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[FAQ
Forum Index » » English (General) » » Interdictors and sensors
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 Author Interdictors and sensors
*Shadow*
Cadet

Joined: September 30, 2004
Posts: 9
Posted: 2009-01-29 11:26   
I know interdictors were disable due to AI but that doesnt compare to having a Kluth Dread show up right behind you and kill you, and for them haing the ability to jump out just before they get killed. That is a tremendous disadvantage since they can go anywhere clocked, show up, kill the unsuspecting ship, and get out without any problems even if they are almost dying.

There should be consequences to coming in and killing in that fashion. No other faction has that ability because even if they jump out, they can easily be tracked so disabeling interdictors just because that would stop the AI from jumping in doesnt make sense because AI is also part of the game so they should be subjected to the same combat rules.
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-01-29 11:32   
Dictors weren't intentionally disabled; they're just bugged due to other changes in the game code.
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*Shadow*
Cadet

Joined: September 30, 2004
Posts: 9
Posted: 2009-01-29 11:44   
Then something should be done about this until the bug is fixed, but I read in the forum that this was disabled because of the AI.
[ This Message was edited by: JCommander on 2009-01-29 11:56 ]
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*Shadow*
Cadet

Joined: September 30, 2004
Posts: 9
Posted: 2009-01-29 12:01   
Another thing to consider would be to make the NPC/AI impervious to interdictors, only players would be affected.
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Freespacer
Grand Admiral
Interstellar Cultural Confederation United


Joined: August 15, 2003
Posts: 27
From: Vienna
Posted: 2009-01-29 13:21   
its generally bout the same thing i spoke about in "ECCM what is it good for" (or something similar)

the KLuth have massive advantages, the most dreads and stations (no wonder - i suspect a few winner-joiners ) - they sneak up on u and kill 1 ship then cloak or jump out again.
no way whatsoever to engage them if they dont want to.

that really is a major disadvantage - one that will not be made up by dictors but maybe it evens things a bit.



[ This Message was edited by: Fatal Freespacer on 2009-01-29 18:31 ]
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2009-01-29 13:28   
Sneaking up on a target with a dread or station takes a lot of time. If they would spend that time mining a jumpgate you would be just as dead.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-01-29 13:34   
Quote:

On 2009-01-29 12:01, JCommander wrote:
Another thing to consider would be to make the NPC/AI impervious to interdictors, only players would be affected.



Unless it's come from our mouths (the developers), chances are you should take it with a pinch of salt. Interdictors were altered accidentally due to a change in game code, and honestly, we have more important fish to fry than reverting them.

It's a rather minor bug that stops interdictors from working as intended, but they still work. It'll be fixed at some point.
[ This Message was edited by: BackSlash *Jack* on 2009-01-29 13:35 ]
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-01-29 16:02   
And here is where u are wrong!

This smal bugs is the one ppl notice, hence it becomes a BIG issue. You have done it in 1.483 and ure doin it in this version. Evryday i ask myself why! why do you continue to make new things in the game before u fix the current bugs...It should be the other way around, fix the bug then when the game is bug free, start takin in new things.

This is what ppl gona se, this is what we gona notice. Atm we just se new things implented and new bugs comes. And ppl gettin real sick of it and starts making negative remarks to the game.

Please start focusing on the bugs!

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t500
Marshal

Joined: June 20, 2007
Posts: 188
From: vermont
Posted: 2009-01-29 18:03   
Quote:

On 2009-01-29 16:02, Tommas [ USF HunnyBunny ] wrote:

Please start focusing on the bugs!






DO IT
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-01-29 19:53   
Quote:

On 2009-01-29 16:02, Tommas [ USF HunnyBunny ] wrote:
Please start focusing on the bugs!





Here was me thinking us working on the de-sync issues was more important...
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Admiral Alucard (2IC)
Marshal
Exathra Alliance Fleet


Joined: April 30, 2004
Posts: 279
From: St. Helens, England
Posted: 2009-01-29 20:12   
You can please some of the people some of the time. But not all of the people all of the time. Just let the dev team sort out the stuff that needs sorting out first. The more time we all moan at them the more time its going to take for issues to be resolved
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Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2009-01-29 20:14   
Quote:

On 2009-01-29 19:53, BackSlash *Jack* wrote:
Quote:

On 2009-01-29 16:02, Tommas [ USF HunnyBunny ] wrote:
Please start focusing on the bugs!





Here was me thinking us working on the de-sync issues was more important...




I'm de-syncing all over this web page! Hot fix please.

kkthxbai.
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DarkSpace Community Website

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Jaydawg
Vice Admiral

Joined: October 11, 2003
Posts: 150
From: vermilion AB
Posted: 2009-01-29 20:16   
Chea I'm pretty sure there's more than just one bug on their list so give it time.
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DarkNoble
Fleet Admiral

Joined: August 02, 2005
Posts: 25
Posted: 2009-01-29 20:26   
hahah who said to go afk park outside a planet JCommander
you think u were safe.. you think that dictors could have stop me from killing u sry .. lol

i would have push you in to the planet with tractors so dont start the crying ... but u and ur whinning kind stole that from me .. my fun =(


[ This Message was edited by: Vaporizer on 2009-01-29 20:40 ]
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DarkScorpion
Marshal
Sanity Assassins


Joined: September 14, 2004
Posts: 237
From: London England
Posted: 2009-01-30 04:55   
if you ask around generaly alot of people like the suprises you get when a ship sneaks up and gives your ship a red rear ,as it adds a fun element to the game we are ment to stir things up,and if you ask around a few of the vets they will give you tips of how to track us when we start to cloak.
as to the topic of whats happend to the dictors i have enjoyed the time
we have had without them because jumping to a planet to try and repair
has now got a slight risk to it when your on fire nothing can realy hide you
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