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[FAQ
Forum Index » » English (General) » » Decommissioning Platforms
 Author Decommissioning Platforms
Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2009-01-11 17:20   
Now that there is a cap to the number of platforms a faction can have in on a server (I think it's 30), I suggest that a method of decommissioning platforms be placed into the game. I believe that the only ways of getting rid of platforms currently is to either fire upon them (and incur ff penalties) or to tractor them into a nearby planet (fun, but sometimes a the platform isn't around a planet).

Platforms are invaluable during an offensive into enemy territory, especially if there are few players around, and it is frustrating when you get to the destination and figure out that an eager engineer had just built a bunch of platforms around a planet deep inside friendly territory. It would be helpful if one could remotely decommission platforms, like how one can scrap buildings.
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Fleet Commander, Galactic Navy

Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-01-11 18:00   
Tractor Beam + planet.




Edit: Oh you mean remotely. My bad.
[ This Message was edited by: Jim Starluck on 2009-01-11 18:01 ]
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2009-01-11 18:04   
Problem is tractors don't pull or push anymore unless your ship is moving. you need to physcially grab the platform and go towards a planet with it.
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Abbot
Chief Marshal
*Renegade Space Marines*


Joined: December 23, 2007
Posts: 141
Posted: 2009-01-11 18:07   
2 votes for this me and *Nemesis*

and as Sopwith Camel said sometimes platforms arnt near any planets, but you do have the option to tractor jump platforms that arnt near planets closer to them (Drafs solution) buts thats a pain in the rear or you could wormhole them (another of Drafs). Why they wont incorparate this is because of platform farming, but if you had the option to scrap a platform with the knowing you are gonna loose the same amount of pres that it took to build it seems fairer to me

[ This Message was edited by: *Abbot* on 2009-01-11 18:18 ]
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2009-01-11 18:12   
or, dont max out platforms' resources, and they'll poof in about 2 hours or so
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Abbot
Chief Marshal
*Renegade Space Marines*


Joined: December 23, 2007
Posts: 141
Posted: 2009-01-11 18:20   
a platform doesnt poof when it gets to 0 resources though
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*Shadow*
Cadet

Joined: September 30, 2004
Posts: 9
Posted: 2009-01-12 03:14   
I agree with Sopwith, being that I was the eager engineer. There has to be a way to scrap them just like any other building can be scrapped. Scrapped, not towed, not tractored, teleported could work, or maybe a little magic. Yes or no.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-01-12 03:21   
Quote:

On 2009-01-11 18:12, Doran wrote:
or, dont max out platforms' resources, and they'll poof in about 2 hours or so



[ This Message was edited by: BackSlash *Jack* on 2009-01-12 03:21 ]
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2009-01-12 03:36   
Quote:

On 2009-01-11 18:12, Doran wrote:
or, dont max out platforms' resources, and they'll poof in about 2 hours or so




Not an acceptable reply to a valid issue.
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-01-12 07:35   
why not simply transport the platforms using tow beam instead of destroy especially if they fully loaded with resources ...

i know people are lazy ... but it's not that hard and gives some fun with 'caring' about the transport operations

and if the idea of improvement installs on platforms gets into game destroying already built platforms become even bigger waste ...

anyway i'm against simple scrapping ...
i would then prefer that rank locked platforms or platforms orbiting rank locked planets are 'scrapable' only by same/higher rank ...
also platform orbiting locked planet should be not 'towable' until you higher than lock rank (to prevent vandalism against e.g. crucial SY supply platform site)
[ This Message was edited by: Dwarden on 2009-01-12 07:37 ]
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2009-01-12 13:17   
And i'm against locking of planets as well as your idea for platforms.

It doesn't help people who want to learn and they go find every planet locked at a high rank and the way it is now it doesn't matter how you build the planets, no one takes the time and care to do any building they just farm pres with the AI's.

Planet locking should be removed and anyone who wants to should be able to modify the planets.
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Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2009-01-13 13:49   
ok ive been away over a year what does a platform do i cant get in there and check it out cause i dont have my own PC im at the library
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