DO cloak. they might not cloak much, but they do cloak (might be more often on dreads, but still)
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Freespacer
Grand Admiral
Interstellar Cultural Confederation United


Joined: August 15, 2003
Posts: 27
From: Vienna
Posted: 2009-02-22 16:59   
Yes they do cloak. have seen it myself.
Its also right that Dreads do it more often but cruisers do it too.

But About AI ships in common:

ICC got the bomber frigate LOL
Uggies got the EAD as AI Dread, not bad is it

i think its ok as it is.

Cheers

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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-02-22 17:01   
well if luth is based on surviving on cloak...wont u agree they should be cloaked most of the time? Now their just...there..

Anyways what he wants is that they put in a scale or some other ship then clevate as combat ship for cruiser.
[ This Message was edited by: Tommas [ USF HunnyBunny ] on 2009-02-22 17:02 ]
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Bandit
Cadet

Joined: May 25, 2004
Posts: 165
From: Under a rock
Posted: 2009-02-22 19:58   
Agreed
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-02-22 20:29   
how bout parasites
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Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2009-02-22 21:14   
We are reviewing all the spawn tables...
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
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DarkSpace Developer - Retired

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mannythepogs
Grand Admiral
Pitch Black


Joined: July 12, 2007
Posts: 140
From: mbllanes
Posted: 2009-02-22 22:53   
Quote:

On 2009-02-22 21:14, Drafell wrote:
We are reviewing all the spawn tables...




thanks, you'll never know what an AI gonna do in a battle, AI are good trackers (small distance jump).


and oh Doran got his new Sig.



[ This Message was edited by: mbllanes - Dark Vader on 2009-02-23 03:53 ]
_________________


Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-02-23 02:15   
Quote:
thanks, you'll never know what an AI gonna do in a battle, AI good are trackers (small distance jump).



dont mean to me a smartass, but actually you Do know what AI's do. they fly straight at u, get within 50 gu then turn. fly away till they are satisfied, turn around and fly at u again. wash rinse repeat untill thier hull is low enough then they go cry to the closest planet to lick thier wounds.


as for the tracking, i mean honestly, its uncanny how they track. basically what im saying is, they hack the track! make em suck harder on that, cause its so much more satifying to track someone yourself.... well, at least the /y chat is more satisfying.


To the OP, LOL i didnt even notice the bomber cruiser >.<. i sure hope that was an "oh what the hell do all these cruiser names mean..... hmm This one sounds good" error.

=D
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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2009-02-23 07:22   
Food for thought...

Can we get rid of the ai engineers or at least limit them, I've not bothered to build since 1.483, this also stops new players learning the building mechanics of the game on how to build a sutiable planet.
Also in particular the k'luth supplies are not very intelligent and come running to a damage Dread when they are cloaked and trying to sneak out of the area, very frustrating, this also gives enemy players with some common sense to follow and predict the cloaked ships projected course. The ai sups will break away eventually when fired upon, but those vital seconds can be important for the survival of a K'luth player who at that moment unable to jump and a lot safer to sneak away.
Is there a way to limit the number of ai supplies as this also i feel restricts new players roles as well, getting little or no prestige due to platforms or ai supplies.
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Retired K'luth Combateer


Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-02-23 08:37   
Quote:
...come running to a damage Dread when they are cloaked and trying to sneak out of the area...



Simply click the supply and hit "cancel order"

in addition if theres a player supplying you (read rookie here) then do that to the AI supplys that are supplying you as well to free up more pres for them.


easy peasy



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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2009-02-23 11:01   
Quote:

On 2009-02-22 16:21, Azreal wrote:


And that is a great question. Why do the AI never cloak? Do the ICC not have shields? Do the UGTO have half their armor? NO. They operate as a normal ship would. So why does the Kluth AI not use their factional advantage?




becayse UGTO AI dont use their flux wave and ICC AI dont use their blue whatsitcalled
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2009-02-23 11:08   
pulse wave
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2009-02-23 11:08   
Quote:

On 2009-02-22 21:14, Drafell wrote:
We are reviewing all the spawn tables...




would you mind giving them some more space aswell? as in somewhat coordinated attacks? not so much so the players can farm them as in having something to do the ~10 hours a day all the US ppl aint playing. as a european i have to play early morning (read 3 - 5 AM) to have more then 2 ppl to talk to, and many times i'm all by my lonesome. having more AI's around would give me something to do.


so, bigger AI fleets in each system and server would be great.

and MI needs to be able to recap their system aswell.
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